Self Identity In Cyberspace Flashcards

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1
Q

Adaptations in Usenet

A

Communication e.g. Netiquette

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2
Q

What impressions do usernames make online?

A

Status, personality

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3
Q

Uncertainty reduction theory (Hiesler and Crabill, 2006) self report survey

A

300 UGs in USA. Majority assigned a sex, 65% age and 56% race. Creative names= more descriptive and inferred demographic and personality info to them E.g stinkybug

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4
Q

Turkle (2011) on identity and conversation

A

Modern day Goldilocks and Internet offers compensation for physical proximity being lost in life

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5
Q

Multiuser domains (MUDs)

A

Role playing games but online. Can control characters and has a deep psych effect on people

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6
Q

Yee (2006)

A

Army officer shows sensitive side online

27% most satisfying experience and 33% most negative experience was in game

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7
Q

Yee (2006) motivations for male and female users

A

Male: achievement and manipulation
Female: relationship and escapism

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8
Q

MMO’s for community (Steinkueler and Williams, 2006)

A

Function as a third place for informal sociability

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9
Q

Erikson- moratorium

A

Internet like a moratorium for everyday roles

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10
Q

Peter et al (2005) 493 introverted vs extroverted adolescents

A

Rich get richer hypothesis (benefit the most have good social skills)
Social compensation hypothesis (shy in f2f could benefit from online

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11
Q

I share therefore I am

A

Turkey (1995)

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12
Q

Stern (1999,2002) female home pages

A

Female: personal, intimate, immediate narratives

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13
Q

Doering (2002)

A

233 home pages analysed. Male more tech and emphasise status more

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14
Q

Positive outcomes of social media

A

Health, lower crime rate

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15
Q

Paul and brier (2001) 286 students on FB

A

FB users report 10-30 mins per day, 150-200 friends and use is to maintain exciting relationships (bridging vs bonding social capital)

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16
Q

Turkle (2011) downside of online friendships

A

Can dumb yourself down

17
Q

Objective self awareness theory

A

Suggests this makes us anxious

18
Q

Walther (1996) hyperpersonal model

A

More connection with true self, feel good on FB

19
Q

Walther (2008)

A

Rated as more attractive when attractive friends post on our wall

20
Q

Lea and spears (1994)

A

Cmc relationships not like f2f relationships

21
Q

Elinson et Al (2006) uncertainty reduction

A

People infer things from their online behaviour e.g can’t spell means uneducated

22
Q

McKenna et al (2002) who are more likely to take CMC offline and make them last?

A

People who are better at disclosing their true self online

23
Q

Baym (1994) 5 factors of influence on CMC

A

External contexts, temporal structure, infrastructure of comp system, purposes of CMC, characteristics of the group and its members

24
Q

Yum and Hara (2006) cross cultural differences exist (vs US)

A

In Korea and Japan self disclosure and trust not a positive relationship

25
Q

What is Usenet?

A

An Internet newsroom (Baym, 1995): 3 million + users