Section 3 - B Flashcards

Learn Stuff

1
Q

Where and when do you adjust the number of segments and rings in a UV Sphere?

A

In the Operator Panel (Below the Tooshelf/T) when you first add the object and before you make any changes.

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2
Q

If you choose to create a sphere from a cube using the Subdivision Surface Modifier, will the end result be a larger or smaller sphere?

A

Smaller.

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3
Q

What command would you use to turn the edge of a hexigon into a sphere

A

To Sphere.
Space - Type ‘To Sphere’ or
Shift + Alt + S

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4
Q

What is the range of the ‘To Sphere’ function

A

0 - 1

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5
Q

In order to use the ‘To Sphere’ command to turn a hexagon into a sphere, what would you need to do first?

A

You would need to Subdivide the hexagon to add more vertices for a smooth sphere.

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6
Q

How do you Subdivide an edge?

A

Tool Shelf/T - Subdivide
Mesh - Subdivide
W - This will open a “Specials Menu” which will give you the subdivide option.

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7
Q

How do you search for an action like ‘To Sphere’ if you don’t know where it is located in a menu?

A

Space bar to bring up search and type what you are looking for.

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8
Q

If you selected 6 adjacent triangles to form a hexagon, Blender cannot recognize the Edge Loop around the hexigon. How would you fix this so that you can choose the Edge Loop?

A

Inset/I or Extrude/E.

This will create an edge loop that Blender can recognize.

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9
Q

What does ‘Extrude to a Normal’ mean?

A

This would change the axis of a normal to give finer control if extruding, or reversing an extrusion.

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10
Q

What do you need to change in order to change the axis of a normal?

A
  1. Select the Face you wish to extrude.
  2. In the 3D Editor beside the 3D Manipulator Widget in the drop-down.
    The default is Global, but you want to change it to Normal.
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11
Q

What are the two types of Import to add multiple models to create a scene?

A

Append and Linked

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12
Q

What is the difference between Append and Linked?

A

Append imports the model into your scene while still having Editing control like scale, rotate, translate…
Linked is when you are making one object from multiple components. You cannot edit the model at the source and have the changes duplicate in your linked model.

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13
Q

.blend files are Container Files. What does this mean?

A

It means that within one file there are multiple folders with lots of other object settings.

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14
Q

There are 9 folders within one .blend file. What are they?

A
  1. Brush
  2. Camera
  3. Freestyleline Style
  4. Lamp
  5. Material
  6. Mesh
  7. Object
  8. Scene
  9. World
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15
Q

Which folder would you choose to add your model to a scene?

A

Object.

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16
Q

What are two methods of duplicating an object in a scene? eg. creating 10 pins from the 1 pin imported into your scene.

A
  1. Duplicate or Duplicate Linked

2. Array Modifier.

17
Q

If you create pins using the Array Modifier, how do you separate them into separate objects?

A

Apply the Array Modifier in Object Mode. Select the item, (which will select all items).
Go into Edit Mode and Separate/P by ‘Loose Parts’.

18
Q

How do you add a timeline to your view if it is not already there.

A

In the Drop-Down menu above the 3D Editor Header.

19
Q

What is the default number of frames in the timeline?

A

250

20
Q

Where will you locate the Physics Tab?

A

In the Tool Shelf/T under “Physics”.

21
Q

What is the easiest way to select all of the objects in your scene?

A

Hit the A key twice.

22
Q

What is the difference between Add Active and Add Passive options in the Physics Tool Shelf?

A

Add Active means that your object will animate and move according t Physics. Add Passive means that Active objects will interact with the Passive object without changing the passive object.
Eg. Bowlng ball and pins are active but the floor is Passive.

23
Q

Why do you have to Add Passive to an object if it will never move?

A

So that the Active objects will not pass through it.

24
Q

How do you change the Centre of Gravity of an object?

A

Tool Shelf/T under Set Origin. You can select from options depending on what you want your object to do.

25
Q

What is the key command for ‘Set Origin’?

A

Shift + Ctrl + Alt + C

26
Q

If you had scaled an object in Object Mode and forgot to apply the Transform, what would happen when you applied your Physics?

A

It will behave as though it is the original size before the Transform.

27
Q

What is the second area that you need to look at when applying Physics?

A

The Physics Panel:

The main Properties Panel under Physics. (The icon that looks like a bouncing ball.)

28
Q

If for example you created a bowling ball and pins and when you played the animation the ball rolled on top of the pins, what would be the solution?

A

Add weight to the ball in the Physics Panel. (Main Properties Panel).