Skill Acquisition Flashcards

1
Q

Define simple skills

A

requires minimal decisions and judgements
Eg: Swimming Start

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2
Q

Define complex skills

A

need many decisions and judgements
Eg; Pass by a player in a match

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3
Q

Define open skills

A

performed where the environment can affect the outcome
Eg: pass in football

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4
Q

Define closed skills

A

performed where the environment has not affect on outcome
Eg: Free throw in Basketball

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5
Q

Define self-paced skills

A

speed at which you perform the skill
Eg: Javelin

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6
Q

Define externally paced skills

A

speed is dictated by surroundings
Eg: timing a rugby tackle

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7
Q

Define Gross skills

A

involves big movements
Eg: Running

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8
Q

Define fine skills

A

skills involve precise movements
Eg: putting in golf

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9
Q

Define Discrete skills

A

having a beginning and end
Eg: hand stand

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10
Q

Define serial skills

A

discreet skills link together
Eg: triple jump

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11
Q

Define continuous skills

A

cannot be easily broken down
Eg: peddling a bike

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12
Q

Define Low organisation skills

A

easy to separate
Eg: tennis serve

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13
Q

Define high organisation skills

A

hard to break down
Eg: dribbling in basketball

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14
Q

Define part practice

A

Low organisation + complex skills
Achieve basic movements

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15
Q

Define Whole practice

A

learn in a complete form
Kinaesthetic sense of real action

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16
Q

Define Whole-Part-Whole practice

A

perform whole skill then part of the skills to show improvements
Serial Skills + low organisation

17
Q

Define Positive transfer

A

When the learning performance of a skill helps another skill

18
Q

Define negative transfer

A

When the learning performance of a skill hinders another skill

19
Q

Define Bilateral transfer

A

Learning from one limb to another

20
Q

Example of Bilateral transfer

A

Top spin with right hand and top spin with left hand

21
Q

What are the 3 leading theories

A

Operant conditioning
Cognitive
Social learning (observational)

22
Q

What is operant conditioning

A

Shaping the behaviour you want (good behaviour)
Punish behaviour you don’t want
(Bad behaviour)
Shaping occurs during trial and error

23
Q

Positive to Operant conditioning

A

After being successful coach will show praise or approval
This could be rewards eg: medals

24
Q

What is cognitive theory of learning

A

This is learning a skill when in the context of a realistic situation (in game situations)

25
Q

What is Social / observational learning

A

This is copying a demo of a motor skill in a form of visual guidance.
Higher chance of reinforcement if performed by a role model (higher status)

26
Q

What is the Cognitive theory of learning

A

A beginner learner who would need to see demos of how to perform a skill to create an image in there head

27
Q

What is an Associative learner

A

A performer who has a better understanding of how to perform specific skills and are aware of mistakes they have made

28
Q

What is an autonomous learner

A

Automatic learner executing the skill with minimum conscious thought

29
Q

What is intrinsic feedback

A

A type of feedback that comes from the performer themself

30
Q

What is extrinsic feedback

A

Type of feedback that would come from a coach or outsider on how well you performed the skill

31
Q

Advantages of intrinsic feedback

A

Immediate and don’t have to rely on someone else

32
Q

Disadvantage of intrinsic feedback

A

If in cognitive stage they wouldn’t know how well they performed the skill

33
Q

Advantage of extrinsic feedback

A

Coach can give advice on how to improve and this can lead to positive development

34
Q

Disadvantage of extrinsic feedback

A

Can be inaccurate / can be demotivating