RES: Consumer Health Technologies Flashcards

1
Q

This serves for the health and well-being of individuals and for the hygiene of the conditions of the populations

A

Medicine

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2
Q

This serves for organizing our lives, with the task of building environments of living which relief humans from burdens and which finds beauty enabling designs of human environments

A

Technology

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3
Q

This allows for innovative solutions in the reform of the organizational and managerial components of health care systems

A

Information and communication technologies (ICT)

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4
Q

This enables information to be processed and transformed, and are fast becoming a strategic innovative element for health promotion and education in most developed countries

A

ICT

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5
Q

This changes the way we interact with each other as well as the way services are provided by the several industries

A

Communication using Internet, smart phones and social media

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6
Q

It become an integral part of the modern concept of health due to the swift dissemination of information

A

Internet

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7
Q

Mobile digital devices such as smartphones, tablet computers and wearable
sensor-based devices are able to connect to the internet from almost any location

A

Web 2.0 (Social Web)

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8
Q

Social media platforms such as Twitter, Facebook, YouTube and Instagram allows creation of content and sharing of personal data by users

A

Web 2.0 (Social Web)

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9
Q

Emerging as the next stage of digital technologies

A

Web 3.0 (Semantic Web or Internet of Things)

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10
Q

Interconnection of smart objects that will exchange data with each other without the need for human intervention

A

Web 3.0 (Semantic Web or Internet of Things)

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11
Q

This is the term that is used to encompass the wide range of technologies that are used for health care, health informatics, health education, health promotion and public health purposes

A

DIGITAL HEALTH

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12
Q

Use of medical informatics methods to facilitate the study and development of paper or electronic
systems that support public access to and use of health and lifestyle information.

A

CONSUMER HEALTH INFORMATICS

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13
Q

Consumers can ideally use information technology to gain
access to information, and control their own health care thereby utilizing healthcare resources more
efficiently

A

Information age healthcare system

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14
Q

A person who seeks information about health promotion, disease prevention, treatment of specific conditions and management of various health conditions and chronic illnesses

A

HEALTH CONSUMERS

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15
Q

Persons with specific health conditions who is proactive in control and well informed of their personal health care; most common consumers

A

Patients

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16
Q

Have an important role in health care decision making and care giving

A

Patient’s family/ caregivers

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17
Q

People who don’t have specific health conditions but are concerned about promoting optimal health and who wants to maintain or improve their health state

A

Others

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18
Q

A tends to choose and get involved in decision making whereas a ‘patient’ tends to be a person who receives care without necessarily taking part in decision making

A

A consumer

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19
Q

allows consumers to participate in their own health care via electronic means

A

CONSUMER HEALTH TECHNOLOGY

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20
Q

It is seen as vital for patient engagement and empowerment as it allows patients to take charge of their own health and interactions with health professionals

A

CONSUMER HEALTH TECHNOLOGY

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21
Q

What are the roles of health care professionals?

A
  1. Educate and encourage people to utilize technologies
  2. apply technologies to
    health
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22
Q

“Actions that people take for their health and to benefit from care” (definition from Institute for Healthcare Improvement)

A

Patient engagement

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23
Q

It is the key strategy that refers to tools and actions taken by patients, caregivers and health care providers to promote informed decision making and behaviors to facilitate health outcomes

A

patient engagement

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24
Q

Patients should have an active role in their healthcare

A

Patient engagement

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25
Q

Key factor for successful treatment of chronic diseases

A

Adherence

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26
Q

Aimed at improving patient experience, patient satisfaction and patient outcomes

A

Patient engagement

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27
Q

This implies active involvement of both clients/ patients and HCP→better health outcomes and reduce costs

A

Engagement

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27
Q

Offers new possibilities to enhance patient’s motivation

A

Health enabling technologies and gamification

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28
Q

It has the potential to integrate patients as key players in their own treatment by offering
more treatment access as well as self-management tools

A

Technology

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29
Q

Technologies that focus on patient engagement usually involves the ff:

A
  1. Managing patient health data
  2. Managing communication with physicians
  3. Self-care at home
  4. Education
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30
Q

Defined as the delivery and facilitation of health and health-related services including medical care, provider and patient health-related education, health information services, public health, health administration, and self care via telecommunications and digital communication technologies

A

Telehealth and Telemedicine

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31
Q

Use of digital information and communication technologies such as computers and mobile devices, to access health care services remotely and manage health care

A

Telehealth and Telemedicine

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32
Q

Allow distant health workers to diagnose, manage patient care, follow-up, evaluate care to patients, and improve access to tertiary level care advice

A

Telehealth and Telemedicine

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33
Q

Practice of medicine over distance, in which interventions, diagnostic and treatment decisions and recommendations are based on data, documents and other information transmitted through telecommunication systems (World Medical Association)

A

Telemedicine

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34
Q

can occur between 2 health professionals (e.g. to get a second opinion), between a patient and a health professional (teleconsultation), or between different health professionals (as in discussion of clinical cases and teaching medicine)

A

Healing at a distance

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35
Q

Can be done through electronic media such as video, image, audio, chat, whiteboard, desktop sharing, e-mail, SMS

A

Healing at a distance

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36
Q

The specialist, patient and primary care doctor don’t need to all be communicating at the same time

A

Asynchronous telemedicine

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37
Q

Refers to the capture, storage and transmission of patient health information for asynchronous healthcare delivery using technology

A

Asynchronous telemedicine

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38
Q

Enable HCPs to forward and share patient medical data (lab results, images, videos, records) with a provider at a different location; may also be used for referral of cases that may include images

A

Asynchronous telemedicine

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39
Q

Message exchange occurs with a variable time interval; generally demands less computational resources (lower bandwidth, network quality lower and lower processing capacity)

A

Asynchronous telemedicine

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40
Q

Aka self monitoring or self-testing

A

Asynchronous telemedicine

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41
Q

Involves the reporting, collection, transmission and evaluation of patient health data through electronic devices such as wearables, mobile devices, smartphone apps and internet
enabled computers

A

Asynchronous telemedicine

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42
Q

Using a range of digital
technologies to collect medical and other forms of health data from individuals in one location and electronically transmit that information securely to HCP in a different location for assessment and recommendations

A

Asynchronous telemedicine

43
Q

Allows a provider to continue to track healthcare data for a patient once released to home or a care facility, which aids in reducing readmission rates

A

Asynchronous telemedicine

44
Q

Makes it easy to watch for warning signs and quickly intervene in patients who are at health risk or are recovering from a recent surgery

A

Asynchronous telemedicine

45
Q

Live interaction between a HCP and patient or between health professionals using audio and video communication; exchange of messages is immediate or with little delay

A

Synchronous telemedicine

46
Q

Offers a virtual alternative to the in- person doctor’s visit→ Videoconferencing

A

Synchronous telemedicine

47
Q

Requires the use of a compatible device, internet connection, microphone and webcam→ requires more technology and infrastructure

A

Synchronous telemedicine

48
Q

Examples of softwares used for telemedicine:

A

Teladoc, DoctoronDemand, LiveHealth Online

49
Q

utilizes technology to communicate and perform clinical assessment and therapy for rehabilitation patients; involves providing rehabilitation through information and communication technology regardless of the patient’s geographical location

A

Telerehabilitation

50
Q

Usually has a strong visual element with video conferences and webcams commonly used to assist in communicating Sx and clinical progress

A

Telerehabilitation

51
Q

Consists of patient assessment, clarification of goals, patient-tailored therapies including exercise, as well as interdisciplinary collaboration between different health professionals

A

Telerehabilitation

52
Q

what are the advantages of telerehabilitation

A
  1. Eliminate practical barriers
  2. allows for more frequent exercise sessions
  3. include interactive features and
    gamification elements
  4. support long term exercise maintenance
53
Q

what are the disadvantages of telerehabilitation?

A
  1. Loss of human contact/ face to face interaction
  2. Computer literacy among users may affect adherence
  3. Technology must be available and affordable to those who want to make use of telerehabilitation
  4. Reduced internet availability
54
Q

Challenges to telemedicine/ telerehabilitation

A

Affordability
* Cost-effectiveness is still unknown

55
Q

Collection of information about a person’s health that he/she
controls and maintains

A

personal health record

56
Q

With this, patients can maintain and manage their health information in a private, secure and confidential technological environment

A

electronic application

57
Q

According to _____, t is a
system where patients fill in the information from their own records and memories and the data is stored on the patient’s computers or on the Internet; patients can decide whether to share the information with providers, family members or anyone else involved in their care; in some cases, information can be downloaded from other sources into the PHR

A

ONC (Office of the National Coordinator for Health Information Technology US)

58
Q

the major distinguishing factor associated with standalone PHRs

A

Patient data management

59
Q

It is maintained in a secure and private environment for health records

A

PHR

60
Q

Ensures sensitive data stays within the user’s control

A

Personal health records (PHR)

61
Q

owned, stored, and maintained by HCP (doctors’ offices, hospitals/ health care institution)

A

Electronic Health Record

62
Q

contain more extensive information because it is used by health care providers to store visit notes and test results

A

Electronic Health Record

63
Q

owned and managed by patient/ individual→ patients input information into their own records and the information is stored on the patient’s computers or the internet

A

Personal Health Record

64
Q

does NOT replace the patient’s official and legal medical record in the hospital/ clinic; it is a separate document from the medical record

A

PHR

65
Q

PHR can be linked to a specific healthcare organization’s EHR→tethered PHR

A

Patient web portals

66
Q

This is a secure online website that give patients convenient, 24- hour access to personal health information from any computer or mobile device with an internet
connection

A

Patient web portals

67
Q

Medical and public health practice supported by mobile devices such as mobile phones, patient
monitoring devices, and other wireless devices (WHO, 2011)

A

Mobile health (mHealth)

68
Q

a handheld computing device characterized by touch screen display for input, streamlined operating system and apps

A

mobile device

69
Q

refers to healthcare applications and programs patients use on their smartphones, tablets or laptops

A

Mobile health (mHealth)

70
Q

refers to technology that promotes engagement by feeding that natural
human desire to play a game, compete with others and receive rewards

A

gamification

71
Q

Use of digital technologies to collect health data from patients and sending the info to the health care
provider

A

DIGITAL PATIENT MONITORING

72
Q

to monitor health and clinical signs of a patient remotely

A

Remote patient monitoring

73
Q

Use of wearable devices that record and transmit information such as HR, blood glucose, gait, posture control, tremors, physical activity or sleep patterns

A

Remote patient monitoring (RPM)

74
Q

Theseare electronic devices that consumers can wear and are designed to collect the data of users’ personal health and exercise

A

Wearable health technology

75
Q

Provide patients with the ability to take their own medical-grade vitals at home on any number of devices, and simply upload the biometric data to an app where it can be
tracked by the consumer

A

Wearable health technology

76
Q
  1. Among the fastest growing segment in consumer electronic purchases
  2. A small electronic device that uses an accelerometer (instrument that measure acceleration forces)
    to assess physical activity; available to determine the timing and patterns of activity as well as
    some features of movement such as steps and intensity
A

Consumer-wearable Activity/ Fitness trackers

77
Q

Person’s living environments such as homes (with room based sensors e.g. for motion analysis) or in other daily environments such as cars, workplaces or shopping centers

A

Sensors

78
Q

It is an analytical device that detects changes in biological processes and converts them into an electrical signal

A

Biosensor

79
Q

Synchronous telemedicine

A

REAL TIME TELEHEALTH

80
Q

Asynchronous telemedicine

A

STORE AND FORWARD TELEMEDICINE (SFT)

81
Q

Involves the reporting, collection, transmission and evaluation of patient health data through electronic devices

A

REMOTE PATIENT MONITORING (RPM)

82
Q

Medical and public health practice supported by mobile devices such as mobile phones, patient monitoring devices, and other wireless devices (WHO, 2011)

A

MOBILE HEALTH (mHealth)

83
Q

Refers to technology that promotes engagement by feeding that natural human desire to play a game, compete with others and receive rewards

A

gamification

84
Q

Use of devices that record and transmit information electronically

A

Remote patient monitoring

85
Q

Use of digital technologies to collect health data from patients and sending it to the HCP

A

Digital patient monitoring

86
Q

Widely used in clinical applications for blood glucose
monitoring and diagnosis of diabetes

A

GLUCOSE BIONSENSORS OR GLUCOMETER

86
Q

designed to measure blood oxygen levels in
the brain for intensive care

A

Neuromonitoring system by Luciole Medical

87
Q

monitor ingestion of aripiprazole used inschizophrenia, bipolar disorder and depression

A

Digital pill by Otsuka Pharmaceutical

88
Q

device for real time monitoring of tissue oxygen with applications in peripheral artery disease, chronic wounds such as diabetic ulcers, sleep apnea, COPD and reconstructive surgery

A

Lumee Oxygen Platform by Profuse

89
Q

Give qualifications of authors

A

Authority

90
Q

Information to support, not replace

A

Complementarity

91
Q

Respect the privacy of site users

A

Confidentiality

92
Q

Cite the sources and dates of medical information

A

Attribution

93
Q

Justification of claims or balanced and objective claims

A

Justifiability

94
Q

Accessibility, provide valid contact details

A

Transparency

95
Q

Provide details of funding

A

Financial disclosure

96
Q

clearly distinguish advertising from editorial content

A

advertising

97
Q

Includes the source, currency, Credibility relevance/utility, and editorial review process for the information

A

credibility

98
Q

Must be accurate and complete, and an appropriate disclaimer provided

A

content

99
Q

Includes informing the user of the site’s purpose, as well as any profiling or collection of information associated with using the site

A

Disclosure

100
Q

Evaluated according to selection, architecture, content, and back linkages

A

Links

101
Q

Clarification of whether site’s function is to market products and services or is a primary information content provider

A

Caveats

102
Q

Encompasses accessibility, logical organization (navigability), and internal search capability

A

Design

103
Q

Includes feedback mechanisms and means for exchange of information among users

A

Interactivity