Safmeds Set 3 Flashcards
Antecedent Intervention
A behavior change strategy that manipulates contingency-independent
antecedent stimuli (MOs)
Behavioral Momentum
A metaphor
to describe a rate of responding and its resistance to change following an alternation
in reinforcement conditions
Fixed-Time Schedule
A schedule for the delivery
of non-contingent stimuli
in which a time interval remains the same
from one delivery to the next.
High-probability response sequence
An antecedent intervention
in which 2-5 easy tasks
with a known history of learner compliance are presented in quick succession immediately before presenting a target task, the low-p request
Noncontingent Reinforcement
A procedure in which
stimuli with known reinforcing properties are presented on an FT or VT schedule completely independent of behavior
Variable-Time Schedule
A schedule for the delivery
of non-contingent stimuli
in which the interval of time from one delivery to the next randomly varies around a given time.
Backup Reinforcer
Tangible objects, activities, or privileges that serve as reinforcers
and that can be purchased
with tokens.
Behavioral Contract / Contingency Contract
A mutually agreed upon document between parties (e.g., parent and child) that specifies a contingent relationship
between the completion of specified behavior(s)
and access to specified reinforcer(s).
Dependent Group Contingency
A contingency in which reinforcement for all members of a group is dependent on the behavior
of one member of the group
or the behavior of a select group of members within the larger group
Hero Procedure
Another term for a
dependent group contingency (i.e., a person earns a reward for the group).
Independent Group Contingency
A contingency in which reinforcement for each member of a group
is dependent on that person’s meeting a performance criterion
that is in effect for all members
of the group.
Interdependent Group Contingency
A contingency in which reinforcement for all members of a group
is dependent on each member of the group meeting a performance criterion
that is in effect for
all members of the group.
Level System
A component of some token economy systems in which participants advance up (or down) through a succession of levels contingent on their behavior at the current level. The performance criteria and sophistication or difficulty of the behaviors required at each level are higher than those [receding levels; as participants advance to higher levels, they gain access to more desirable reinforcers, increased privileges, and greater independence.
Self-Contract
Contingency contract that a person makes himself, incorporating a self-selected task and reward as well as personal monitoring of task completions and self-delivery of the reward.
Token
An object that is awarded contingent on appropriate behavior and that serves as the medium of exchange for backup reinforcers.
Habit Reversal
A multiple-component treatment package for reducing unwanted habits, including self-awareness training involving response detection and procedures for identifying events that precede and trigger the response, competing response training, and motivation techniques including self-administered consequences, social support systems, and procedures for promoting the generalization and maintenance of treatment gains.
Self-Control
Two meanings: (a) A person’s ability to “delay gratification” by emitting a response that will produce a larger (or higher quality) delayed reward over a response that produces a smaller but immediate reward (sometimes considered impulse control);
(b) A person’s behaving in a certain way so as to change a subsequent. Conceptualized as a two-response phenomenon: The controlling response affects variables in such a way as to change the probability of the controlled response.
Self-Instruction
Self-generated verbal response, covert or overt, that function as rules or response prompts for a desired behavior; as a self-management tactic, self-instruction can guide a person through a behavior chain or sequence of tasks.