sac no can do Flashcards

1
Q

Fundamental Movement Skills:

A

are the foundation for development of more complex and specialized motor skills. includes stability, locomotor and manipulative skills

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2
Q

Stability skills

A

balance and control of the body
Rolling, dancing, static balance

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3
Q

Locomotor skills

A

enable us to move through space.
Running, jumping, skipping

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4
Q

Cognitive

A

The first stage of learning a motor skill when performers make many gross errors and have extremely variable performances.

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5
Q

Associative

A

Movement patterns become more refined and become more consistent through practice, fewer errors, improvements are gradual

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6
Q

Autonomous

A

Skills are automatic, focus is directed on game play and strategies, error detection and correction is high

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7
Q

Blocked

A

Practicing the same skill continuously without changing to a different task

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8
Q

Random

A

Varied sequencing of different motor skills in the same training session

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9
Q

Direct instruction

A

Using activities that focus on specific skills without involving game-like situational factors.
Isolation, closed environments
‘Skill and drill’

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10
Q

Advantages of direct

A

Keeps learner ‘on task’
Predictable closed-environment
Mastering Technique
Given rules

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11
Q

Disadvantages of direct

A

Limited opportunity to make decisions
Limited opportunity to practice in variable environments

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12
Q

Constraints-based approach

A

Dynamic approach which takes into account the interaction between the individual, environment and the task
Technical and tactical awareness
Game like scenarios

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13
Q

Individual

A

Fitness Level
Motivation
Confidence
Decision-making skills

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14
Q

Environment

A

Locality to parks
Gravity
Weather
Terrain

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15
Q

Task

A

Rules of the sport/game
Equipment
Dimensions of field/pitch/court
Instructions on performing task

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16
Q

Advantages of constraints

A

Practice session are more representative of game environment
Skills developed are applicable to the game environment
Developmental of tactical/strategic awareness
Motivating
Greater variability

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17
Q

Disadvantages of constraints

A

Cognitive stage learner may become overwhelmed with rules, tactics and new skills
Technical skills may lack refinement
Coaches are often less familiar with the constraints-based approach

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18
Q

Linear Motion

A

occurs when all the body parts are moving together in the same direction in a straight or curved line

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19
Q

Projectile Motion

A

when a body or object leaves the ground and is affected only by the forces of gravity and air resistance

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20
Q

Friction

A

A force that opposes motion between two surfaces that are in contact

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21
Q

Drag force

A

Air resistance or water resistance which opposes the direction of motion of an object

22
Q

Gravity

A

A force which pulls an object down towards the centre of the earth

23
Q

Torque

A

an angular force that causes objects to rotate

24
Q

torque equation

A

torque = force x moment arm

25
Momentum
a measure of the amount of motion an object has
26
momentum equation
Momentum = mass x velocity
27
Impulse
the change in momentum of an object
28
impulse equation
Impulse = force x time
29
Velocity
the rate at which an object is changing position (linear) or rotates (angular)
30
Acceleration
rate of change in an object's velocity
31
Angular Momentum
the amount of motion an object / body has while rotating
32
Conservation of Angular Momentum
angular momentum will remain constant throughout a movement if there are no external forces acting upon the body / object
33
Angular momentum equation
Angular momentum = moment of inertia x angular velocity (rate of rotation)
34
Moment of inertia
its resistance to change in its rotatory motion
35
moment of inertia equation
Moment of Inertia = mass x radius
36
Second law
A force applied to an object will produce a change in motion (acceleration) in the direction of the applied force that is directly proportional to the size of the force and inversely proportional to the objects mass
37
Projectile Motion
An object or body that is launched into the air and affected by forces of gravity and air resistance
38
Speed of release
the speed at which an object is thrown, kicked or propelled into the air
39
Height of release
Compares the height the projectile is released from and the height at which it lands
40
Lever
A rigid bar that can be made to rotate around an axis in order to exert a force on another object
41
Equilibrium
when there are no unbalanced forces or torques acting on it
42
Stability
the resistance to the disruption of equilibrium
43
Balance
the ability to control equilibrium (a skill)
44
Centre of Gravity
the point around which the body’s weight is balanced
45
Base of Support
area beneath a person including point of contact between the body and the surface
46
Line of Gravity
direction in which gravity acts
47
Preparation
Determining the purpose of analysis
48
Observation
Watching live or recording digitally
49
Evaluation
Deciding what is the problem, what is causing the problem and how can the problem be addressed
50
- Validity
the extent to which a test measures what it is intended to measure
51
Reliability
Ability of a test to reproduce consistent results
52
Error Correction
Intervention based on the interpretation of data observed. Weaknesses identified, strategies developed to address these.