Section 2 Flashcards
Memorize and learn the information in section 2.
Where can you find a list of the objects in your scene?
The Outliner Panel. (Top Right above main properties panel)
If you find that you can’t toggle out of Object Mode, what does that mean?
You have a non-editable object selected thin the Outliner Panel. eg. Camera or Lamp
What are the two ways of toggling from Object Mode to Edit Mode and back?
- TAB
2. The drop-down just to the left of the 3D Editor Menu.
What are two ways to name your objects?
- Double-click on the item in the Outliner Panel.
- Open the Properties Panel/N. Under ‘Item’ you will see the cube icon signifying ‘Object’ and a space containing the name of the Primitive. Type the new name in the box.
What are the three selection modes?
- Vertex Select
- Edge Select
- Face Select
What is the key command for Delete?
X
How do you delete a Face?
In Face select Mode, select the face that you want to delete and hit X. Then from the drop-down menu choose ‘Faces’.
How do you create an Edge?
In Vertex Select Mode, create 2 points by Shift + LMB. Using the Mesh Menu chooee Edges/Ctrl +E and a new edge will be created between 2 vertices.
What is the minimum number of vertices required to create a face?
3
What is the key command for creating a face?
F
How do you move the 3D Manipulator Widget to where you want it to be?
Tool Shelf/T under ‘Set Origin’
How would you re-position your model or object to the centre of the screen?
in Object Mode in the Properties Panel/N under Transform Options. You can set the X,Y,Z axis using digital co-ordinates. In this case all would be 0.
Can you set the amount of Rotation or Scale using co-ordinates?
Yes
What are the 5 Pivot Point Options in the Pivot Point drop-down?
- 3D Cursor
- Bounding Box
- Individual origins
- Meridian Point
- Active element
Which is the default Pivot Point?
Meridian Point.
Where does the 3D Manipulator Widget position itself when the Pivot Point is set to Meridian Point?
In the centre of selected objects.
When the 3D Manipulator Widget is in the centre of the active object, which Pivot Point option has been chosen?
Active Element
Where does the 3D Manipulator Widget go when 3D Cursor is the chosen Pivot Point?
Wherever you place the 3D Cursor.
How is choosing ‘Bounding Box’ as your Pivot Point different from Meridian Point?
Bounding Box is an invisible shape around all object and will have a slightly different centre.
Which Pivot Point is . (period) the shortcut key for?
3D Cursor
Which Pivot Point is , (comma) the shortcut key for?
Bounding Box
What is the key command for Individual Origins?
Ctrl + .
What is the key command for Meridian Point?
Ctrl + ,
What is the key command for Active Element?
Alt + .
How do you duplicate an object using the menu?
Object + Duplicate Linked or
Object + Duplicate Objects
What is the key command for Duplicate Objects?
Shift + D
What does ‘Duplicate Linked’ mean?
When one object is transformed, all linked objects will undergo the same changes.
If you have linked duplicates but only the selected object is changing, what is the problem?
You have to be in Edit Mode for changes to happen for all objects.
What is the key command for ‘Duplicate Linked’?
Alt + D
What is the benefit of changing the scale of only one linked object in Object Mode?
this allows you to scale objects individually and then go to edit mode and have all new edits affect all objects in their own scale.
Can you delete an object using the Outliner panel?
Yes
How do you merge (hint ‘Join’) two objects?
Ctrl + J
When we Join objects together they are no longer linked. what does this mean?
Changes made to one part of the Joined object will no longer duplicate in the other joined objects.
How do you save your multiple versions as you create your .blend file?
File - User Preferences/Ctrl + Alt + V - File
This will create files for your last saved versions.
What is the key command to toggle into or out of Wire Frame Mode?
Z
Where can you view the number of Vertices,Edges, and Faces in your model?
In the Info Header, top header bar on the right-hand side.
Why is it important to remove duplicate vertices, edges or faces?
Because it is extraneous information that can increase your file size and slow rendering times and tax your processor. Also because duplicate faces will NOT render correctly.
Where do you find the tool to remove duplicates?
In the Tool Shelf/T - Remove Doubles
Do you have to select anything in order to remove doubles?
Yes, you must select the entire model, or the areas in which you want doubles to be removed.
What is the ‘Merge Distance’?
This sets the tolerance to tell Blender what to merge when removing doubles.
What is the term used to describe the direction of faces in your model?
Normals