Safmeds Set 3 Flashcards

1
Q

Antecedent Intervention

A

A behavior change strategy that manipulates contingency-independent
antecedent stimuli (MOs)

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2
Q

Behavioral Momentum

A

A metaphor
to describe a rate of responding and its resistance to change following an alternation
in reinforcement conditions

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3
Q

Fixed-Time Schedule

A

A schedule for the delivery
of non-contingent stimuli
in which a time interval remains the same
from one delivery to the next.

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4
Q

High-probability response sequence

A

An antecedent intervention
in which 2-5 easy tasks
with a known history of learner compliance are presented in quick succession immediately before presenting a target task, the low-p request

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5
Q

Noncontingent Reinforcement

A

A procedure in which
stimuli with known reinforcing properties are presented on an FT or VT schedule completely independent of behavior

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6
Q

Variable-Time Schedule

A

A schedule for the delivery
of non-contingent stimuli
in which the interval of time from one delivery to the next randomly varies around a given time.

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7
Q

Backup Reinforcer

A

Tangible objects, activities, or privileges that serve as reinforcers
and that can be purchased
with tokens.

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8
Q

Behavioral Contract / Contingency Contract

A

A mutually agreed upon document between parties (e.g., parent and child) that specifies a contingent relationship
between the completion of specified behavior(s)
and access to specified reinforcer(s).

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9
Q

Dependent Group Contingency

A

A contingency in which reinforcement for all members of a group is dependent on the behavior
of one member of the group
or the behavior of a select group of members within the larger group

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10
Q

Hero Procedure

A

Another term for a
dependent group contingency (i.e., a person earns a reward for the group).

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11
Q

Independent Group Contingency

A

A contingency in which reinforcement for each member of a group
is dependent on that person’s meeting a performance criterion
that is in effect for all members
of the group.

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12
Q

Interdependent Group Contingency

A

A contingency in which reinforcement for all members of a group
is dependent on each member of the group meeting a performance criterion
that is in effect for
all members of the group.

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13
Q

Level System

A

A component of some token economy systems in which participants advance up (or down) through a succession of levels contingent on their behavior at the current level. The performance criteria and sophistication or difficulty of the behaviors required at each level are higher than those [receding levels; as participants advance to higher levels, they gain access to more desirable reinforcers, increased privileges, and greater independence.

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14
Q

Self-Contract

A

Contingency contract that a person makes himself, incorporating a self-selected task and reward as well as personal monitoring of task completions and self-delivery of the reward.

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15
Q

Token

A

An object that is awarded contingent on appropriate behavior and that serves as the medium of exchange for backup reinforcers.

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16
Q

Habit Reversal

A

A multiple-component treatment package for reducing unwanted habits, including self-awareness training involving response detection and procedures for identifying events that precede and trigger the response, competing response training, and motivation techniques including self-administered consequences, social support systems, and procedures for promoting the generalization and maintenance of treatment gains.

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17
Q

Self-Control

A

Two meanings: (a) A person’s ability to “delay gratification” by emitting a response that will produce a larger (or higher quality) delayed reward over a response that produces a smaller but immediate reward (sometimes considered impulse control);
(b) A person’s behaving in a certain way so as to change a subsequent. Conceptualized as a two-response phenomenon: The controlling response affects variables in such a way as to change the probability of the controlled response.

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18
Q

Self-Instruction

A

Self-generated verbal response, covert or overt, that function as rules or response prompts for a desired behavior; as a self-management tactic, self-instruction can guide a person through a behavior chain or sequence of tasks.

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19
Q

Self-Monitoring

A

A procedure whereby a person systematically observes his behavior and records the occurrence or nonoccurrence of a target behavior. (Also called self-recording or self- observation.)

20
Q

Massed Practice

A

A self-directed behavior change technique in wich the person forces himself to perform an undesired behavior (e.g., a compulsive ritual) repeatedly, which sometimes decreases the future frequency of the behavior.

21
Q

Self-Management

A

The personal application of behavior change tactics that produces a desired change in behavior.

22
Q

Systematic Desensitization

A

A behavior therapy treatment for anxieties, fears, and phobias that involves substituting one response, generally muscle relaxation, for the unwanted behavior-the fear and anxiety. The client practices relaxing while imagining anxiety- producing situations in a sequence from the least fearful to the most fearful.

23
Q

Chained Schedule (chain)

A

A schedule of reinforcement
in which the response requirements of two or more basic schedules must be met in a specific sequence before reinforcement is delivered

24
Q

Concurrent Schedule (conc)

A

A schedule of reinforcement
in which two or more contingencies of reinforcement
operate independently and simultaneously for two or more behaviors.

25
Q

Continuous Reinforcement (CRF)

A

A schedule of reinforcement
for each occurrence of the target behavior.

26
Q

Differential Reinforcement of Diminishing Rates (DRD)

A

A schedule of reinforcement
in which reinforcement is provided at the end of predetermined interval
contingent on the number of responses emitted during the interval being fewer than a gradually decreasing criterion based on the individual’s performance
in previous intervals

27
Q

Differential Reinforcement of High Rates (DRH)

A

A schedule of reinforcement
in which reinforcement is provided at the end of a predetermined interval
contingent on the number of responses emitted during the interval being greater than a gradually increasing criterion
based on the individual’s performance in previous intervals

28
Q

Differential Reinforcement of Low Rates (DRL)

A

A procedure for decreasing problem behavior in which reinforcement is delivered
for a behavior that is topographically
incompatible with the behavior targeted for reduction
and withheld following instances
of problem behavior

29
Q

Intermittent Schedule of Reinforcement (INT)

A

A contingency of reinforcement in which some, but not all, occurrences of the behavior
produce reinforcement.

30
Q

Limited Hold

A

A situation in which reinforcement
is available only during finite time following the elapse of an FI or VI interval;
if the target response does not occur within the
time limit, reinforcement is withheld and a new interval begins

31
Q

Mixed Schedule (mix)

A

A compound schedule of reinforcement consisting of two or more basic schedules of reinforcement that occur in an alternating, usually random sequence; no SDs are correlated with the presence or absence of each element of the schedule, and reinforcement is delivered for meeting the response requirements of the element in effect at any time.

32
Q

Multiple Schedule (mult)

A

A compound schedule of reinforcement consisting of two or more basic schedules of reinforcement that occur in an alternating, usually random sequence; a SD is correlated with the presence or absence of each element of the schedule, and reinforcement is delivered for meeting the response requirements of the element in effect at any time.

33
Q

Progressive Schedule of Reinforcement

A

A schedule that systematically thins each successive reinforcement opportunity independent of the individual’s behavior

34
Q

Schedule Thinning

A

Changing a contingency of reinforcement by gradually increasing the response ratio or the extent of the time interval resulting in
a lower rate of reinforcement per responses, time, or both.

35
Q

Tandem Schedule (tand)

A

A schedule of reinforcement identical to the chained schedule except, like mix schedule, the tandem schedule does not use SDs with the elements in the chain

36
Q

Behavior Trap

A

An interrelated community of contingencies of
reinforcement that are “baited” with irresistible reinforcers that “lure” the student to the trap, require a low-effort response already in the student’s repertoire to enter the trap, once inside the trap, interrelated contingencies of reinforcement motivates the student to acquire, extend, and maintain targeted academic and/or social skills; and can remain effective for a long time because students shows few, if any, satiation effects.

37
Q

Contrived Contingency

A

Any contingency of reinforcement (or punishment) designed and implemented
by a behavior analyst or practitioner
to achieve the acquisition, maintenance, and/or generalization of a targeted behavior change.

38
Q

Generalization Probe

A

Any measurement of a learner’s performance of a target behavior
in a setting and/or stimulus situation
in which direct training has not been provided.

39
Q

Indiscriminable Contingency

A

A contingency that makes it difficult for the learner to discriminate whether the next response will produce reinforcement.

40
Q

Lag Reinforcement Schedule

A

A schedule of reinforcement
in which reinforcement is contingent
on a response being different in some specified way (e.g., different topography) from the previous response (e.g., Lag 1)
or a specified number of previous responses (e.g., Lag 2 or more).

41
Q

Multiple Exemplar Training

A

Instruction that provides the learner
with practice with a variety of stimulus conditions, response variations, and response topographies
to ensure the acquisition of desired stimulus controls response forms

42
Q

Naturally Existing Contingency

A

Any contingency of reinforcement (or punishment) that operates independent
of the behavior analysts’ or practioner’s efforts and includes socially mediated contingencies contrived by other people already in effect in the relevant setting.

43
Q

Programming Common Stimuli

A

A tactic for promoting generalization
by making the instructional setting similar to the generalization setting;
the two-step process involves (1) identifying
salient stimuli that characterize the generalization setting and (2) incorporating stimuli into the instructional setting.

44
Q

Response Generalization

A

The extent to which a learner emits untrained responses
that are functionally equivalent
to the trained target behavior.

45
Q

Setting/Situation Generalization

A

The extent to which a learner
emits the target behavior
in a setting or stimulus situation
that is different from the instructional setting.

46
Q

Teaching Loosely

A

Randomly varying functionally irrelevant stimuli within and across teaching sessions;
It promotes generalization
by reducing the likelihood
that a single or small group of noncritical stimuli will acquire exclusive control over the target behavior

47
Q

Teaching Sufficient Examples

A

A strategy for promoting generalized behavior change that consists of teaching the learner to respond to a subset of all the relevant stimulus and response examples and then assessing the learner’s performance on untrained examples.