Set 3 Flashcards
Pitch
Brief description and/or presentation of a game or a game concept designed to secure funding.
Probability
The likelihood that something will happen.
Prototype
An early/unfinished version of the game.
Publishers
Companies that manufacture and distribute games.
Random
Occurrences in a game that players have no control over.
Replayability
A game that allows it to be played over and over again.
Rules
The mechanics enforce these things that you can or cannot do.
Service Mark
Legal protection for a tagline or catchphrase.
Simulation
Intended to represent some part of reality.
Space
The look and feel of the game from its design.
Strategic
Strategy that involves your long-range plan.
System
Collection of game mechanics that produce a given outcome.
System Design
Creation of rules and patterns in the game.
Theme
Story or history that the game is trying to represent.
Trademark
Form of intellectual property that applies to titles and names.
Transparency
Whether or not a game reveals its secrets.
User Interface Design
How the player receives information and how the player interacts with the game.
Volatility
The extent to which the game arrangements are not subject to the changes caused by other players.
World Design
Creation of the overall backstory, setting, and theme of the game.
Zero Sum
Situation where one player can only gain by taking away from another player.