Skills Acquisition Flashcards
behavior intervention plan (BIP) or behavior reduction plan (BRP)
a set of procedures to reduce maladaptive behaviors. A skill acquisition plan is a set of procedures to increase the skills of the client. These skills can be in multiple areas but are typically in social skills, self-help skills, community skills, daily living skills, and vocational skills. A skills acquisition plan will outline the terminal goals of the client and how a therapist will teach the goals.
Reinforcer
Any consequence that increases a behavior. For example, if you give a cookie to the client who is screaming I WANT A COOKIE, the client is more likely to scream in the future to receive a cookie.
Punisher
Any consequence that decreases a behavior. For example, if you reprimand a client for jumping on the couch, the client is less likely to jump on the couch in the future you have punished the client.
Unconditioned Reinforcement
The effectiveness of the reinforcer is not dependent on the learning history. In other words, things we are born wanting such as food, water warmth. Also known as primary reinforcers. Examples: food, water, warmth, pleasure, air.
Conditioned Reinforcers
The effectiveness of the reinforcer is dependent on the learning history. Things that differ from one person to another, such as music, specific types of food, electronics. Also known as secondary reinforcers. Examples: electronics, money, toys.
Positive Reinforcement
Positive reinforcement is adding something to the environment to increase the future probability of the behavior occurring. For example, giving a client a cookie for cleaning up toys, giving a client a hug for saying thank you, or giving a client screen time for doing math work.
Negative Reinforcement
Negative reinforcement is removing something from the environment to increase the future probability of the behavior occurring. For example, you will put your seat belt on to cease the annoying seat belt warning noise in your car, client cries when he sees math homework so the homework is removed and the crying stops, but in the future the crying continues when the client sees homework.
Positive Punishment
Introducing something that will increase the future probability that the behavior will decrease. Examples: You touch a hot pot and your hand gets burned, in the future you are less likely to touch a hot pot.
Negative Punishment
Taking something away that will increase the future probability that the behavior will decrease. Example: a student yells out in class and the teacher takes away a token, the student is less likely to yell in the future.
Continuous Reinforcement
This is a schedule in which the therapist reinforces every correct response of the target behavior.
Intermittent Reinforcement
All other schedules when reinforcement does not occur after every response. This schedule is more prone to extinction, or the behavior stopping. For example: giving reinforcement every 3 responses or giving reinforcement about every 5 responses. There are four types of intermittent reinforcement.
Fixed Ratio (FR)
Providing reinforcement on a fixed response ratio. In other words, if you were providing reinforcement on FR2, every 2 times the client correctly responds they would be providing reinforcement. If you were providing reinforcement on FR5, every 5 times the client correctly responses they would be providing reinforcement.
Fixed Interval (FI)
Providing reinforcement on an interval (average) time ratio. You provide reinforcement on the first correct after an interval of time. If you were using FI3, you would provide reinforcement on the first correct response after 3 minutes had passed. If you were using FI5, you would provide reinforcement on the first correct response after 5 minutes had passed.
Variable Ratio (VR)
Providing reinforcement on a variable response ratio. In other words, if you were providing reinforcement on VR2, on the average of 2 correct responses the client correctly responses they would be providing reinforcement. The schedules might look like this: reinforce after 1 response, 3 responses, 5 responses. The average of 1, 3, and 5 is 3, so it is a VR3.
Variable Interval (VI)
Providing reinforcement on a variable (average) time ratio. You provide reinforcement on the first correct after an average interval of time. If you were using VI3, you would provide reinforcement on the first correct response after an average 3 minutes had passed. The schedules might look like this: reinforce first correct response after 1 min, 3 min, 5 min. The average of 1, 3, and 5 is 3, so it is a VI3.
Discrete Trial Training (DTT)
DTT is a teaching method in which learning trials are presented in quick succession, with a clear beginning and clear end to each trial. There are three parts to a discrete trial:
- The instruction delivered by the technician,
- The learner’s response,
- The consequence delivered by the technician.