Semi-Finals Exam In MIL Flashcards

1
Q

•M.I.L.
30 items Multiple Choice
20 items Matching Type
(Word and Meaning)
- Type of Codes
- Camera shots
- Point of view
- Camera Angles
- Camera Movement
10 items Enumeration
(Example)
- Camera shots
- Point of view
- Camera Angles
- Camera Movement

A
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2
Q

10 items Enumeration (Example)

A
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3
Q

(7) Camera shots

A
  1. Extreme Long Shot
  2. Long Shot
  3. Medium Long Shot
  4. Full Shot
  5. Medium Close Shot
  6. Close-Up Shot
  7. Extreme Close-Up Shot
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4
Q

(7) Point of view

A
  1. Establishing Shot
  2. Point of View Shot
  3. Over the Shoulder Shot
  4. Reaction Shot
  5. Insert Shot
  6. Reverse Angle Shot
  7. Hand Held Camera Shot
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5
Q

(4) Camera Angles

A
  1. Aerial Shot
  2. High Angle Shot
  3. Low Angle Shot
  4. Eye-Level Shot
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6
Q

(4) Camera Movement

A
  1. Pan Shot
  2. Tilt Shot
  3. Tracking Shot
  4. Zoom Shot
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7
Q

20 items Matching Type (Word and Meaning)

A
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8
Q

Type of Codes

A
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9
Q
  • Show what is beneath the surface of what we see (objects, setting, body language, clothing, color, etc.) or iconic symbols that are easily understood.
A
  1. Symbolic codes
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10
Q
  • Use of language style and textual layout (headlines, captions, speech bubbles, language style, etc.)
A
  1. Written codes
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11
Q
  • Are ways in which equipment is used to tell the story.
A
  1. Technical codes
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12
Q
  • This includes sound, camera angles, types of shots and lighting as well as camera techniques, framing, depth of field, lighting, exposure and juxtaposition.
A
  1. Technical codes
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13
Q

Camera shots

A
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14
Q
  • also called extreme wide shots such as a large crowd scene or a view of scenery as far as the horizon.
A
  1. Extreme Long Shot
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15
Q
  • A view of a situation or setting from a distance.
A
  1. Long Shot
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16
Q
  • Shows a group of people in interaction with each other.
A
  1. Medium Long Shot
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17
Q
  • A view of a figure’s entire body in order to show action and/or a constellation group of characters.
A
  1. Full Shot
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18
Q
  • Shows a subject down to his/her chest/waist.
A
  1. Medium Close Shot
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19
Q
  • A full-screen shot of a subject’s face showing the finest nuances of expression.
A
  1. Close-Up Shot
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20
Q
  • a shot of a hand, eye, mouth, or any object in detail.
A
  1. Extreme Close-Up Shot
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21
Q

Point of view

A
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22
Q
  • Often used at the beginning of a scene to indicate the location or setting, it is usually a long shot taken from a neutral position.
A
  1. Establishing Shot
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23
Q
  • Shows a scene from the perspective of a character or one person.
A
  1. Point-of-View Shot
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24
Q
  • Often used in dialogue scenes, a frontal view of a dialogue partner from the perspective of someone standing behind and slightly to the side of the other partner, so that parts of both can be seen.
A
  1. Over-the-Shoulder Shot
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25
- Short shot of a character’s response to an action.
4. Reaction Shot
26
- A detail shot which quickly gives visual information necessary to understand the meaning of a scene.
5. Insert Shot
27
- A shot from the opposite perspective.
6. Reverse-Angle Shot
28
- The camera is not mounted on a tripod and instead is held by the camera person, resulting in less stable shots.
7. Hand-Held Camera Shot
29
Camera Angles
30
- Overhead shot -Also called Bird’s Eye Shot -Long or extreme long shot of the ground from the air
1. Aerial Shot
31
- Shows people or objects from above higher than eye level
2. High Angle Shot
32
- Below shot -Shows people or objects from below, lower than eye level
3. Low Angle Shot
33
- Straight-on angle -Views a subject from the level of a person’s eye
4. Eye-Level Shot
34
Camera Movement
35
- The camera pans (moves horizontally from left to right or vice versa across the picture.)
1. Pan Shot
36
- The camera tilts up (moves upward) or tilts down (moves downwards) around a vertical line.
2. Tilt Shot
37
- The camera follows along the next to or behind a moving object or person.
3. Tracking Shot
38
- The stationary camera approaches a subject by “zooming in” or moves farther away by “zooming out".
4. Zoom Shot
39
30 items Multiple Choice
40
Are codes, conventions, formats, symbols and narrative structures that indicate the meaning of media messages to an audience.
Media Languages
41
Are system of signs that when put together create meaning.
Codes
42
Refers to a standard or norm that acts as a rule governing behavior
Conventions
43
Are generally established and accepted ways of doing something
Conventions
44
The information sent to a receiver from a source
Message
45
The group of consumers for whom the media message was constructed as well as anyone else who is exposed to the message.
Audience
46
People engaged in the process of creating and putting together media content to make a finished media product.
Producers
47
Libraries, archives, museums, internet and other relevant information providers.
Stakeholders
48
It is a legal word used to express the ownership rights that authors and artists have to their creative works.
Copy Right
49
By allowing the author, professor, or researcher who created the work to prevent its unauthorized or uncredited use, it helps to preserve the value of their work.
Importance of Copy Right
50
4 Example of Copy Right
 Poems  Novels  Computer Software  Songs
51
5 How to avoid Copy Right?
 Receive a permission  Use image from Public domain  Give credit  Review ownership rights on Social media pages  Consider buying consent
52
Is the use of works protected by copyright without permission for a usage where such permission is required, thereby infringing certain exclusive rights granted to the copyright holder, such as the right to reproduce, distribute, display, or perform the protected work, or to make derivative works.
Copy Right Infringement
53
Copying original and intellectual creations is considered as copyright infringement and is punishable under Republic Act No. 8293, otherwise known as the "Intellectual Property Code of the Philippines" (“IP Code”)
Republic Act No. 8293
54
Allows users to reuse copyright –protected materials without permission
Fair Use
55
5 Fair Use Examples
 Criticism  Commentary  News Reporting  Parody  Teaching
56
The practice of taking someone else’s work or ideas and passing them off as one’s own.
Plagiarism
57
7 Common Types of Plagiarism
1. Complete Plagiarism 2. Direct Plagiarism 3. Paraphrasing Plagiarism 4. Self-Plagiarism 5. Patchwork Plagiarism 6. Source Based 7. Accidental
58
- The most severe form of plagiarism where a researcher takes a manuscript or study that someone else created, and submit it under his/her name. It is equivalent to intellectual theft and stealing.
1. Complete Plagiarism
59
– it is when someone plagiarizes another author’s work without making any effort to acknowledge that the information came from an outside source.
2. Direct Plagiarism
60
- This type of plagiarism arises when you change the words, but you still present another person’s concept as your own.
3. Paraphrasing Plagiarism
61
- is defined as a type of plagiarism in which the writer republishes a work in its entirely or reuses portions of a previously written text while authoring a new work.
4. Self-Plagiarism
62
– It occurs when a writer copies material from several writers and rearranges that material with no attempt to acknowledge the original sources.
5. Patchwork Plagiarism
63
– It refers to instances when misleading sources are involved
6. Source Based
64
- Occurs when a neglects to cite their sources, or misquotes their sources, or unintentionally paraphrase a source by using similar words, group of words and sentences.
7. Accidental
65
Derived from the word “etiquette” which refers to the general rules of conventions of correct and polite behavior in social settings and situations.
Netiquette
66
It is thus the practice of exercising polite and considerate behavior in online contexts, such as Internet discussion boards and personal email.
Netiquette
67
is what people do when they express a strongly held opinion without holding back any emotion.” (Shea, 1994).
Flaming
68
when two or three people exchange angry post between one another”
Flame Wars
69
digital divide is a term that refers to the gap between demographics and regions that have access to modern information and communications technology (ICT), and those that don’t or have restricted access
Digital Divide
70
It is concerned with how we use technology to empower ourselves. Very few users truly understand the power that digital technologies can give them.
Empowerment Divide
71
A neuropsychological disorder characterized by a persistent and intense urge to engage in certain behaviors, often usage of a drug, despite substantial harm and other negative consequences.
Addiction
72
Is an impulse control disorder that involves the obsessive use of mobile devices, the internet or video games, despite negative consequences to the user of the technology
Technology Addiction
73
A person who uses their strength or power to frighten or hurt weaker people.
Bullying
74
Types of Bullying
1. Physical Bullying 2. Verbal Bullying 3. Social Bullying
75
- It includes hitting, kicking, tripping, pinching and pushing or damaging property. Physical bullying causes both short term and long-term damage.
Physical Bullying
76
- It includes name-calling, insults, teasing, intimidation, homophobic or racist remarks, or verbal abuse.
 Verbal Bullying
77
- Sometimes referred to as covert bullying, is often harder to recognize and can be carried out behind the bullied person’s back. It is designed to harm someone’s social reputation and/or cause humiliation.
 Social Bullying
78
It is the use of cellphones, instant messaging, e-mail, chat rooms or social networking sites such as Facebook and Twitter to harass, threaten or intimidate someone
Cyberbullying
79
or the ‘Anti-Bullying Act of 2013” is a relatively new law which seeks to address hostile environment at school that disrupts the education process which, in turn, is not conducive to the total development of a child at school.
Republic Act No. 10627
80
is a virtual concepts of self in Philosophy, Sociology, and Artificial Intelligence
Virtual Self
81
Refers to a specific sign associated with a particular brand or goods or services.
Trademark
82
Companies use a __________ to distinguish their products from other available and similar products in the market.
Trademark
83
Means of communication or communication tools like newspapers, magazines, television, radio and internet that reach or influence people widely.
Media
84
Communication channels through which news, entertainment, education, data or promotional messages are disseminated.
Media
85
 A set of situations that makes it possible to do something.  Economy, Education, Social, Political
Opportunity
86
It is something new and difficult which requires great effort and determination.
Challenge
87
- It is any type of content that could be damaging to young people including: - Cybercrime - Copyright Infringement - Identity Theft
Illegal Content
88
- The use of computer as an instrument to further illegal ends. Criminal activity or a crime that involves the internet, a computer system or a computer technology.
Cybercrime
89
- It is the use of works protected by copyright law without permission, infringing certain exclusive rights granted to the copyright holder, such as the right to reproduce, display or perform the protected work, or to make derivative works.
Copyright infringement
90
- It is the deliberate use of some else’s identity, usually as a method to gain a financial advantage or obtain credit and other benefits in the other person’s name and perhaps to the other person’s disadvantage or loss.
Identity Theft
91
Media power means that the concentration of symbolic power in media institution, particularly those television, radio and the press. Although the long-term impact of new media on media power is considered.
Power
92
Business strategy, banks of the future, health care and public health
Power