Simulated Training Flashcards

1
Q

Simulated Training

A

Simulations are abstractions of reality.

It is a method for practice and learning that can be useful to many different disciplines and trainees.

It is a technique to substitute and strengthen real experiences with guided ones Often “immersive” in nature, it suggests or replicates considerable aspects of the real world in a completely interactive mode.

It is also known as vestibule training.

Happens in a detached room (called vestibule) with the same equipment the trainees will utilize on the job.

Frequently entails the use of simulators for safety learning efficiency and cost savings.

It is essential when it’s too expensive or unsafe to train employees on the job.

Placing new assembly line workers instantly to work might slow down production.

When safety is a concern — simulated training may be the lone realistic choice.

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2
Q

Simulations usually come in 3 styles:

A
  1. Live simulations
  2. Virtual simulations
  3. Constructive simulations
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3
Q
  1. Live simulations
A

Usually engage humans and or equipment and activity in a location where they would function for real

War games with soldiers out in the field and manning command posts are examples of live simulations

Time is uninterrupted, as in the real world

Another example is checking a car battery by means of an electrical tester

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4
Q
  1. Virtual simulations
A

Regularly engage humans and or equipment in a computer controlled setting

Time is in disconnected steps, letting users to focus on the vital matter

A flight simulator is under this category

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5
Q
  1. Constructive simulations
A

These normally do not engage humans or equipment as participants

They are motivated more by the correct sequencing of events and not by time

The projected trail of a hurricane might be constructed through application of temperatures, pressures, wind currents and other weather factors

Science based simulations are naturally constructive in nature

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6
Q

Simulations may

A

Also be a combination of two or more styles.

Be used with any type of program.

It is best to reflect on specific benefits and advantages of simulations, especially when it comes to justifying a raise in cost or time for an overall training program.

The benefits and advantages of using simulations are not only for participants, but also to the moderators, the training organization, and the organization as a whole.

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7
Q

Benefits of simulation:

A
  1. Participants in a simulation are able to learn by performing an action to get to a certain outcome.
  2. The errors participants generate in a simulation, from simple to complex ones, are truly learning experiences.
  3. The simulation environment also offers the consistent, constant, and instant feedback.
  4. A well made simulation can be pleasurable, thrilling experience for both the participants and the moderator.
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8
Q
  1. Participants in a simulation are able to learn by performing an action to get to a certain outcome.
A

The outcome from simulation is one that comes from experience and not merely from reading, discussion, and testing.

One of the necessary bases of adult learning theory is the experiential component-

Adults learn through experience

Retention of knowledge and its applications is higher with experience

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9
Q
  1. The errors participants generate in a simulation, from simple to complex ones, are truly learning experiences
A

This means that the outcome is not damaging to the organization, its equipment, or personnel

Fewer clean ups of errors done in a simulation environment

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10
Q
  1. The simulation environment also offers the consistent, constant, and instant feedback
A

It leads to immediate application of knowledge

Application similar to experience is a key component of effective adult learning

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11
Q
  1. A well made simulation can be pleasurable, thrilling experience for both the participants and the moderator
A

First benefit: pleasurable experiences can be used as promotional tools for the training program

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12
Q

Business Games

A

This is a type of simulator that tries to present the way an industry, company, or organization, consultancy or sub unit of a company functions

It may be carried out for various business trainings such as general management, finance, organizational behavior, human resources or the like

They are based on a set of rules, procedures, plans, relationships, principles derived from the research

Trainees are given some information that describes a particular situation and are then asked to make decisions that will best suit the situation of the company

The system then provides feedback about the impact of decisions

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13
Q

How business games works:

A

Before starting, the game trainees are provided with information unfolding in an unfolding situation and the rules for playing the game

They are then asked to play the game and formulate decisions about what to do given certain information

Next, the trainees are offered feedback about the outcomes of their decisions and requested to create another decision

This process continues until some predefined condition of the organization exists or a specific number of tryouts have been accomplished

Example: financial situation of the company — the game may stop when the company has arrived at a particular profitability level or when the comp

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14
Q

Business games engage

A

An element of competition, whichever in opposition to other players or against the game itself.

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15
Q

In using business games

A

The trainer must be watchful to make certain that the learning points are Q O the spotlight, not the competition.

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16
Q

Benefits of business game:

A
  1. It improves leadership skills
  2. It develops application of total quality principles 3 in
  3. It improves skills in employing quality tools J R
  4. It reinforces management skills ee
  5. It makes obvious principles and concepts
  6. It searches and answers intricate problems
17
Q

What are total quality principles?

A
  1. It should have a clear commitment from top management.
  2. There is an unwavering focus on the internal and external customers.
18
Q

Case Studies

A

This is a type of problem based learning to simulate strategic decision making situations, where a situation is presented that needs resolution

A typical business case study is an in depth account, or story, of what happened in particular company, industry, or project over a specific timeframe

The learner is provided with details concerning the situation, frequently in a historical background

The key players are brought in

Objectives and challenges are drawn

The learner examines the situation, establishes what happened, and formulates recommendations

The deepness of a case comes from the lesson
being taught

The length of a case study could range from a few pages to more than a hundred

A good case study composes the reader to think decisively about the information presented, and then extend a systematic review of the situation, that would lead to an optimal solution

19
Q

Case Study

A

Once individuals have arrived at their solutions they talk about the diagnosis and solutions that have been generated in small groups, large groups, or both

In large groups a trainer should manage the discussion

The trainer must direct the trainees in probing the probable options and consequences but not actually affirming what they are

20
Q

How do you determine good strategic management ?

A

If It always force choices.

It allows us option to pursue other choices that are not chosen.

21
Q

Non-negotiable requirements in Training (3 requirements/category)

A
  1. Must involve a learning experience
  2. A planned organizational activity
  3. Must be in response to identified needs
22
Q

Why do we train?

A

We train to deliver organizational goals through employee

23
Q

Components of a Successful Employee Learning Experience

A

The goals of the employee training and development program = understandable

The employees are involved in identifying the knowledge, skill, and abilities to be
learned

The employees make themselves involved in activities during the learning process

The work experiences and knowledge that employees carry to each learning situation are utilized as a resource

A practical and problem ~ centered approach from actual examples is employed

New material is linked to the employee’s past learning and work experience

The employees are provided with an opportunity to strengthen what they learn by
practicing

The learning environment is comfortable, safe and supportive

The individual employee is given respect

The learning opportunity encourages positive self esteem