skill acquisition key terms Flashcards

1
Q

Associative stage of learning

A

the second stage of learning where a motor programme becomes established through practice and gross error detection, feedback and correction (Fitts and Posner)

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2
Q

Autonomous stage of learning

A

the third stage o f learning where a motor programme is performed “automatically” without conscious thought, thus becoming habitual (Fitts and Posner)

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3
Q

classical conditioning

A

an unconditioned stimulus (UCS) is paired with a conditioned stimulus (CS) to create a conditioned response (CR) - Pavlov

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4
Q

closed loop

A

a control system which appears to be self-regulating which involves feedback and a reference of correction during movement

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5
Q

command style (coaching)

A

a coaching style where the coach makes all the decisions, while the athlete is expected to follow directions

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6
Q

guided discovery (coaching)

A

a coaching style where the athlete is guided in order to achieve an outcome. the athlete/learner discovers a solution through task experiences

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7
Q

problem solving (coaching)

A

a coaching style where a problem is set and the athlete/leaner finds the answer

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8
Q

reciprocal (coaching)

A

a coaching style where both the coach and the athlete/learner work together ad have equal input to achieve mutual advantage

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9
Q

cognitive stage of learning

A

the first stage of learning, where cognitive, intellectual ability, is paramount in forming a motor programme through internalising information, discovery and initial practice (Fitts and Posner)

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10
Q

continuous skill

A

a movement with no clear beginning and end. one end phase of the movement blends into the start of the next phase of the cycle - e.g. running

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11
Q

discrete skill

A

a movement with a clear beginning and end - e.g. long jump

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12
Q

distributed practice

A

a form of practice which includes periods of rest between trials

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13
Q

externally paced skill

A

a skill for which the timing and form are determined by factors outside the control of the performer - e.g. a sprint start

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14
Q

feedback

A

any information received by the learner during or after a performance about the performance

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15
Q

fixed practice

A

a form of practice that involves defined responses to a stimulus in order to reinforce the correct movement. Practice conditions and requirements remain the same

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16
Q

generalised motor programme

A

the basic form of each movement stored in the LTM. Modifications may be made to meet the specific parameters which define exactly how the movement is to be executed on each occasion

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17
Q

guidance

A

information to aid the learning of a skill. This information can be given visually, verbally, manually and mechanically

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18
Q

Hick’s law

A

relationship between the number of choices and reaction time. The more choices there are available, the slower the reaction time: as the number of choices increases, so does the reaction time

19
Q

internally paced skill

A

a skill for which initiation and timing is determined by the performer - e.g. a tennis serve

20
Q

long term memory (LTM)

A

the third compartment of the memory model: a relatively permanent storage of large amounts of information. Capacity is theoretically unlimited

21
Q

massed practice

A

practice that occurs without rest between trials

22
Q

motor programme

A

an abstract code or generalised series of movements stored in the LTM

23
Q

movement time

A

time from the start of the response or movement to the completion of the movement

24
Q

open loop

A

a control system with predetermined set of instructions to perform a motor skill while feedback or an error detection process is available. No adjustments during the performance of a motor skill can be made

25
Q

operant conditioning

A

a form of learning where an individual forms an association between a particular behavioural response and a particular reinforcement (S-R bond) - Skinner

26
Q

part practice

A

a method of practice where the skill is broken down into sub-routines

27
Q

perception

A

the process of acquiring, selecting and organising sensory information

28
Q

proactive transfer

A

when a previously learned skill influences the way a new skill is learned

29
Q

progressive-part practice

A

a method of practice where the skill is broken down into parts, each part learnt and then linked and practised as a sequence

30
Q

psychological refractory period

A

the delay in response to the second of 2 closely spaced stimuli which is a result of the single channel hypothesis: the PRP is due to the brain’s inability to deal with 2 stimuli simultaneously

31
Q

reaction time

A

time taken to make a decision

32
Q

reinforcement

A

process by which a connection (bond) between a stimulus and a response is established and developed

33
Q

response time

A

time from the stimulus being given to the end of the response = reaction time + movement time

34
Q

retroactive transfer

A

when a newly learned skill influences a previously learned skill

35
Q

selective attention

A

the process of picking out and focusing on those parts of the display that are relevant to performance and filtering out irrelevant information

36
Q

Short term memory (STM)

A

the second of the 3 memory compartments involved in information processing as part of the perceptual mechanism concerned with initial storage of information, which may only last 1 second

37
Q

state anxiety

A

anxiety felt in a particular situation

38
Q

thorndike’s law of effect

A

a law which states that rewarding a behaviour increases the probability that the behaviour will be repeated and punishment decreases probability of repetition

39
Q

thorndike’s law of readiness

A

learning is dependent on the learner’s physical and mental readiness and capability to perform a skill which strengthens the S-R bond

40
Q

thorndike’s law of exercise

A

the more frequently a stimulus and response are associated with each other the more likely the particular response is to follow the stimulus. Practice makes permanent

41
Q

variable practice

A

a practice environment that has alternative forms of activity, situations and conditions

42
Q

whole-part-whole practice

A

a skill is practised as a whole then broken into parts, a part is practised, then the skill is practised as a whole again

43
Q

whole practice

A

a complete skill is practised without breaking it down into sub-routines