Sesssion 24/25 PROMOTION Flashcards

Promotion Decisions ● Components of Promotion ● Overview ● Comparison ●IMC- Integrated Marketing Communications ● Overview ● Examples ●Major Decisions

1
Q

Components/elements of Promotion

A
i- PPASD the test
Personal Selling
Public Relations
Advertising--> placement
Sales Promotion
Direct Marketing
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2
Q

Personal Selling

A

-Two-way flow of communication between buyer and seller, designed to influence the buyer’s purchase intentions (e.g., see Chapter on
Sales Mgt.)

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3
Q

Public Relations

A
  • A nonpersonal, indirectly paid presentation of an organization, good, or service (e.g., articles, reviews).
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4
Q

Advertising–> placement

A
  • Any paid form of nonpersonal communication about an organization, good, service, or idea by an identified sponsor (e.g., traditional TV,
    print ads)
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5
Q

Sales Promotion

A
  • A short-term value offered to arouse interest in buying a good or service (e.g., coupons, rebates, groupon)
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6
Q

Direct Marketing

A

Any form of direct communication with the consumer designed to induce a response (e.g.,
catalogs, telephone)

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7
Q

Placements:

A
  • A contractual agreement to work sponsor product in program plot
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8
Q

Integrated Marketing Communications

IMC

A

IMC:
The process of coordinating all promotional activities to provide a consistent message across all audiences
• All elements of promotional mix strategically integrated.
• All elements viewed from consumer perspective.

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9
Q

Example Of Integrated Communications

A
M&M/Mars Launch of M&M Crispy
–50 Million In Advertising
–75 Million Free Samples
–100 Million Coupons
–Tagline: “The Feeding Frenzy Has Begun”
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10
Q

IMC Strategy

A

Focus on the management of: CVC
1. Consistency
● In message across media
2. Variation
● Use different types of media to effectively reach the most possible
3. Complementarity
● Some methods are better at generating interest, some better at convincing, some better after sales

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11
Q

Major Decisions (DRAW OUT

A
"TOMM-BE"
Target
Objective
Message- Media
Budget 
Evaluation
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12
Q

Who Should be the Communications TARGET?

A

● Customers
● Influencers (celebrities)
● Channels partners

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13
Q

Major OBJECTIVES of Communications (DRAW OUT)

A
  • Build Awareness
  • Create Associations
  • Develop Motivation to Act

Will:

  1. Build brand equity (long term)
  2. Increase purchase intentions (short term)
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14
Q

Approaches to Promotion

A

CAB

  1. Cognitive Stage
  2. Affective Stage
  3. Behavioral Stage
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15
Q

Promotional Tools and AIDA (DRAW OUT)

A

(y) Effectiveness
(x) Awareness-> Interest-> Desire-> Action

Advertising Personal selling
P.R. and publicity Sales promotion

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16
Q

Promotional tools over PLC of Purina Dog Chow

A

Stage of PLC
Promotional Objective
Promotional Activity

17
Q

Plan a Message Strategy (DRAW OUT)

A

Master Card Ex.

  1. Develop a Position and a Personality
  2. Creative Concept “Big Idea”
  3. Advertising Appeals
18
Q

What is a “Big Idea” (or Creative Concept)?

A
● An idea that creates impact, where
● Relevance + Originality = Impact
(a lot of ads that we watch in class are original but not relevant or good at associated product to ad
- Use Vivid Imagery
- Use Symbols & Colors  
- Surprise Them: Incongruent Images
19
Q

Advertising Appeals

A

The actual execution of the “Big Idea”

- Spider Graph (ie. Image, humor appeal, sex appeal, humor appeal, comparative advertising)

20
Q

2 Types of Advertising Appeals

A

A. Affective: Feelings, Moods, Mind States
● “Emotional” (ie. pro life)
1. Positive affect
2. Negative affect
B. Cognitive: Thoughts, Beliefs, Attitudes
● “Rational” (ie. pro choice)

21
Q

The “Benign Violation Theory”

A

Throw the baby:
for something to be funny, three conditions must be met.
1. there must be a violation of the norm.
2. the violation must be perceived to be benign
3. both these perceptions must occur simultaneously.

22
Q

Advertising Appeals: Affective Appeals

A

Attitude to the Brand = f(Attitude to the Ad)
● Positive Affect
● Humor (Yahoo!, Got Milk?)
● Excitement: sex, money
● Warmth: kids, animals (LRNA, MasterCard)
● Negative Affect
● Fear; Guilt (Drug, PSA’s from 90’s)

23
Q

Fear Appeals and Message Acceptance

A

GRAPH:
Faciliating effects–> inhibiting effects
As level of fear goes up on X axis

24
Q

Advertising Appeals: Cognitive Appeals

A

Rational Appeal

Ad says: “technically speaking, the best news source in the world”

25
Q

Advertising Spokespeople

A
● Celebrities 
     ● Grab attention
     ● Likable (POSITIVE affective appeal)
● Are useful when they are
     ● Credible
     ● Consistent with image
● But issues of
     ● cost, credibility, control
26
Q

Comparative Advertising

A

● Definition: Competitors are directly or indirectly referred to in the ad, either on an attribute or an “overall” basis

27
Q

Weaknesses Of Comparative Advertising

A

● Poor attitude towards the ad (dislike the “tone”)

● Ad for competitor (e.g., Duracell/Energizer Bunny?)

28
Q

Strengths of Comparative Advertising

A

● Strengths
● Helps position competitively (e.g., Xerox vs.HP)
● Higher encoding and recall (brand + attrib. + comp.)
● Attention getting (e.g., Virgin, Reebok)

29
Q

Sleeper effect In Comparative Advertising

A

● A “weak” message becomes “stronger” over time,

● when argument seems credible, source non-credible, because people forget source but argument sticks

30
Q

MEDIA Strategy: in “Major Decisions” Drawing

A

Two Main Issues
● Where: Selecting the Medium or Media Mix
● Efficiency (e.g. max. reach, min. cost)
● Contextual fit

31
Q

Media Strategy: Where?

A
  1. Increased Usage: Some TRADITIONAL FORMS
    ● Addressable Media (e.g., direct mail, e-mail – permission based & other)
  2. Increased Usage:NON TRADITIONAL FORMS
    ● Placements
    - Product / Plot / Issue last class (e.g., Coke during American Idol)
    - Audio-Visual Prod. (Video Games)
    ● Personal Documentaries
32
Q

Media Strategy: Where? (Non traditional forms)

A

● Placements

    - Product / Plot / Issue last class (e.g., Coke during American Idol)
     - Audio-Visual Prod. (Video Games)

● Personal Documentaries

● Internet Advertising
- Besides “Banner” Ads – digitized video clips, flash tech.

● Product Props (e.g., Parkay’s “Talking Tubs”)

● Buzz Marketing

  - Also “Viral” Marketing (Online Counterpart)  
  - Spread word-of-mouth through trendsetters
33
Q

Media Strategy: Scheduling

A
  1. Frequency
    ● Duplication
    ● Wear-out
  2. Timing
  3. Timing patterns:
    ● Continuous (steady) schedule
    ● Flighting (intermittent) schedule
    ● Pulse (burst) schedule
34
Q

BUDGET: How much do we need to spend?

A
● Percent of (Expected) Sales
● Competitive Parity
         ● i.e., “share of voice”
● Affordability
● Objective & Task
● Experimentation
● Quantitative Modeling
         ● regression and other econometric approaches
35
Q

BUDGET Setting: (DRAW OUT)

A

Do you always get more for the buck?

36
Q

EVALUATION: Campaign Evaluation

A

Advertising Program Evaluation–

  1. Communication Effects: Is the Ad Communicating Well?
  2. Sales Effects: Is the Ad Increasing Sales?