section 2.4 vocab Flashcards

1
Q

The part of a sound wave that is captured, measured, and assigned a numeric value during digital sound recording.

A

sample

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2
Q

The amount of memory used to store the numeric value of a sound sample during digital sound recording. > the better the bit depth, the better the sound.

A

bit depth

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3
Q

(measured in hertz) the number of individual samples taken each second during digital sound recording. > the higher the sampling rate, the better the recording

A

sampling rate

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4
Q

The number of images, or frames, that are taken each second during digital video recording

A

frame rate

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5
Q

The number of pixels in the width and height of each frame in a digital video recording.

A

resolution

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6
Q

The amount of memory the computer uses to display colors in a digital image or a digital video.

A

color depth

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7
Q

A display on a computer monitor that is made up of sets of tiny red, green, and blue light that make up a pixel

A

RGB display

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8
Q

Images stored by mathematically describing the shapes in the image

A

vector images

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9
Q

A way of reducing the size of files, making them easier to store.

A

file compression

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10
Q

A compression algorithm that doesn’t affect the original data.

A

lossless compression

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11
Q

A compression algorithm that slightly alters the data to make it easier to store. used in images, audio files, videos

A

lossy compression

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12
Q

algorithm that looks for repeated patterns of bits or bytes records it and numbers the number of times repeated

A

Run-Length Encoding

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13
Q

A patch of pixels in a compressed image or video that have less visible detail than the rest of the image

A

compression artifact

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14
Q

Kilobits of audio data processed each second

A

bitrate

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15
Q

Video Codecspeices of software that either compress or decompress digital media

A

Video Codecs

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16
Q

the first step in designing a 3D model which provides the outline of the model

A

Wireframes

17
Q

the second step in designing a 3D model which converts the model into 2D images

A

Rendering

18
Q

an advanced rendering method that is used to create incrredibly realistic lighting effects for movies and video games.

A

Ray Tracing