Stimulus identification & processing information (s1w2) Flashcards

1
Q

factors affecting stimulus identification

A
  • Clarity
  • Intensity
  • Modality (type of stimulus e.g. visual, auditory, tactile)
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2
Q

stimulus intensity - startle reflex

A
  • reaction time is shorter when the stimulus is intense
  • when startled we by-pass some of the processes and it triggers the reaction that was waiting to be done
  • reduces simple reaction time by 56 ms
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3
Q

reaction time and modality

reaction time for visual stimuli

A
  • 100 - 180 ms
  • big range - we don’t process all visual info in the same way
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4
Q

reaction time and modality

reaction time for auditory stimuli

A

85 - 100 ms

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5
Q

reaction time and modality

reaction time for tactile stimuli

A

120 - 150 ms

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6
Q

sources of sensory information

exteroception

A
  • from outside the body
  • vision
  • audition (hearing)
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7
Q

sources of sensory information

interception

A
  • from within the body
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8
Q

sources of sensory information

proprioception

A
  • sensory organs giving info on orientation and movement
  • muscle spindle - gives info about muscles changing length
  • Golgi tendon organ - gives info about tension in muscles
  • vestibular apparatus - in inner ear, gives info about linear and angular acceleration of the head
  • joint receptors - only normally give info at the extremes of the joints range of motion
  • cutaneous receptors - in the skin, give info about things like pressure, heat, pain
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9
Q

rods and cones

A
  • rods detect light (very sensitive) but don’t see in high resolution (used more in the dark)
  • cones help us see in HD and detect colour
  • 90 million rods and 4.5 million cones
  • high concentration of cones in the fovea
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10
Q

the visual field

A
  • what we see is what our brain has interpreted
  • light reflects into the eye and is flipped at the lens, so it lands upside down on the retina
  • quality of vision drops by 75% if you go outside of 6° of your visual field
  • to see in great detail, you need to move your head/eyes
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11
Q

binocular vision

A
  • we combine info from both eyes to give binocular vision
  • only in regions where the field of view of both eyes overlap
  • between 160 - 180°
  • light falling onto the eye is sent to different parts of the brain
  • e.g. info from the temporal hemiretina and nasal hemiretina gets combined and sent to occipital lobe
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12
Q

what are the two visual streams called?

A
  • ventral stream
  • dorsal stream
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13
Q

ventral stream

A
  • processes info ab out what it is we’re looking at (identification)
  • from occipital lobe, info goes to temporal lobe
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14
Q

dorsal stream

A
  • processes info about where things are and how things are moving
  • from the occipital lobe, info goes to the parietal lobe
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15
Q

focal vision (ventral)

A
  • used in identification
  • uses the central portion of our visual field
  • slightly longer reaction times because brain consciously involved - reaction time takes longer because we need to use long term memory to make identification
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16
Q

ambient vision (dorsal)

A
  • Info form the optical flow
  • uses central and peripheral visual field
  • non-conscious - quicker reaction time because we don’t need to use long term memory
17
Q

visual illusions

A
  • Fools the focal visual stream
  • When we interpret what the picture is, we can get misinformation
  • Can’t fool the ambient visual stream
18
Q

optical flow

A
  • As we move forwards, the patterns of light move across the retina (optical flow)
  • If an object is coming towards us, change in pattern of light at the back of the eye
  • Gives us info about time to contact
19
Q

time to contact (tau τ) equation

A

Tcontact ≈ size of image / rate of expansion

20
Q

time to contact example

A

e.g. ski jumping - need to know when they will land so they can land safely

21
Q

head movements of a skier with a head cam

A
  • Skier never looked at the sky when rotating
  • Landing areas is always in field of view (through 3 somersaults and 5 twists)
  • Not using focal visual stream but is aware of where the landing area is, and when he’s likely to contact it
22
Q

head movements - long jump approach (Scott et al, 1997)

background

A
  • Moving observer
  • Approximately 35 - 40 m run up
  • Over 20 strides
  • 0.20 m width board
  • How is the approach regulated?
  • Is this learned? Is this an expert strategy?
  • Measure where the foot is placed and calculate SD
23
Q

head movements - long jump approach (Scott et al, 1997)

results and conclusions

A

Results

  • All have increasing variability - not putting feet in exactly the same place, until about 5 strides out, then they hone in on the take off board
  • Adjust foot placements to ensure we’re as consistent as possible for the take off
  • Novices also followed the same pattern

Conclusion

  • Descending trend is a fundamental strategy, but training can improve it
  • Non-long jumpers use visual info to regulate their approach