Sac 1 Part A Flashcards

(71 cards)

1
Q

motor skills

A

special form of skill that require movement of the body or limbs to achieve the goal

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2
Q

gross motor skills

A

involve the recruitment of large muscle groups and have less precision and accuracy and a more
co-ordinated movement

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3
Q

sporting example of gross motor skill

A

javelin throw

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4
Q

fine motor skills

A

involve the recruitment of smaller muscle groups associated with movements requiring precision

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5
Q

sporting example of fine motor skill

A

dart throw

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6
Q

discrete motor skills

A

discrete skills have a obvious beginning and end, short duration of the movement

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7
Q

sporting example of discrete motor skill

A

kicking a ball or netball pass

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8
Q

serial motor skill

A

series of discrete skills put together into a sequence

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9
Q

example of serial skill

A

run+ hop +step +jump +land, gymnastics floor routine

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10
Q

continuous motor skill

A

have no definite beginning or end, repetitive movements and longer duration of the movement, sometimes they might have an assigned end such as a 100m run

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11
Q

example of continuous skill

A

running, walking

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12
Q

closed motor skill

A

where the performer has the greatest control over the performance environment, predictable, internally paced, limited inter-trial variability

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13
Q

example of closed motor skill

A

indoor individual diving routine, the diver determines the routine and isn’t affected by weather

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14
Q

open motor skill

A

performed in a less predictable environment, conditions are constantly changing and performer has limited, if any control over their environment, externally paced, inter trial variability

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15
Q

example of open motor skill

A

water kayaking, cant determine the whether

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16
Q

fundamental movement skills

A

provides the basis for the development of more sport-specific motor skills, basic skills needed to perform a sport

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17
Q

example of fundamental skill

A

netball shoulder pass

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18
Q

sport- specific skills

A

technical skills that apply directly to your sport. any skill needed related to a specific sport, in an advanced version

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19
Q

example of sport specific skills

A

table tennis serve

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20
Q

good fundamental movement skills

A

if you have good fundamental movement skill development then it is going to improve motor skills and then lead to success and enjoyment, which will then lead to more participation and then performance will improve

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21
Q

poor fundamental movement skills

A

if you have poor motor skill development then it is going to lead to struggle and no enjoyment, which will then lead to less likely to keep participating and then performance will decline

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22
Q

cognitive stage

A

beginner stage
thinking stage
focus on developing the basic motor skill

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23
Q

associative stage

A

intermediate stage
practice stage
focus on refining skills
practice skills in more game like situations

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24
Q

autonomous stage

A

advanced stage
focus on tactics and strategies

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25
sociocultural influences
lifestyles and values that characterize a group, factors that may have a positive or negative influence on participation
26
what does the cognitive stage mainly focus on
movement and requirements of the skill
27
what does the associative stage mainly focus on
refining skills correcting errors basic tactics
28
what does the autonomous stage mainly focus on
tactics and strategies
29
what is the consistency of skills in the cognitive stage
inconsistent skills unrelaxed movements
30
what is the consistency of skills in the associative stage
more consistent skills
31
what is the consistency of skills in the associative stage
consistent skills
32
what is the cognitive stage ability to correct errors
aware of errors but doesn't know how to correct them
33
what is the associative ability to correct errors
detect cause of some errors and can develop some strategies to correct errors
34
what is the autonomous ability to correct errors
detect own errors and correct them
35
what is the cognitive rate of improvement
show rapid improvement
36
what is the associative rate of improvement
gradual improvement
37
what is the autonomous rate of improvement
very small improvements if any
38
type and amount of feedback for cognitive stage
mostly augmented feedback little intrinsic feedback
39
type and amount of feedback for associative stage
start to reduce augmented so they can start to self correct by increased of intrinsic feedback
40
type and amount of feedback for autonomous
mostly intrinsic feedback to self correct errors little augmented feedback as they do not need to rely on coach
41
key coaching points for cognitive
short and simple instructions visual demonstrations
42
key coaching points for associative
regular feedback to refine skills to reduce poor habits
43
key coaching points for autonomous
precise feedback game like practice to focus on tactics variety of practice practice strategies to cope with pressure
44
what are the 6 sociocultural factors
family peers gender socio economic status (SES) cultural norms traditional and beliefs community
45
what is an enabler of family
parents and siblings to learn from provide transport
46
what is an enabler of peers
friends to play with sense of belonging in the 'cool' sport to play
47
what is an enabler of gender
reduced gender stereotypes increased facilities such as changerooms
48
enabler of socioeconomic status
money to buy equipment living in area with better facilities
49
enabler of cultural norms
normal part of a countries culture
50
enabler of community
success in sport is celebrated
51
what is massed practice
long duration less frequent shorter rest time between tasks best suited at club levels (not professionals)
52
what is distributed practice
short duration more frequent longer rest time between tasks best suited at professional level
53
blocked practice
practice one skill best suited to cognitive learner predictability of environment is closed
54
example of blocked practice
basketball free throw shots
55
random practice
practice many skills best suited for associative and autonomous predictability of environment is open
55
feedback
information performer receives about the task provides motivation
55
intrinsic feedback
internal performers use own senses to assess performance these senses are sight sound touch and proprioception
55
example of random practice
run dribble pass and shoot
55
augmented feedback
external source of feedback usually provided by coach other can be provided from Fitbit, apps etc..
55
proprioception
Proprioception is the body awareness sense. It tells us where our body parts are without having to look for them
55
timing of feedback
feedback should be provided ASAP during or after performance while it is still fresh in their minds
56
terminal feedback
external feedback received after the performance suits a cognitive learner as they can give total focus instead of trying to listen whilst performing the task
56
knowledge of results feedback
feedback about the outcome of the task
56
concurrent feedback
external feedback received during performance
56
frequency of feedback
provide more feedback to early stages of learning such as cognitive and less feedback during later stages of learning such as autonomous
56
knowledge of performance
feedback about the characteristics of performing a task, feedback on how the task can be performed
56
constraints coaching
indirect coaching where skills are often learnt in modified games, skills are learnt and developed in game like situations
56
individual constraints
individual characteristics that impact on skill development such as body size, fitness level and perception
56
direct coaching
direct coaching where skills are often learnt in isolation rather then in the game, coach provides constant feedback to players and makes all the decisions regarding training
57
environmental constraints
physical- local facilities, weather and quality of practice facilities social/cultural- family, peers and cultures
58
task constraints
factors related to performance such as rules, equipment and size of oval/pitch etc.