skill aquisiton Flashcards

1
Q

ATTENTION PROCESSES

A

The learner must pay attention to the demonstration
using selective attention to pick out the relevant cues. A
teacher/coach should highlight the relevant cues.

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2
Q

RETENTION PROCESSES

A

The learner must remember the model’s performance,
creating a mental picture. Retention can therefore be
improved through repeated demonstrations and mental
rehearsal.

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3
Q

MOTOR REPRODUCTION

A

The learner modelling the skill i.e. copying the
performance. There is a need for the learner to replicate
the skill. Practice should meet the capabilities of the
learner. Performance can be improved by practice and

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4
Q

MOTIVATIONAL PROCESSES

A

The learner needs to be motivated to learn the skill
they need to reproduce. The status of the model can
affect motivation. If they are highly skilled and respected
the learner is more likely to be motivated. External
reinforcement of the model will increase the motivation.

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5
Q

MATCHING PERFORMANCE

A

Replication of skill modelling the behaviour of the coach

or demonstrator.

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6
Q

POSITIVE TRANSFER

A

This occurs when prior learning promotes present learning e.g.
there might be positive transfer from gymnastics to diving.

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7
Q

NEGATIVE TRANSFER

A

This occurs when prior learning has an inhibiting effect on the
learning of a new task e.g. there could be negative transfer for an experienced basketball
player beginning to play netball as the different weight of the ball could cause the player
to overshoot/overthrow

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8
Q

ZERO TRANSFER

A

– In this case prior learning has no effect on present learning e.g. skills
learned in football would have no impact when learning to play golf.

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9
Q

BI-LATERAL TRANSFER –

A

This is transfer between limbs.

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10
Q

PROACTIVE TRANSFER

A

The effect that learning a skill has on a skill that has not yet been learned – this could be positive, negative or zero.

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11
Q

RETROACTIVE TRANSFER

A

The effect that learning a skill has on a previously learned

skill, again the effect could be positive, negative or zero.

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12
Q

The type of guidance used is affected by several factors:

A

The stage of learning of the individual – cognitive, associative or autonomous.
• The nature of the activity – complexity of the skill, safety etc.
• Individual preferences – most people have preferred styles of learning e.g. most
people like to see what the skill they are learning looks like.

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13
Q

VISUAL guidance

A

This is used in all stages of learning, but particularly valuable in the cognitive
stage. (DEMONSTRATION) – this includes physical demonstration by coach
or other competent performers, the demonstration must be accurate so that the
learner builds up the correct picture.

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14
Q

VERBAL guidance

A

This is often used by coaches to explain the task and describe the
actions. It is also used effectively to highlight important performance cues, used in conjunction with visual guidance. This is used in the associative stage of
learning to give more information for progress. Within the autonomous stage
verbal guidance is vital for marginal gains.

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15
Q

MANUAL

A

This form of guidance involves physical contact / support. Often used
when there is an element of danger or taking the performer through the movement.
This might be more appropriate at the cognitive or associative stage.

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16
Q

MECHANICAL

A

Uses equipment to aid the learning process. This might be a
float in swimming at the cognitive stage to allow the performer to swim or at the
autonomous stage to take them through difficult move as the use of a harness in
gymnastics

17
Q

types of feedback

A

Knowledge of results - tangible facts and figures that is simply outcome driven.
2. Knowledge of performance - non-tangible offering feedback on the movement and
performance regardless of outcome.
Positive Feedback
• Negative Feedback
• Terminal Feedback
• Concurrent Feedback

18
Q

who was welford

A

Welford (1968) was the first psychologist to apply the information processing approach
to skill acquisition. He saw it as having three stages: input of information (perception);
throughput (decision making); and output (response).

19
Q

outline whitings model

A

Whiting’s model
Splits information processing into:
1. Receptor system – these are the sensory organs, which receive the information.
2. Perceptual mechanism – this involves selective attention and filtering information.
3. Translatory mechanism – where decision making takes place, sorting the relevant
information and using both short and long term memory.
4. Effector mechanism – output messages are sent to the limbs via the nervous
system

20
Q

SHORT TERM SENSORY STORE

A

information from the senses passes through the
short-term sensory store (STSS). Information is only kept for ONE second and if it
is not considered important, it is forgotten.

21
Q

SHORT TERM MEMORY

A

(working memory) lasts for between 20-30 seconds
before we lose the information and we can only retain 5-9 items as a rule.
This capacity can be increased by grouping the information (chunking). This
information can be passed into the long term memory if practised.

22
Q

LONG TERM MEMORY

A

these are past experiences and the memory has a
limitless capacity. Once information is stored in the LTM it is not forgotten
although at times it is difficult to retrieve