Space Perception and Binocular Vision Flashcards
aerial perspective (or haze)
A depth cue based on the implicit understanding that light is scattered by the atmosphere. More light is scattered when we look through more atmosphere. Thus, more distant objects are subject to more scatter and appear fainter, bluer, and less distinct.
dichoptic
Referring to the presentation of two different stimuli, one to each eye.
random dot stereogram (RDS)
A stereogram made of a large number (often in the thousands) of randomly placed dots containing no monocular cues to depth.
crossed disparity
The sign of disparity created by objects in front of the plane of fixation (the horopter).
corresponding retinal points
A geometric concept stating that points on the retina of each eye where the monocular retinal images of a single object are formed are at the same distance from the fovea in each eye.
free fusion
The technique of converging (crossing) or diverging the eyes in order to view a stereogram without a stereoscope.
occlusion
A cue to relative depth order in which, for example, one object obstructs the view of part of another object.
vanishing point
The apparent point at which parallel lines receding in depth converge.
relative height
As a depth cue, the observation that objects at different distances from the viewer on the ground plane will form images at different heights in the retinal image. Objects farther away will be seen as higher in the image.
suppression
In vision, the inhibition of an unwanted image; occurs frequently in persons with strabismus.
texture gradient
A depth cue based on the geometric fact that items of the same size form smaller images when they are farther away. An array of items that change in size smoothly across the image will appear to form a surface tilted in depth.
uniqueness constraint
In stereopsis, the observation that a feature in the world is represented exactly once in each retinal image. This constraint simplifies the correspondence problem.
binocular depth cue
A depth cue that relies on information from both eyes.
motion parallax
An important depth cue that is based on head movement. The geometric information obtained from an eye in two different positions at two different times is similar to the information from two eyes in different positions in the head at the same time.
divergence
The ability of the two eyes to turn outward, often used in order to place the two images of a feature in the world on corresponding locations in the two retinal images (typically on the fovea of each eye).
ideal observer
A theoretical observer with complete access to the best available information and the ability to combine different sources of information in the optimal manner.
stereopsis
The ability to use binocular disparity as a cue to depth.
linear perspective
A depth cue based on the fact that lines that are parallel in the three-dimensional world will appear to converge in a two-dimensional image.
projective geometry
For purposes of studying perception of the three-dimensional world, the geometry that describes the transformations that occur when the three-dimensional world is projected onto a two-dimensional surface. For example, parallel lines do not converge in the real world, but they do in the two-dimensional projection of that world.
realism
A philosophical position arguing that there is a real world to sense.
depth cues
Information about the third dimension (depth) of visual space; may be monocular or binocular.
horopter
The location of objects whose images lie on corresponding points. The surface of zero disparity.