Skill Acquisition Flashcards

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1
Q

What is a skill?

A

A learned action or behaviour, in order to bring predetermined results.

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2
Q

What is are the 7 characteristics of a skill? (ACEFACE)

A

A - Aesthetically pleasing
C - Controlled
E - Efficient
F - Fluent
A - Accurate
C - Consistent
E - Economical (using least amount of energy while maintaining efficiency)

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3
Q

What are the different types of skill continua?

A

Open - Closed
Gross - Fine
Self Paced - Externally paced
Simple - Complex
Discrete - Serial - Continuous
High - Low

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4
Q

Define an Open skill

A

A skill performed in an unpredictable environment.

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5
Q

Define a Closed skill

A

A skill performed in a predictable environment.

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6
Q

Define a Gross skill

A

A skill using large muscle groups e.g. rugby tackle

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7
Q

Define a Fine skill

A

A skill uses small muscle groups e.g. table tennis

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8
Q

Define a Self-paced skill

A

A skill in which the start and speed is internally controlled e.g. the start of a long jump

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9
Q

Define a Externally-paced skill

A

A skill in which the start and speed is externally controlled e.g. making a tackle in hockey

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10
Q

Define a simple skill

A

A skill which involves little to no decision making. e.g. 100m sprint

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11
Q

Define a complex skill

A

A skill which requires a large amount of decision making. e.g. no.10 calling the next move for phase 2 in rugby

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12
Q

Define a Discrete skill

A

A skill that has a clear beginning and end

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13
Q

Define a Serial skill

A

A skill that involves several discrete skills,.

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14
Q

Define a continuous skill

A

A skill that does not have a clear beginning and end

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15
Q

Define a High Organised continuum skill

A

A skill that cannot be broken down easily into sub-routines

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16
Q

Define a Low Organised Skill

A

A skill that can be easily broken down into sub-routines

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17
Q

What is positive transfer?

A

The learning of one skill aids the learning of another.

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18
Q

Give an example of positive transfer

A

e.g. Goal Kick and Rugby T Shot

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19
Q

What is negative transfer?

A

The learning of one skill negatively affects the learning of another.

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20
Q

Give an example of negative transfer

A

e.g. a tennis serve and badminton serve ,, tennis requires a large amount of power, badminton requires minimal power

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21
Q

What is zero transfer?

A

The learning of one skill does not affect the learning of another in any way.

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22
Q

Give an example of zero transfer

A

e.g. shooting in handball , and divining from 10m into a somersault

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23
Q

What is bilateral transfer?

A

When the learning of a skill on one limb can be transferred to another limb

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24
Q

Give an example of bilateral transfer

A

e.g. learning to take a penalty with your left foot after becoming successful with your right foot in football.

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25
Q

Name 4 ways to ensure positive transfer

A

-Highlight the similarity
-Make training as realistic as possible
-Learn in groups of activities requiring similar abilities
-Start with basics then make skill more complex

26
Q

Name four factors of the skill that must be considered before teaching it.

A

-Type of skill
-Danger
-Time
-Equipment/Facilities

27
Q

Name four factors of the performer that must be considered before teaching them.

A

-Ability
-Experience
-Motivation
-Size of the group

28
Q

What is whole practice?

A

Practicing the skill in its entirety

29
Q

Advantages & Disadvantages of Whole practice

A

+Time efficient
+Fluency
+Gives performer a kinaesthetic sense feel
+Creates a mental image for the performer

-Weaker elements not practiced
-Information overload
-Highly fatiguing, could cause an injury
-No opportunities for feedback

30
Q

What is Progressive part practice?

A

Practicing the first part of the skill then adding parts gradually. Sometimes known as chaining. e.g. dance routine

31
Q

Advantages and Disadvantages of progressive part practice

A

+Allows performers to correct errors before they turn into habits
+Reduced cognitive load therefore not as overwhelming, increasing performer confidence
+Reduces chance of injury

-Time consuming
-Kinaesthetic sense at the end
-Whole experience delayed

32
Q

What is Whole-part-whole

A

Practice skill in its entirety, identify weaknesses, then practice weakness in isolation. Then perform it in its entirety.

33
Q

Advantages and disadvantages of Whole-part-whole.

A

+detects error and corrects it
+kinasthetic sense

-hard to break some skills down
-time consuming
-not good for groups

34
Q

What is Massed Practice?

A

Repeating a skill or action a numerous times, with no rest periods.
-suited to simple skills, e.g. running

35
Q

Advantages & Disadvantages of Massed Practice

A

+Fitness Development
+Overlearn essential skills
+Maximise Practice time

-Physically Challenging
-No feedback
-Not good for high intensity sports due to high fatigue

36
Q

What is Distributed practice?

A

Distributed practice is practice of a skill with recovery periods in between each attempt.

37
Q

Advantages & Disadvantages of Distributed Practice

A

+High intensity
+Can give feedback/guidance

-Time consuming
-Breaks=distraction

38
Q

What is Variable Practice?

A

Varied practice involves practicing a skill in different environments or situations.

39
Q

Advantages & Disadvantages of Varied practice

A

+Develops decision making ability
+Prevents Boredom

-Can be overwhelming
-Core skills need learning first

40
Q

What is Mental Practice?

A

Mental practice involves visualizing or mentally rehearsing a skill without physical movement.

41
Q

Advantages & Disadvantages of Mental Practice

A

+builds motor programmes
+builds confidence
+controls anxiety

-must be correct
-must be in a calm environment

42
Q

Explain the Cognitive, stage of learning

A

The first stage of learning used by a novice. Understanding and sub routines are explored by trial and error.

43
Q

Explain the Associative, stage of learning

A

The second stage of learning as motor programmes are developed and performance is smoother

44
Q

Explain the Autonomous, stage of learning

A

The final stage of learning and used by an expert when movement is detailed and specific

45
Q

Define a learning plateau

A

When performance begins to decrease, despite on going trials

46
Q

What are some causes of learning plateaus?

A

-Poor quality coaching
-Not physically able
-Task is too difficult
-Goal not achievable
-Reached full potential
-Mental image of skill not formed
-Boredom/Tedium

47
Q

What are some solutions to learning plateaus?

A

-High quality coaching
-Setting realistic goals
-Correcting errors in subroutines
-Setting individual goals
-Providing demonstrations(creating a mental image in the performer

48
Q

What is insight learning (cognitive , Gestalt)?

A
  • the process of learning how to solve a problem or do something new by applying what is already known
  • learn the skill as a whole and through experience
  • encourages problem solving and develops tactics
    -creates problem solvers, increases motivation
49
Q

What is operant conditioning (Behavourism , Skinner) ?

A
  • trial and error
  • reinforcement- positive, negative, punishment
  • manipulate the environment
  • stimulus-response bond
50
Q

What is social development theory (Constructivism)

A
  • what can I do alone? What can I do with help? What can I not do yet?
  • learning through interaction
  • MKO
  • zone of proximal learning- process of how they learn
51
Q

What is social learning theory? (Bandura)

A
  • learning from observing others (copying)
  • ARMM (banduras armm)
  • attention- high status individual
  • retention- memorable demonstration
  • motor production- practising what you have done
  • motivation- drive to complete
52
Q

What is verbal guidance?

A

Verbal guidance is when a coach provides spoken instructions or feedback to help a performer learn or improve a skill.

53
Q

What is visual guidance

A

Visual guidance is when a performer is shown how to complete a skill through demonstrations.

54
Q

What is manual guidance?

A

Manual guidance is when a coach physically supports or moves a performer to help them learn the correct technique of a skill. e.g. helping with golf swing

55
Q

What is mechanical guidance?

A

Mechanical guidance is when equipment or devices are used to support a performer in learning a skill by reducing fear or increasing stability. e.g. arm bands in swimming

56
Q

What is positive feedback?

A

Positive feedback is notifying what the performer is doing correctly, e.g. praise from coach

57
Q

What is negative feedback

A

Negative feedback is telling a performer what they have done incorrectly.

58
Q

What is Knowledge of results?

A

KOR is knowing the outcome of a performance, e.g. score at the end of a rugby match

59
Q

What is knowledge of performance?

A

KOP is how well the athlete performed, not the end result.

60
Q

What is intrinsic motivation?

A

Motivation which comes from within.

61
Q

What is extrinsic motivation?

A

Motivation which comes from an outside source.