Social Interactions Flashcards

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1
Q

Social Status

A

A person’s social position in society - used to classify individuals.

In short - Friends are your equal but if you are interacting with a professor, they are superior to you

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2
Q

Ascribed Status

A

Status that you can’t change, given from birth.

Ex: Prince of royal family but also, a person born into a wealthy family has a high ascribed status due to social networks and economic advantages

Caste System is an example of this

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3
Q

Achieved Status

A

Status that you earn yourself after working for it

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4
Q

Master Status

A

The status by which an individual is primarily identified

For example, if a woman feels that her role as a mother is more important than her role as a woman, a daughter, etc., she is more likely to identify herself as a mother and to identify with other women who label themselves as such.

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5
Q

Role Strain

A

Difficulty managing JUST ONE role - can’t carry obligations of a status.

For example, a student has to write two papers, five reading assignments, give a speech, two lab reports in one week.

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6
Q

Role Conflict

A

Difficulty managing MULTIPLE roles

“Defined as the stress that people feel when they are confronted with incompatible role expectations across different social statuses they occupy.”

Ex: as a husband, he has an anniversary and a friend is calling for their monthly get-together (conflicts in the status of a friend and husband)

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7
Q

Role Exit

A

Also called social role exit. When an individual stops engaging in a role previously central to their identity and the process of establishing a new identity.

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8
Q

Primary Groups

A

Closest members of the group to you - share a sense of belonging and shared identity

Ex: Parents, close friends from childhood. Long-term relationships formed which have a great social impact on the individual.

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9
Q

In-group

A

The group you are affiliated with based on identification - can be ethnicity, nationality, gender, religion, etc.

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10
Q

Secondary Group

A

Formal, impersonal, temporary, and business-like relationships based on a limited purpose/goal. Usually short-term.

Examples:

  1. You do things like attending a lunch meeting to talk business. You are only part of the group to accomplish a task or for example, earn money (mean to an end) “formal impersonal groups.”
  2. parents work friends, distant family, acquaintances (guests there to keep strong relationships in the future. Distant family there to avoid family drama/avoid people’s feelings)
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11
Q

Dramaturgical Approach/ Theory

A

Concepts of front stage self and back stage self: people create images of themselves in the same way that actors perform a role in front of an audience.

People do these things through the process of dramaturgy

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12
Q

Front Stage

A

When people are in a social setting (“in front of an audience”)

Ex: someone watches baseball with friends even if he doesn’t like baseball. Manipulating how he’s seen to gain/make friends.

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13
Q

Back Stage

A

More private areas of our lives - when you don’t have an audience you are more inclined to act like yourself.

Ex:

  1. Guy who said he loved baseball might come home and like watching cooking shows, cooking
  2. Putting on makeup!
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14
Q

Impression Management

A

Our attempt to control how others see us on the front stage - we do this because we want to be seen n a positive way

Accomplished through various strategies: flattery, boasting, managing appearances, ingratiation, aligning actions, and alter casting

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15
Q

Organizations

A

Institutions designed for a specific purpose, collective goals, and to try to achieve maximum efficiency

Ex. Postal Service (purpose: deliver mail), McDonalds (food), Time Warner Cable (TV/Internet access) etc.

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16
Q

Utilitarian Organization

A

Members are paid/rewarded for their efforts.

Ex: businesses and government jobs, universities

17
Q

Normatie Organizations

A

Members come together through shared goals. Positive sense of unity and purpose.

Ex: religious groups

18
Q

Coercive Organizations

A

Members don’t have a choice about membership.

Ex: people in prison or the military (once you join you have to be discharged to leave)

19
Q

Bureaucracy

A

Rules, structures, and rankings that guide organizations.

A rational system of administration, discipline, and control. Max Weber gave it six defining characteristics.

20
Q

Iron Law of Oligarchy

A

Democratic or bureaucratic systems naturally shift to being ruled by an elite group

Definition:

A small group of people having control of a country, organization, or institution

21
Q

McDonaldization

A

Policies of fast-food organizations have come to dominate other organizations in society. Primarily, principles of efficiency, calculability, predictability, uniformity, and control – these principles have come to dominated everything, from medicine to sporting events to entertainment,

Ex: movie theatres all look and work similarly, with same concession stands look the same, carry same brands and same popular movies, with same seating arrangements, look the same, and #of screens is the same. All ticket systems now the same (especially online). Same pre-show entertainment.

Not necessarily a bad thing. Pervasive throughout society.

22
Q

What are the six defining characteristics of Max Weber’s Ideal Bureaucracy?

A
  1. Division of Labor
  2. Hierarchy of Organization
  3. Written Rules and Regulations
  4. Impersonality
  5. Career Orientation
  6. Formal Selection
23
Q

Division of Labor

A

Jobs are broken down into simple, routine, and well-defined tasks. People are trained to do specific tasks.

Pro – people are better at tasks and increased efficiency.

Con – increases alienation in workers, separating them from other works (conflict theory), and they don’t see work from beginning to end. Can lead to less satisfaction which leads to less productivity. Also can lead to trained incapacity, where workers are so specialized in tasks they lose touch with overall picture.

Ex: Administrators don’t teach classes at university and professors are not responsible for building maintenance

24
Q

Hierarchy of Organization

A

Each position is under the supervision of a higher authority. Nor all people of an organization are equal

Pro – clarify who’s in command

Con – deprive people of voice in decision making (especially of those lower in chain of command) and shirk responsibility, especially in unethical tasks (“I was just following orders”). Also allows individuals allows them to hide mistakes (often serious mistakes because no one person interacts with all members).

25
Q

Written Rules and Regulations

A

Pro – clear expectations, uniform performance, equal treatment of all employees, and sense of unity/continuity to organization (laws/structures of organization stay same as members come/go)

Con – stiffens creativity, and if too much structure discourages employees from taking initiative. Goal displacement (rules become more important than goals of organization)

26
Q

Impersonality

A

Uniform applications of rules and controls

Pro - equal treatment

Con – alienation, discourage loyalty to the group

27
Q

Employment-based on technical qualifications

A

hiring in bureaucracy is based on qualifications on person has and not favoritism/personal rivalries

Pro – decrease discrimination

Con – decrease ambition (only do what is necessary to secure job and do nothing more). Leads to Peter Principle, where every employee in hierarchy keeps getting promoted until they reach level of incompetence (they remain at a position because they are not good enough at the job to get promoted any further).

28
Q

Solitary foraging vs. group foraging

A

Solitary foraging: animal looks for food by itself

Group foraging: animals look for food in groups, which can lead to competition within the group

29
Q

Animal Communication

A

Takes place not only between nonhuman animals but between humans and other animals as well.

Animals use body language, facial expression, visual displays, scents, and vocalizations to communicate

30
Q

Why do animals communicate?

A
  1. Attract mates
  2. To establish/defend territory
  3. To convey information about food location
  4. Alarm about predators
  5. Signal dominance and submission
31
Q

Anthropomorphism

A

attributing human characteristics to non-human animals. We can interpret and describe meaning to action of animals but we can’t be certain if we are correct about these interpretations because we can’t speak to the animals.

Ex: pet sleeping with you at night and you can assume that they love you but maybe they are just there because of your body heat.

32
Q

Three different types of mating

A
  1. Random mating: all individuals within a species are equally likely to mate with each other
  2. Assortative mating: non-random mating where individuals with certain phenotypes/genotypes/similarities/genes/physical appearance tend to mate with each other at a higher frequency
  3. Dis-assortative: opposite of assortative mating - a situation where individuals with different/diverse traits mate with higher frequency than with random mating

Scientists think assortative mating is the best due to increase in inclusive fitness of an organism

33
Q

Evolutionary Game Theory

A

Tells us those with the best fit to environment will survive and pass on to offspring, and those genes will become more common in successive generations.

  • Reproduction is important to this theory
  • Helps us predict traits we would expect to see in a population

Ex: Altruism - 2 groups of monkeys, one selfish and one not. Selfish group doesn’t alarm others of predators. Non-selfish group alerts others and leads to overall success of group over time. Making a call at their own expense is sometimes good (the one who makes the call might not survive, but those similar to it can be helped…this is better strategy for the population).

  • Altruism increases fitness of group!
34
Q

Difference between game theory and general theory

A

Game theory involves intention, where participants reasoning about behaviours of others.

Evolutionary game theory different because decisions might not have a conscious intention on part of players.

35
Q

Game Theory

A

Attempts to predict behaviors we would expect to see when individuals are playing a game. It looks at individual strategy and looks at the behaviors of what other animals will do.