RULE 3: Periods, Time Factors and Substitutions Flashcards
After the officials’ jurisdiction has begun, a few home team players enter the playing enclosure without their game jersey, and do not have their numeral readily visible
RULING: The players with no game jersey or numeral readily visible must immediately leave the playing enclosure. The head coach or
assistant coach(es) on the field may help with this situation.
During overtime, Other than on the try, Team B scores a touchdown after intercepting a forward pass, intercepting or recovering a backward pass or fumble, or returning a blocked field goal attempt.
RULING: Period and game are ended, and Team
B is the winner.
During the first possession series of a period, Team B intercepts a forward pass, or intercepts or recovers a fumble or a backward pass, and does not score a touchdown.
RULING: Team A’s possession series is ended and Team B starts its series. Team B becomes Team A when the referee declares the ball ready for play.
During the first possession series of a period, Team A’s field goal attempt is blocked and does not cross the neutral zone. Team A recovers the ball and runs for a touchdown
RULING: Six points for Team A. Team B begins its possession series after the try
Team A’s field goal attempt is blocked and does not cross the neutral zone. A23 recovers the ball and is tackled beyond the line to gain
RULING: TeamA retains the ball to continue its possession series. First and 10.
On first, second or third down, Team A’s field goal attempt is blocked and does not cross the neutral zone. A23 recovers the ball and is tackled short of
the line to gain
RULING: Team A’s ball, next down
During the first possession series of a period, Team B gains possession and then loses possession to Team A, which (a) scores a touchdown; (b) does not score a touchdown
RULING: (a) The score counts. In both (a) and (b), Team A’s possession series ends and Team B begins its possession series.
During the first possession series of a period, Team A fumbles into Team B’s end zone on second down of a series. Team B recovers and downs the ball in its end zone
RULING: Team A’s possession series is ended. Team B begins its possession series.
During the first possession series of a period, B10 intercepts a forward pass on his six-yard line and downs the ball in his end zone.
RULING: Safety: two points for Team A. Team A’s possession series is over. Team B will put the ball in play, first and 10 on the 25-yard line at the same end of the field
Team A’s field goal attempt is untouched beyond the neutral zone until B17 muffs it at the five-yard line. A75 recovers at the three-yard line
RULING: Team A’s possession series continues; first down for Team A at the three-yard line.
On the first possession series of a period, Team A scores a touchdown. On the try, Team B intercepts a pass and returns it for a two-point touchdown.
RULING: Team B starts its possession series at the 25-yard line with Team A leading in the overtime 6-2.
After the end of the first possession series by Team A, Team B commits a dead-ball foul.
RULING: Team B starts its possession series on the 40-yard line, first and 10.
During the first possession series of a period, A12 throws a forward pass and Team A is flagged for an illegal shift. B25 intercepts the pass, and B38 a) clips
or (b) commits a flagrant personal foul before B25 crosses Team A’s goal line.
RULING: Score not allowed. The fouls cancel and the down is not repeated. Team A’s possession series is ended, and a) Team B begins its possession series at the 25-yard line; b) B38 is ejected and Team B begins its possession series at the 40-yard line.
During the second possession series of a period, B25 intercepts a pass and carries the ball across Team A’s goal line. During the run, B79 clips at
midfield.
RULING: No touchdown. Either the game is over, or the next period will start with first and 10 at the 25-yard line, since the penalty is not carried over
During the first possession series B37 intercepts a forward pass and has a clear field to the goal line when he makes an obscene gesture toward the nearest opponent
RULING: Team B’s score is canceled and the penalty is carried over. Team B begins its possession series on the 40-yard line, first and 10 (Rules 3-1-3 and 3-1-3-g-1 and 2).
At halftime the score is 56-0. The coaches and the referee agree that the third and fourth quarters should be shortened to 12 minutes each. The coaches also request that the second half be played with a “running clock,” i.e., that the game clock not be stopped
RULING: The remaining quarters may be shortened to 12 minutes each. However, the “running clock” is not allowed; normal clock rules apply for the entire game
During the extension of a period after the ball is ready for play and before the snap, Team A commits a foul.
RULING: Dead-ball foul. Team A is penalized for the foul and is entitled to complete the down
Time expires during Team A’s free kick at the end of the second quarter. A1 is offside on the kick
RULING: Penalty—Five yards from the previous spot, the end of Team B’s run, or the touchback spot, and the period is extended. Repeat the free kick or Team B is awarded an untimed down
Time expires during Team A’s attempted field goal at the end of the second quarter. Team B was offside.
RULING: Penalty—Five yards from the previous spot, the period is extended
(Rules 10-2-2-d-4-a).
A Team A player interferes with the opportunity to catch a kick (not a try) during a down in which time expires in the first quarter.
RULING: Penalty—15 yards from the
spot of the foul. The period is not extended and the penalty will be enforced at the beginning of the second quarter.
Team A scores a touchdown during a down in which time expires. After the touchdown, but before the try, either team fouls.
RULING: The period is extended only for the try. The penalty may be enforced on the try or the succeeding kickoff, or the succeeding spot in extra periods
Team A scores a touchdown during a down in which time expires. During Team A’s successful try, Team B fouls.
RULING: The period is not extended for the kickoff. Team A may accept the penalty and repeat the try, or decline the penalty and accept the score. Penalties for personal fouls and unsportsmanlike conduct are enforced on the subsequent kickoff or the succeeding spot in extra periods.
Team A scores a touchdown during a down in which time expires. After the try ends, either team commits a dead-ball foul
RULING: The try may be
repeated for an accepted penalty if a live-ball foul occurred during the try; the penalty for the dead-ball foul will then also be enforced on the repeated
try. The period is not extended to enforce a penalty for a dead-ball foul. If accepted, this penalty must be enforced on the kickoff to start the next period or at the succeeding spot in extra periods.
Time expires in the first half on a play in which A12 is beyond the neutral zone when he completes a pass to A88 in Team B’s end zone.
RULING: Team B accepts the penalty to nullify the score, and at the option of the offended team the period is not extended because the penalty includes loss of down. The first half ends.
When the ball is dead after a running play that ends out of bounds, the 40-second play clock is started. The umpire receives the ball from the line judge, and as he is placing it on the ground, he sees that it is one of Team B’s balls. He tosses the ball to the line judge who attempts to get a Team A ball from the ball boy
RULING: If the play clock reads 25 or less before the correct ball is in from the sideline and ready for play, the Referee will attempt to reset the play clock without stopping the game clock. If the play clock is not quickly reset, the Referee declares a timeout, the play clock is reset to 25 seconds and signals ready-for-play. The game clock starts on the snap unless it had been running when the Referee declared a timeout
When the ball is dead after a running play that ends in the side zone, the officials have difficulty getting the ball in to the hash mark. As the play clock nears 25, the Umpire places the ball on the ground, and by the time the officials are ready, the play clock is somewhat below 25 when the Umpire steps away
RULING: Without stopping the game clock, the Referee gives the “pump” signal to indicate that the play clock is to be reset to 25. If the play clock is quickly reset to 25, the game clock does not stop. Only if the
play clock operator does not quickly respond to the Referee’s “pump” signal will the Referee declare a timeout, signal for the play clock to be set at 25, and then signal to start both the play and game clocks.
Team A scores a Touchdown and the 40 second play clock is started. Without stopping the game, the Referee receives positive confirmation from the Replay Official that the Touchdown is good. The play clock displays: (a) 25 or more seconds, or (b) 24 or less seconds
RULING: The Referee (a) signals to clear the Center Judge and allow the ball to be snapped. (b) The Referee will signal the play clock be reset to 25 seconds, and will then signal to clear the Center Judge and allow the ball to be snapped.
Team A scores a Touchdown and the 40 second play clock is started. With less than 25 seconds on the play clock, Team A Head Coach or Team Captain requests the ball be moved to the left hash mark.
RULING: The officials will not honor the request. Team A may call a timeout to relocate the ball unless preceded by a Team A foul or offsetting fouls.
1/10 @ A-25. Early in the 4th quarter, back A21 takes a handoff and runs
for a 15-yard gain and is down inbounds. During the play, A88 is guilty of holding at the A-30, and (a) B54’s helmet comes off during the play (not a direct result of a foul) or (b) B54 is injured on the play.
RULING: The holding foul by A88 will be penalized 10-yards from the spot of the foul and it will be 1/15 @ A-20. In both (a) and (b), the play clock will be set to 40, and both the play clock and game clock will be started on the Referee’s signal.
Late in a quarter Team A, out of timeouts, makes a first down, stopping the clock which reads 0:03. Team A intends to spike the ball and run an additional play. The referee appropriately blows his whistle and signals, which starts the game clock. The quarterback takes the snap and raises the ball high over his head before throwing it directly to the ground. The game clock shows 0:00.
RULING: Time in the quarter has expired. Although there were 3 seconds on the game clock when the referee signaled it to start, there is no guarantee of enough time to run an additional play other than spiking the ball. The offense must execute the spike in a timely manner.
3/2 @ B15. After the Two-Minute Timeout in the second quarter, A45
fumbles a live ball after gaining three yards. The officials cannot determine
who has recovered the fumble, so the line judge signals the clock to stop
while the ball is being located. A45 is found to be in possession of the ball
and (a) has not made the line to gain or (b) has made the line to gain
RULING: The 40-second clock starts when the ball is declared dead. (a)
The referee immediately will signal the game clock to start. (b) The game
clock will start on the referee’s signal when the ball is ready for play. Note:
If the play clock is less than 25 seconds when the ball is ready for play, the
referee will reset the play clock to 25 seconds.
On third and 2-1/2, A45 fumbles a live ball after gaining three yards. The officials cannot determine who has recovered the fumble, so the line judge signals the clock to stop while the ball is being located. A45 is found to be in possession of the ball and (a) has not made his line to gain or (b) has made his line to gain
RULING: The 40-second clock starts when the ball is declared dead. (a) The referee immediately will signal the game clock to start. (b) The game clock will start on the referee’s signal when the ball is ready for play.
On second and 14, A45 gains six yards and is downed with the ball in his possession. The linesman, mistaking the back stake of the line-to-gain chain for the front stake, erroneously signals the clock to stop.
RULING: As soon as
FI-16 Rule 3 / Periods, Time Factors and Substitutions the error is detected by any official, the signal to start the clock shall be given by the game official detecting the error
Team A fumbles or the ball is loose after a backward pass. Several players dive on the ball, creating a “pile.’’
RULING: The covering official(s) shall stop the clock and the 40-second clock shall start. Upon positive knowledge of who recovered, the referee will point in the direction governed by possession and start the game clock (a) immediately if Team A has recovered short of the line to gain (no first down), or (b) on the snap if Team B has recovered.
A shoelace, padlace, jersey, number or equipment breaks or tears
RULING: No referee’s discretionary timeout permitted for repair or replacement.
Fourth and six. Team A’s running play, which ends inbounds, gains (a) eight yards or (b) five yards. B1 is offside during the play
RULING: (a) Team A’s ball. First and 10. The clock starts on the referee’s signal. (b) Team A’s ball. Fourth and one. The clock starts on the referee’s signal. (Rules 3-3-2-e-1 and e-4
Fourth and four. Team A’s running play, which ends inbounds, gains (a) six yards or (b) three yards. B1 is offside during the play.
RULING: (a) Team A’s ball, first and 10. The clock starts on the referee’s signal. (b) Team A’s ball, first and 10 after accepting the penalty. The clock starts on the referee’s signal.
Third and four. Team A’s pass is intercepted by B1, who is downed inbounds. B2 was offside during the play.
RULING: Team A’s ball. First and 10. The clock starts on the referee’s signal. Although the clock was stopped to award Team B a first down, Team B will not next snap the ball.
Late in the second or fourth quarter, ball carrier A37 goes out of bounds. When the game clock is stopped it reads (a) 2:00, or (b) 1:59
RULING: (a) The game clock starts on the referee’s signal when the ball is ready for play. (b) The game clock starts on the snap.