SCD - Experimental Designs Flashcards

1
Q

Multiple Baseline Design

A

An Experimental design that begins with the concurrent measurement of two or more behaviors in a baseline condition, followed by the application of the treatment variable to one of the behaviors while baseline conditions remain in effect for the other behavior(s).

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2
Q

Multiple Baseline Design

A

After maximum change has been noted in the first behavior, the treatment variable is applied in sequential fashion to each of the other behaviors in the design.

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3
Q

Multi Element Design

A

A variation of a reversal design that exposes a participant first to one treatment condition and then to another in some form of repeated alternation. Features: - Rapid alternation - Comparison of multiple conditions - Response differentiation necessary for est. a functional rel.

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4
Q

Multiple Baseline Across Settings Design

A

A design in which the treatment variable is applied to the SAME BEHAVIOR of the SAME SUBJECT across TWO OR MORE DIFFERENT SETTINGS, SITUATIONS, OR TIME PERIODS

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5
Q

Multiple Baseline Across Subjects Design

A

A design in which the treatment variable is applied to the SAME BEHAVIOR of two or more subjects (or groups) in the SAME SETTING

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6
Q

Multiple Baseline Across Behaviors Design

A

A design in which the treatment variable is applied to two or more different behaviors of the same subject in the same setting.

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7
Q

Multi Element Design

A

An experimental design in which two or more conditions (one of which may be a no treatment control condition) are presented in rapidly alternating succession (e.g., on alternating sessions or days) independent of the level of responding; differences in responding between or among conditions are attributed to the effects of the conditions

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8
Q

Multi Element Design AKA’s:

A
  • concurrent schedule design. - multiple schedule design. - alternating treatment design. - simultaneous design
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9
Q

Multiple Treatment Reversal Design

A

Any experimental design that uses the experimental methods and logic of the reversal tactic to compare the effects of two or more experimental conditions to baseline and/or to one another. (e.g., A-B-A-B-C-B-C, A-B-A-C-A-D-A-C-A-D, A-B-AB-B+C-B-B+C)

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10
Q

Reversal Design

A

Any experimental design in which the researcher attempts to verify the effect of the independent variable by “reversing” responding to a level obtained in a previous condition; encompasses experimental designs in which the independent variable is withdrawn (A-B-A-B)

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11
Q

Single-Subject Designs

A

A wide variety of research designs that use a form of experimental reasoning called baseline logic to demonstrate the effects of the independent variable on the behavior of individual subjects.

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12
Q

Single-Subject Designs AKA’s:

A

Called within-subject, and intra-subject designs

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13
Q

Withdrawal Design

A

A term used by some authors as a synonym for A-B-A-B design; also used to describe experiments in which an effective treatment is sequentially or partially removed to promote the maintenance of behavior changes

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14
Q

A-B Design Weaknesses:

A
  1. Weakest of all single subject designs since the functional relationship between the dependent and independent variables are not firmly established. 2. There are several factors that can play a role on the dependent variable (e.g. maturation, practice effects).
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15
Q

A-B Design

A

Baseline phase followed by a treatment phase. Effect is demonstrated when behavior changes from one phase to the next

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16
Q

Withdrawal Design Advantages:

A
  1. Is one of the easiest single subject designs to implement. 2. Possess great flexibility. 3. Can be used when you can reverse the target behavior to baseline, or pre-intervention levels.
17
Q

Withdrawal Design Weaknesses:

A
  1. It’s is antithetical to educational or clinical goals. 2. Resentful Demoralization may occur. 3. Not to use with dangerous behaviors
18
Q

Withdrawal Design You will not use this design when:

A
  1. When the target behavior is not reversible. 2. When the treatment effects will continue after the treatment is withdrawn. 3. When it is not educationally or clinically desirable for the behavior to return to baseline levels. 4. When the target behavior is such that withdrawal of effective treatment would be unethical (e.g. dangerous behavior).
19
Q

Repeated Acquisition Design Use this design when:

A
  1. When behaviors cannot be reversed because of Learning. 2. Multiple equal tasks are compared in a fixed or random sequence of at least two conditions. 3. Particularly useful in education: (e.g., Site words, spelling words, math, reading, motor skills, etc.)
20
Q

Repeated Acquisition Design This design allows for:

A

The analysis of skill acquisition under different experimental conditions.

21
Q

Repeated Acquisition Design The defining characteristics of this design:

A

1) The use of multiple equivalent learning tasks. 2) acquisition can be studied repeatedly from one task to another. 3) under at least two different experimental conditions.

22
Q

In Multiple Baseline Design to Address the inability to reverse you:

A

a) Establish two or more baselines.

23
Q

Alternating Treatment Designs Advantages:

A
  1. Does not require treatment withdrawal. 2. Speed of comparison. 3. Minimizes irreversibility problem. 4. Minimizes sequence effects. 5. Can be used with unstable data. 6. Can be used to assess generalization of effects. 7. Intervention can begin immediately
24
Q

Alternating Treatment Designs Disadvantages:

A
  1. Multiple treatment interference. 2. Unnatural nature. 3. Limited capacity (max. of 4 conditions). 5 Selection of treatments - should be significantly different from one another
25
Q

Multiple Baseline Design - Two Types:

A

1) Concurrent Design: all start collecting baseline at same time with staggered intervention start times. 2) Non-Concurrent Design: each design begins baseline collection once previous one ends full A-B phase.

26
Q

Multiple Baseline Design Advantages:

A
  1. Does not require withdrawal of an effective treatment. 2. Ideal for multiple behavior changes sought by many practitioners. 3. Useful in assessing occurrence of generalization of behavior change. 4. Relatively easy to conceptualize
27
Q

Multiple Baseline Design Disadvantages:

A
  1. Does not demonstrate experimental control. 2. Provides more information about effectiveness of treatment variable than function of target behavior. 3. Can require treatment being withheld for some behaviors/settings/subjects for a long time. 4. Required time and resources
28
Q

Multiple Probe Design

A

A design that features intermittent measure during baseline. It is used to evaluate the effects of instruction on skill sequences in which it is unlikely that the subject can improve performance on later steps in the sequence before learning prior steps.

29
Q

Multiple Probe Design

A

A method of analyzing the relation between the independent variable and the acquisition of a successive approximation or task sequence.

30
Q

Delayed Multiple Baseline Design

A

an initial baseline, and perhaps intervention, are begun for one behavior (or setting, or subject), and subsequent baselines for additional behaviors are begun in a staggered or delayed fashion.

31
Q

Changing Criterion Design Advantages:

A
  1. Does not require reversal of improved behavior. 2. Only one target behavior is required. 3. Only for use with behaviors that are already in student’s repertoire and lend themselves to stepwise modification