Self Identity In Cyberspace Flashcards
Adaptations in Usenet
Communication e.g. Netiquette
What impressions do usernames make online?
Status, personality
Uncertainty reduction theory (Hiesler and Crabill, 2006) self report survey
300 UGs in USA. Majority assigned a sex, 65% age and 56% race. Creative names= more descriptive and inferred demographic and personality info to them E.g stinkybug
Turkle (2011) on identity and conversation
Modern day Goldilocks and Internet offers compensation for physical proximity being lost in life
Multiuser domains (MUDs)
Role playing games but online. Can control characters and has a deep psych effect on people
Yee (2006)
Army officer shows sensitive side online
27% most satisfying experience and 33% most negative experience was in game
Yee (2006) motivations for male and female users
Male: achievement and manipulation
Female: relationship and escapism
MMO’s for community (Steinkueler and Williams, 2006)
Function as a third place for informal sociability
Erikson- moratorium
Internet like a moratorium for everyday roles
Peter et al (2005) 493 introverted vs extroverted adolescents
Rich get richer hypothesis (benefit the most have good social skills)
Social compensation hypothesis (shy in f2f could benefit from online
I share therefore I am
Turkey (1995)
Stern (1999,2002) female home pages
Female: personal, intimate, immediate narratives
Doering (2002)
233 home pages analysed. Male more tech and emphasise status more
Positive outcomes of social media
Health, lower crime rate
Paul and brier (2001) 286 students on FB
FB users report 10-30 mins per day, 150-200 friends and use is to maintain exciting relationships (bridging vs bonding social capital)