Skill Acquisition Flashcards

1
Q

7 characteristics of a skill
ACE FACE

A

Accurate
Controlled
Economical

Fluent
Aesthetically pleasing
Consistent
Efficient

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2
Q

Gross/fine skill + eg

A

Gross-
Large muscles involved
Little fine control required
Associated with strength,power+endurance
Eg-rugby tackle

Fine-
Intricate, fine movements using small muscle groups
Accurate and precise
Requires good hand eye coordination
Eg-darts

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3
Q

Self and externally paced skill+eg

A

Self paced-performer- has control of the rate/speed of it
-Involves action by performer (initiating the movement)
Eg-penalty

Externally paced- the performer has no control over the rate at which the skill is carried out
-involved reaction by the performer
Eg- goalkeeping

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4
Q

discrete skill
+eg

A

-clear beginning/end
-single specific skill
Eg-rugby pass

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5
Q

Serial skill
+eg

A

Several discrete movements/elements to make a sequence

The order of elements are important

Eg- a dance routing

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6
Q

Continuous skill +eg

A

No obvious beginning/end

End of one cycle is the beginning of the next

Eg-running

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7
Q

High/low organisation
+eg

A

High organisation skill -
– skill is not easily broken down
– Best practice as a whole
– Kicking football as can’t break the movement down

Low organisational skill-
Routines tend to be discreet (but a small parts of the moon together for example in swimming you practice your leg kicks , breathing, arms etc)

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8
Q

Simple/complex skill +eg

A

Simple- small amount of decisions to be made whilst processing a small amount of information
Eg- Forward roll

Complex - large amount of information being processed and lots of decisions to be made
Eg- dribbling in football

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9
Q

definition of transfer of learning

A

the influence of one skill onto performance of another

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10
Q

what is a positive transfer
+eg

A

occurs when learning in one task is enhanced by learning in another task

eg- an over arm volleyball serve is helped by a tennis serve ( because of the action)

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11
Q

what is a zero transfer
+eg

A

no transfer at all may occur even between skills which appear to be similar
eg- cricket and rugby

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12
Q

negative transfer and example

A

occurs when the learning of a new skill is interfered with the knowledge of a similar activity

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13
Q

Bi-lateral transfer (limb to limb)
and example

A

this is the transfer which takes place from one side to another
eg- throwing a rugby pass of your left and right

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14
Q

how can skill classification change
(2 marks)
swimming and basketball

A

in swimming the dive will be seen as discrete however the swimming stone can be seen as continuous

in basketball dribbling can be classified as closed in a relay situation (shooting hoops in a court) or open in a game

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15
Q

why do we classify skills
(3 marks)

A

-shows his skills change with the situation
-in order to make practice relevant
-the continuum show a range of extent to which a skill meets classification criteria

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16
Q

what is whole practice

A

the task can be presented in its entirely with sub-routines intact

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17
Q

sporting examples and ideal conditions for whole practice

A

-golf swing and kicking a ball
-high organisation, closed, discrete and simple

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18
Q

3 advantage and disadvantage for whole practice

A

+/
builds image, fluency and understanding
-/
not for beginners, can be beyond capability of the performer and can be to much info

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19
Q

what is progressive part practice

A

when each part of the skill is added

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20
Q

ideal conditions and sporting examples for progressive part practice

A

for dangerous, easily broken down complex tasks and sportign

examples are a dance routine and triple jump

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21
Q

3 advantage’s and disadvantages for progressive part practice

A

+/
more motivation and confidence less danger and less fatigue can focus on weakness
-/
time consuming, fluency and links?

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22
Q

what is whole part whole

A

where you practice the skill as one then take it apart, and then place it all together again

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23
Q

whole part whole ideal conditions and sporting examples

A

swimming
to identify weakness and for fast discrete skills that are hard to break down

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24
Q

3 advantages and 1 disadvantages for whole part whole

A

+/
an overall feeling is initially developed and can isolate a weakness and success is continuous by developing the weaker sub routines
-/
transfer from the part to whole may be difficult as some skills are difficult to breakdown as the overall timing may be affected

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25
Q

factors affecting choice of method for presentation of practice

A

-type of skill
-complexity of the skill
-the environment
-the ability level of the performer
-the motivational level of the performer

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26
Q

progressive part method shown in letters

A

a-> b -> ab -> c -> abc -> d -> abcd

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27
Q

whole part whole shown in letters

A

abcd -> a -> b -> c -> d -> abcd

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28
Q

what is massed practice

A

practice sessions with no rest intervals

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29
Q

massed practice sporting examples

A

a rugby pass or jogging

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30
Q

advantages and disadvantages for massed practice

A

+/
good for fine skills and discrete skills , increases fitness
-/
no time for feedback and fatigue

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31
Q

what is distributed practice

A

training sessions which include rest intervals which could improve mental practice

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32
Q

massed practice sporting examples

A

100m/sprinting
trampolining
swimming
for beginners for complex/serial skills

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33
Q

advantages and disadvantages for distributed practice

A

+/
less dangerous, facilitates coaching also allows recovery
-/
time consuming and could cause negative transfer

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34
Q

what is variable practice

A

its practice conditions are varied to encourage the formation of schema

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35
Q

variable practice sporting examples

A

eg mainly team sports
a football/rugby pass

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36
Q

3 advantages and 2 disadvantages for variable practice

A

+/
motivation, develop schema and building sun-routines
-/
negative transfer and time consuming

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37
Q

who to use variable practice for

A

beginners, open skills and different methods

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38
Q

what is mental practice

A

the mental or cognitive rehearsal of a skill without actual physical movement

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39
Q

who uses mental practice

A

the top level sportsmen

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40
Q

advantages and disadvantages of mental practice

A

+/
good for dangerous skills, improves confidence and lowers anxiety
-/
must be the correct environment and must be calm

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41
Q

examples of mental practice

A

before a conversion or before a game

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42
Q

uses of mental practice

A

-imagine success
-used to control arousal
-imagine success or avoid failure
-creates a mental image of the skill
-build self-confidence

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43
Q

what is verbal guidance

A

it is explained to the performer about what to do

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44
Q

advantages and disadvantages of visual guidance

A

+/
can highlight a coaching point, compliments visual guidance and can be used for technical help or tactical
-/must be clear, can be misunderstood and can overload performer with info if not brief

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45
Q

example of visual guidance

A

on how to perform a rugby tackle or how to shoot in basketball

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46
Q

what is manual guidance

A

its supporting or physically moving a learners body

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47
Q

advantages and disadvantages of manual guidance

A

+/
eliminates danger, gives an early feel of motion and gives confidence
-/may interfere with kinesthesis if overused, performer may lose motivation/confidence if they cant do it without the help and the proximity of the coach may add pressure

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48
Q

examples of manual guidance

A

showing/assisting the action of a golf swing or tennis when you hold there wrists during the action

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49
Q

what is mechanical guidance

A

using a mechanical aid to fix the learners body position

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50
Q

advantages and disadvantages of mechanical guidance

A

+/
gives a feel of the whole skill, builds confidence and prevents injury
-/
may interfere with kinesthesis if overused, confidence and motivation can be lost if performer cant do the skill without the aid

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51
Q

examples of mechanical guidance

A

a swimming armband

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52
Q

what is positive feedback

A

what you got correct

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53
Q

what is negative feedback

A

what you got wrong

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54
Q

what is extrinsic feedback

A

outside source of feedback

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55
Q

what is intrinsic feedback

A

from within- kinesthetic feeling

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56
Q

knowledge of results

A

info about the outcome eg score/ a win

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57
Q

knowledge of performance

A

about technique and movement pattern basically how well you played
can be intrinsic (kinesthesis) or extrinsic

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58
Q

benefits of feedback

A

-improved confidence
-motivation
-correct errors
-makes the stimulus-response bond stronger

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59
Q

what is a plateau

A

a period of no improvement in performance

60
Q

name 7 features of operant conditioning

A

-shaping behaviour
-trial + error
-manipulating environment
-reinforcement
-positive reinforcement
-negative reinforcement
-punishment

61
Q

what is observational learning

A

it’s where a coach uses strategies to ensure the demonstration and when they are successfully copied

62
Q

4 factors to consider (bandura)

A

-attention
-retention
-motor reproduction
-motivation

63
Q

how to make demonstrations effective

A

-show from all angles
-do mental practice
-repeat
-highlight cues
-allow time to practice
-do mental practice

64
Q

social development theory vygotsky

A

-created in 1978 look at the development of young children mainly seceded that interaction with others are a vital role in learning

65
Q

what is mko in the (sdt)

A

more knowledgeable other

66
Q

what is the inter psychological learning

A

when the learner uses the mko to get advice and feedback and tactical knowledge

67
Q

what is constructivism (sdt)

A

is to build on what you know working with others it kelly to develop skills since you learn from the action of those who are more experienced/ mko and add their action to the ones you know

68
Q

what is the zone of proximal development (sdt)

A

is an assessment of what they need to do next to learn the skill

69
Q

what are the 3 stages of zone of proximal development

A

what can i do alone
what can i do with help
what can i not do yet

70
Q

what is operant conditioning

A

works by strengthening the link between stimulus and response

71
Q

what are the limitation of conditioning theories

A

-don’t understand why your doing it like that
-only learning skills when being rewarded

72
Q

limitations of observational learning

A

-don’t understand the point of it
-don’t only learn skills through demonstration

73
Q

limitation of the social development theory

A

-may not be relevant for new or unseen skills
-depends on physical abilities of performer to improve

74
Q

what is a cognitive theory/ insight learning

A

using experience and understanding to solve problems relation to the whole skill

75
Q

key terms for cognitive theory

A

when, where, why to use a skill

76
Q

sporting example cognitive theory/ insight learning

A

1500m learning to pace yourself

77
Q

limitations of cognitive theory/ insight learning

A

novice might not have enough experience to generate there solutions to sporting problems

78
Q

cause of plateau

A

lack of motivation
fatigue
boredom
targets too low
limit of ability

79
Q

strategies to stop a plateau

A

-rewards reinforcement
-test
-different practice
-new challenges/goals
-explain the plateau
-change coach

80
Q

definition cognitive stage

A

understanding of the activity analysis of techniques and use of models

initial learning of basic skill

81
Q

what is associative stage

A

the practice stage
key terms -
consistently improving
skill still inconsistent
error detection/ correction

82
Q

what is autonomous stage

A

elite sports person
key terms-
-action is automatic can focus on tactics
-habitual ( becomes a habit )
-errors are detected intrinsically

83
Q

what is observational learning by bandura and how can a coach use it

A

-modelling/vicarious experience copying a persons behaviour
- a coach can use these strategies to ensure the demonstrations are successfully copied

84
Q

4 factors to consider bandura observational learning

A

attention
retention
motor reproduction and production
motivation

85
Q

how to make demonstrations effective

A

show from all angles
allow time to practice
repeat it
highlight cues

86
Q

what is the social development theory (vygotsky)

A

it looks at the development of young children and mainly decided that interaction with others plays a vital role in learning

87
Q

what is interpsychological learning
social development theory (vygotsky)

A

which is when the learner uses the MKO (a more knowledgeable other) to get advice, feedback and tactical knowledge

88
Q

what is constructivism social development theory (vygotsky)

A

it’s to build on what you know working with others it helps to develop skill since you can learn from the action of others who are more experienced

89
Q

what is the zone of proximal development social development theory (vygotsky)

A

is an assessment of what they need to do next to learn the skill

90
Q

what is the cognitive theory

A

it is the importance of perceiving a problem in its entirety

91
Q

what are the 3 stages of the zone of proximal development

A

what can i do alone
what can i do with help
what can i not do yet

92
Q

what is operant conditioning (conditioning theories) and how do it work

A

-works by strengthening the link between stimulus and response
-works by using, the manipulation of environment, shapes behaviour and based on trial and error

93
Q

sporting example of operant conditioning (conditioning theories)

A

-trial and error (keep shooting until it works)
-shapes behaviour (punishments or positive reinforcement)
-manipulate environment ( coach setting up scenario of skill)

94
Q

limitations of operant conditioning (conditioning theories)

A

-not understanding why your doing it like that
-only learning skills when being rewarded

95
Q

what is the social learning theory

A

when behaviour can be learnt by watching and then copying others

96
Q

what are the 4 factors to consider in the social learning theory

A

-attention
-retention
-motor reproduction
-motivation

97
Q

sporting example of the social learning theory and the 4 things the demonstration needs to be

A

in rugby when teaching the tackling position in rugby the demonstration needs to be:
-relevant
-consistent
-accurate
-reinforced

98
Q

limitations of the social learning theory 2

A

-not understanding the point of it
-you can’t only learn skills through demonstration

99
Q

what is the social development theory

A

that interacting with others MKO’S is vital for learning

zone of proximal development 3

100
Q

sporting examples of the social development theory rugby 3

A

-what can i do now-tackle
-what can i do with help-scrumming
-what can’t i do- jackling

101
Q

limitations of the social development theory 2

A

-may not be relevant for new or unseen skills
-depends on physical abilities of performer to improve

102
Q

5 types of sensory input

A

-hear
-see
-touch
-balance
-kinaesthesis

103
Q

external senses for info processing 2

A

sigh and hearing

104
Q

internal senses for info processing 3

A

touch, balance, kinaesthesis

105
Q

what does the whiting model mainly focus on

A

selective attention

106
Q

what is selective attention

A

filtering relevant info from irrelevant info

107
Q

how can selective attention be improved (whitings model)
5

A

-training with distraction
-focusing motivation
-making stimulus more intense
-training to the stimulus
-mental practice

108
Q

why is selective attention important to the performer (whitings model)
3

A

-prevent memory overload
-speeds up decision making
-improves reaction time

109
Q

what are the 11 parts of the whitings model (good luck)

A

1)display- the sporting environment
2)environment-the area where all info is contained
3)senses
4)selective attention
5)perceptual mechanism-process of coding and interpreting sensory info
6)DCR- detection recognition and comparison to other skills
7)translators mechanism- info is adapted and compared to memory
8)effectors mechanism- network 9; newbies that carries impulses from brain to muscle
9)response-the action
10)muscular contraction-muscle contracts on stimulation
11)feedback-info to help correct actions

110
Q

characteristics of the LTM
3

A

-hold unlimited info
-lasts a lifetime
-receives and returns information to working memory

111
Q

characteristics of the STM
2

A

-lasts 36 seconds
-sends information to the LTM

113
Q

how can you make sure info is stored in the LTM
Males And Females Can Run Charity Races MAFCRCR

A

-mental practice
-association
-focus
-chunking
-rewards
-chaining/ routine
-repetition

114
Q

Bradley and hitch model

A

central executive
then it splits into 3 arrows/section coming off it
phonological loop (sound)
visuospatial sketchpad (visual)
episodic buffer (STM)
then all 3 has an arrow into LTM

115
Q

what is the central executive

A

controls incoming information from the senses and send to choice of 3 sub systems

116
Q

what is the phonological loop

A

it deals with auditory information (coaching advice) forms memory traces

117
Q

what is the visuospatial sketchpad

A

it deals with visual information movement and kinaesthesis

118
Q

what is the episodic buffer

A

coordinates information into sequences + links to the LTM

119
Q

what is reaction time

A

the onset of stimulus to onset of movement

120
Q

what is movement time

A

start to completion of a task

121
Q

what is response time

A

last of stimulus to completion of task

122
Q

what is the response time calculation

A

reaction time and movement time

123
Q

types of reaction time

A

simple reaction time- when we have to respond to a single stimulus
choice reaction time-we have a choice of stimuli to which we must respond

124
Q

factors affecting reaction time
5

A

age-optimal at early 20s
gender-
experience
fitness
number of choices

125
Q

2 types of anticipation

A

spatial-judging where the ball will land
temporal- when it will land there

126
Q

what is the single chain hypothesis

A

it states that only one stimulus can be processed at once

and how the second stimulus has to wait for the one before it to be processed

127
Q

an example of a single chain hypothesis

A

a dummy in rugby as it’s a last minute decision or a drop shot in tennis

128
Q

the 3 definitions of DCR

A

detection-means the performer picking up relevant info and identified it as important
comparison-trying to match the info identified as important to info already in the memory of the performer
recognition- means the performer has used info from the memory to undertone an appropriate response

129
Q

what is a translators mechanism

A

it helps to convert info so that decision can be made. the info from the senses once’s it’s been filtered is then adapted into an imagine that can be sent to the memory for comparison

130
Q

what is an effector mechanism

A

it’s the network of nerves that is responsible for delivering the decision made during the perceptual process to the muscles so they can do the action

131
Q

psychological refractory period
(the 2 box thing with 2 reactions and stimulus’s)

A

right for eg it’s if you were trying to tackle someone (S1) and they are going the direction you think they are going (R1) then they change direction (S2) then i change direction (R2)

132
Q

motor programme limitations schema theory
3

A

storage- can the LTM cope with
novelty- how are the new movement produced
-accurate practice

133
Q

what is a schema

A

a generalised motor programme for a particular ‘class of skills’
eg kicking a ball in rugby and football

134
Q

schema theory 6 parts

A

1)firstly recall- initiates movement comes before the action
2)initial conditions- info from the enviro
3)response specification- info about what to do
-secondly ‘other side kind of’
1)recognition- controls movement and happens during the action
2)sensory consequences- info about the feel of the movement
3)respond outcome-feedback about the result

135
Q

what is a response specification rugby

A

judging the distance needed to make that pass reach the teammate so they can do not have to slow don’t when catching it

136
Q

what is a response outcome rugby

A

the recipient of the pass reaching out to catch the ball

137
Q

sensory consequences rugby

A

weighting the pass using strong or soft hand to sure it reaches the intended target

138
Q

initial condition rugby

A

scanning the pitch to see players who are available for the pass

139
Q

ways to promote schema
4

A

-vary practice
-give plenty of information
-give frequent feedback
-motivation the player

141
Q

summaries social learning theory who made it and what is it and 4 factors

A

made by bandura and is the performers replicating the skills shown by others
-attention
-motivation
-motor production
-retention

142
Q

what is the cognitive stage

A

learning through observation and instructions
demonstrations help novice and beginners to create a mental image
performers rely on extrinsic feedback

143
Q

what is the associative stage

A

practicing and improving through trial and error the longest period during which the skill becomes habitual
start to use intrinsic feedback

144
Q

what is the autonomous stage

A

the skill is habitual and automatic performed with high levels of consistency
feedback is largely intrinsic and rapid