SI - Milgarm Flashcards

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1
Q

What did Milgram say the study was researching?

A

Memory

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2
Q

Procedure

A

Teacher (participant) had to give teacher (confederate) a increasing electric shock on a task every time he made a mistake. Shocks increased, maximum = 450volts. Shocks were fake. If teacher wanted to stop experimenter gave verbal “prod” to keep going.

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3
Q

Baseline findings

A

-> 12.5% stopped at 300volts.
-> 65% continued to 450volts.
-> 14 psych students predicted only 3% would go to 450 volts
-> debriefed study showed 84% were happy they participated

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4
Q

Strength: replications support Milgram

A

-> French TV game show, contestants gave fake shocks when order to by presenter ti other participants (actors).
-> 80% gave max 460volts to an apparently unconscious man - findings similar to Milgram

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5
Q

Limitation: lacked internal validity

A

-> Participants guessed the electric shocks were fake. So they were “play-acting”
-> Supported by Perry’s discovery that only 1/2 believed the shocks were real
-> participants may have been responding to demand characteristics

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6
Q

Situational Variables: Proximity

A

-> Teacher & Learner in the same room.
-> Obedience dropped from 65% to 40%

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7
Q

Situational Variables: Proximity (Touch)

A

-> Teacher forced Learner’s hand onto a shock plate
-> Obedience rate = 30%

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8
Q

Situational Variables: Proximity (Remote -Instruction)

A

-> Experimenter left room and gave instructions by phone
-> Obedience rate = 20.5% & participants often pretended to give shocks

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9
Q

Situational Variables: Location

A

-> Study done in run-down office
-> Obedience rate = 47.5
-> Higher in university as it’s a legitimate setting

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10
Q

Situational Variables: Uniform

A

-> Experimenter took phone call - role taken over by “ordinary member of public” in everyday clothes
-> Obedience rate = 20%
-> Uniform shows legitimacy of authority

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11
Q

Situations variables %s

A

Baseline = 65%
Location = 47.5%
Proximity = 40%
Touch proximity = 30%
Remote-instruction proximity = 20.5 %
Uniform = 20%

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12
Q

Strength: Supports Situational Variables

A

Bickman: confedorates dressed in different uniform and gave out demands, e.g. pick up litter. People 2x more likely to obey “security guard” than “jacket guy”. Shows situational variables have powerful effect on obedience.

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13
Q

Limitation: low internal validity

A

Variations likely to trigger suspicion because of extra experimental manipulation. Results are unclear if they’re due to obedience or “play-acting” - influenced by demand characteristcs.

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