S + 7: Design Thinking and Innovation Flashcards
innovation definition
Therotical concept + Technical invention + Commercial exploitation. Expoitation of new ideas
Where can innovation occur?
Anywhere. In the product itself, manufacturing process, materials used, environmental impact etc
Incremental vs Radical Innovation
Incremental - small steps at frequent intervals
Radical - Large step changes in the way things are done
4 types of innovations (Henderson-Clark model)
1) Architectural Innovation - changes in how componants are linked
2) Radical Innovation - new componants used in new ways
3) Incremental Innovation - small frequent steps
4) Modular Innovation - Innovation in products / componants going into the product
Push or Pull?
Push = Pushed through from research to try and find an application in the market Pull = Market has a need for innovation and oulls it through (identification of demand in the market)
What does the rate of innovation depend on? An example of a market high innovation, and an example of one with low innovation
The intensity of competition for customers, and available funding. Low = building materials. High = Mobile phones / technology
2 types of market changes
Cyclic - Fashion cycles, seasonal, economic boom / bust
Structural - Things won’t cycle back. Technological advancements (don’t go back o dial up internet)
First mover advantage means price can be set hgh or low?
Price can be set at a premium. The reduce as competition increases or maintain price but improve product / add benefits.
Waterfall / linear model (5 stages) and disadvantage
Concept Design Contruct Test Deploy
A delay anywhere means delay launch date.
Parallel Tasks
Reduces Time.
BUT needs good communication
How to address a problem with innovation (4 steps/questions)
Frist, define the problem
Is the problem accurately described?
Are there problems hidden within the big problem?
Identify the best information for the project
Democratisation of Innovation
Innovation is no longer limited to to just the design department. All employees are expected to innovate.
5 skills of an innovator
1) Questioning - Ask why and why not questions
2) Observing - Look for better ways of doing things
3) Networking - Meet people with similar ideas / interests
4) Experimenting - Gives data of what might happen in the future
5) Assosiating - Connect fields, problems and ideas (SCAMPER)