Rule 5: Scoring And Timing Regulations Flashcards

1
Q

A goal is made when (2)

A
  1. A live ball, that is not a throw-in, enters the basket from above
  2. A FT enters the basket from above
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2
Q

When a player scores a FG at the opponent’s basket it shall

A

Count two points for the opponent no matter where it was released

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3
Q

Act of shooting begins

A

With the start of a try

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4
Q

Act of shooting ends when

A

The ball is clearly in flight, even when the shooter is airborne

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5
Q

A try ends when (4)

A
  1. Throw is successful
  2. Certain it is unsuccessful
  3. The thrown ball touches the floor
  4. Ball becomes dead
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6
Q

When a player-control foul occurs after a goal

A

The goal shall be cancelled

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7
Q

The only infractions for which points are awarded are (2)

A

Goaltending; and basket interference by the defensive team

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8
Q

If .3 or less remains a player can only score by

A

Means of tap of a pass or tap of a missed FT

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9
Q

If it is discovered that teams were going in the wrong direction

A

All play shall count and teams shall resume in the proper direction

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10
Q

Length of each period

A

10 minutes

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11
Q

Length of Halftime

A

15 minutes

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12
Q

Intermission between consecutive periods shall be how long?

A

75s nonmedia

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13
Q

Length of extra periods

A

5 minutes

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14
Q

Intermission length before each extra period

A

1 minute

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15
Q

A try starts when

A

Player begins the motion that normally precedes the release of the ball on a try

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16
Q

When a technical foul occurs after time expires and another period is to follow…

A
  • the next period shall be started by administering the free throws
  • play shall resume at the POI
17
Q

The game clock shall be started when:

A
  1. An inbounds player legally touches the ball after the throw-in has been
    released;
  2. A tossed ball on a jump ball is legally touched; or
  3. The ball legally touches a player on the playing court when a free throw is not successful and is to remain live
18
Q

The shot clock shall be started when:

A
  1. An inbounds player legally touches the ball after the throw-in has been
    released;
  2. A team gains initial control following a jump ball or unsuccessful try for goal; or
  3. There is a change of team control
19
Q

Stops play (5)

A
  1. At the expiration of time for each period
  2. Because of an injury, blood situation or a lost, displaced or irritated contact lens
  3. To confer with the scorers, timers or shot-clock operator
  4. Because of unusual delay in a dead ball being made live
  5. For any emergency