Section10 Flashcards

1
Q

What is a (innovation) platform and what does it require?

A

Definition:

  • A foundation technology or service that enables a broader ecosystem
  • Requires complementary innovations to be useful
  • Is not a ‘finished’ product or service
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2
Q

Step processes vs. platforms

A
  • Step processes (products):
    • High interdependence
    • Hierarchy and top-down coordination
    • Low incentives for risk-taking
  • Platforms:
    • Low interdependence (modularity)
    • Openness and high incentives for risk-taking
    • Provide option value
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3
Q

Transaction vs. innovation platforms

and what are the barriers to entry?

A
  • Transaction platforms:
    • Facilitate direct exchange (e.g. ride-hailing)
    • Often rely on low barriers to entry/exit
  • Innovation platforms:
    • Provide a technological foundation for complementors
    • Typically high barriers to enter or leave
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4
Q

What are network effects?

A
  • Network effects make a platform more valuable as usage grows
  • Direct: Value increases with the number of users (e.g. social media)
  • Indirect: Value increases with the number of complementors on one side, attracting users on the other side
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5
Q

Why does ‘tipping’ occur?

A
  • Tipping happens when standardisation and network effects lead to a single winner-take-all
  • Can be limited by multihoming (using multiple platforms) or market segmentation
  • Strategies include bundling complements and forming coalitions
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6
Q

What is ‘variance’ and ‘options’?

A
  • Variance: How far outcomes spread from the average
  • Options: The ability to choose after outcomes become clear
  • For step processes, high variance is bad (bottlenecks)
  • For platforms, high variance can be good (select the best complement)
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7
Q

Product architecture: integrality vs. modularity

and what are they typical for?

A
  • Integral architecture: Many interdependencies, typical of step processes
  • Modular architecture: Loosely coupled components, typical of platforms
  • Modularity fosters openness and innovation
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8
Q

Essential platform strategies (3)

A
  • Build stand-alone value first (e.g. iPhone’s initial offerings)
  • Subsidise one side to grow users/complements
  • Synchronise adoption across multiple sides (e.g. social networks at universities)
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9
Q

Management implications for platforms (4)

whats a good structure and what needs to be managed?

A
  • Less hierarchy, more inspiration and support
  • Accept some chaos to foster creativity
  • Emphasise flexibility over pure efficiency
  • Manage risk-taking trade-offs (downside vs. upside)
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10
Q

Complementors & Users

Benefits & drawbacks of using a platofrm

A
  • Complementors:
    • Gain access to large user bases
    • Face risk from platform leader changes or vertical integration
  • Users:
    • Benefit from competitive offers
    • Risk lock-in to a dominant platform
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