Roles, HA, Why Groups, and Team Culture Flashcards

1
Q

What is culture

A

Culture is a shared basic assumption that is learned by solving problems of external adaptation and internal integration that are valid and work well enough to be taught to new members of the group as the correct way to think, perceive, and act

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2
Q

3 Levels of Culture

A

Edgar Stein

1-artifacts
the tangible and visible norms and behaviours

2 -values
the shared principles and standards and goals that guide decision making

3- basic assumptions
the deeply held beliefs and ssumptions on how to think and react to certain situations and how to hold themselves in public

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3
Q

Culture must be

A

shared value by majority of the group
passed down through generations
shapes behaviour and perceptions

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4
Q

Why does culture matter/important? (SEGR)

A
  • strongest asset or greatest liability
  • effective control mechanism to direct player behaviour
  • good culture can improve team performance
  • rare culture can give a competitive advantage
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5
Q

3 Types of Culture

A

outcome-oriented - achievement, results and hitting goals culture
person-oriented - respectful, fair and supprotive culture
stable culture- predictable and rule-oriented

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6
Q

4 Benefits of Team Culture (GRMS)

A
  • gives a sense of identity, which increases commitment to the team
    -reinforces values
  • mechanism to shape behaviour
  • sense-making device
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7
Q

4 functions of Culture

A
  1. manage change
    - how players adapt to changing environments, letting them believe they can change their environment
  2. achieve goals
    - aligned goals facilitate achievement
  3. coordinate teamwork
    - long term survival depends on how efforts are coordinated and tied together (all in this together)
  4. build strong culture (Stability)
    - if culture is stong it will boost the stability (Captain)
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8
Q

Research on Team Culture

A

Found 3 core values

relationship values - trust through relationships
strategic values - stats to motivate players
behaviour values - hard work and discipline

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9
Q

how to change core values

A

recruit properly
reward and punishment
teach core values
(meainng model it, assign it, technology it)

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10
Q

A role definition

A

a role arises from a combined influence of the indivudals
position, status, and assigned or assumed responsiblities in a group

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11
Q

Roles are based on two

A

function and formality

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12
Q

role based on function

A

task role and social role

task - enforcer
social - comedian

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13
Q

role based on formaility

A

formal role and informal role

formal - captain
informal - unsung hero

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14
Q

role ambiguiity

A

the level of unclarity to which a person does not understand their role

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15
Q

Role Ambiguity Model

A

RA
Offence/Defense
Scope of Responsibilities: knowledge of the extent of responsibilities
Behaviours to Fulfill responsibilities: knowledge of behaviours required
Evaluation of Performance: knowledge of how performance is evaluated
Consequences with no fulfilling responsibilities: punishments and frustrations associated with poor role performance

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15
Q
A
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16
Q

Three interventions to decrease Role Ambiguity (INcrease ROle CLarity)

A

In order for TODD

  1. Coach and Athlete Interviews
    - coahc lays ou twhats required of athlete athlete lays out what they believe is required of them and how they percieve the what the caoch is asking of them
    - clarity given
  2. Role clarity thorugh Teammates
    - paper that says “ in order for team to succe x msu”

consultatn gets the papers back and tells the palyers the information that their teamates are saying about the,

  1. Establish Role aLArity throguh public statement
  • players stanad innfront of the team discussing what they believe their role is and others roles
  • disvussion to ensue , for clairty, ammending, or dispution

coach has final say

  • need to t be mature and supportive
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17
Q

when RA was high

A

coach rated performance was low

and role acceptance low

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18
Q

when role clarity and acceptance was high

A

team cohesion was high

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19
Q

RA during season

A

high during the beginning of the season and low during the later stages of the season

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20
Q

Non Starters RA

A

Non starters have a greater RA than starters beucase they dont get the time or ability to show that they know their role(carry out their role)

21
Q

Training and Feedback

A

Traiing and Feedback was looked at to see if ti would help decreaase role ambiguity in non starters

found that only trainign helped increase clarity/derease ambiguity in no starter. and only offense

22
Q

Hypothesis about Task Cohesion adn Role Task Efficacy and RA

A

Assumed that when role ambiguity was high that role task efficacy and task cohesion would be low

23
Q

fidnings baout the Hypthesiss

A

role task efficacy was low when RA was high in only 1 dimnesion (SoR) Defense Only

task cohesion was down when RA was high in only 1 dimension (SoR)

RTE for offense negatibvely related in males for 2/4 dimesnions (EoP and Consequences

RTE for offense only one dimesnion was negatively related for women ( evaluation of performacne)

24
What is home advantage
teams win more than 50% of their games at home
25
home advantage is just as important as
team quality
26
Group Territortality
increased test in soccer nd volleyball players before a game
27
HA strongest when
rivalries
28
Overall win percentage in HA
60.4%
29
Greatest differene in sports that see HA
soccer number 1 baseball 10
30
HA exists regardless of
type of game sport level of competition
31
Winter Olypmics
all except for Turin, Italy, medalled at home (2006)
32
HA Model
Game lOcation Game Loacation factors -crowd -travel -rules -learning Critical Psychological/Phyisological States Critical Behavioural States Performacne Outcomes
33
Rules of HA model
found that batting first doesn't matter scocer penalty kicks wins increased with HA Hockey - HA decreases as time goes on regulation overtime to a shootout
34
Travel for HA Model
- positive associsation with distance travelled and HA - every time zone crossed increase HA win points of home team by 0.5 points - each 1000m of altitude increase points by 0.12 Hockey - increase time zones and decrease time between games = increase HA
35
Crowd with HA Model
Soccer - derby games both teams hada HA but it was as substantial because it got rid of the travel and familairty facctors that give advantasge Soccer - corwd proximity and size matter to increase HA ( track 56% no track 60% HA Hockey 0- only crowd density matter to increse HA
36
Learning/ Facility Familiarity with HA Model
10% HA with domed stadium 7% without domed stadium Moving stadiums hockey soccer and basektablle prior to move - 58 after move 53 and after 10 games back to 58 % better teams lost more, but low-quality teams increased HA because it was a fresh start ( team quality shows to be a moderator )
37
Most advantageous factor for HA
Facility Familiarity
38
A grooup is defined as
cmiss common fate - effects one effects all mutual benefit - existing as a part of the group is rewardiong interaction - must interact with each other social structure - defined roled and shared expectations self-categorization - perceived to be in the same social category
39
not a group
statistical groupinhg - 20 year olds unorganized grouping - crowd social unit united way subculture French Canadian associsation nba oua
40
Deindicudialisation
decrease in self regulation increase in emotional arousal new situation sensory overload Leads to decrease in self awearness decreaes in self monitoring reliance on group norms reliance on reinforcement casuses atypical behaviour like irrational emotional impulsive
41
Coaches CPF
- coaches are more defenise on away gaems - no difference in mood increase in confidence at home and defensiveness on the road
42
competitior CPF
decrease bad moods increase vigor and aslef confidence at home
43
Officials as apart of the HA Model
Referees give out more yellow cards to the visiting team Hockey has no bias; both teams get two missed calls a game
44
Group Think 8
ICBSPSSE I Can Bake Some Pies So She Eats Illusions of invulnerability Collective effort to rationalize Belief in inherent mortality Stereotypical view of pop Pressures to Conform Self-Censorship of Ideas shared illusion of unanimity Emergence of mindguards
45
Reductionism
a group is just its individual members a collection of individuals
46
Individualism
only individuals can have real thought, emotion, belief etc, not the group (A group cant have a belief only a person)
47
Emergent Properties
interactions occur in a group but cannot be analyzed at the individual level
48
Why are groups important?
their sheer number their prevalence in sport the fact that they are a fundamental human need (Affiliate) their influence on behaviour
49