Reporting On Your Test Flashcards

1
Q

You’ve got all this data from your user test. What do you use the test report for?

A

You use a test report to negotiate design changes and to influence and guide your team towards more user-centered design, towards more usable designs and towards more designs with higher successful task - completion rate.

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2
Q

Adopting the usability attitude

From talking about “Our design” talk about “__________”.

A

The user’s goals

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3
Q

Adopting the usability attitude

From talking about “features and ideas”, talk about “__________”.

A

Validating tasks

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4
Q

Adopting the usability attitude

Instead of what the “team wants”, talk about “__________”.

A

User needs

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5
Q

Adopting the usability attitude

Instead of your “opinion on what you think the design is”, talk about “__________”.

A

The behavior you observed

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6
Q

What is adopting the usability attitude called?

A

User Advocacy

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7
Q

What are the two benefits of formal usability testing according to Jupiter Research?

A
  1. It’s to educate stakeholders, decision-makers, developers
  2. To get chance to influence yourself and your team by being present with a user, see what they’re doing, see them succeed, see them fail.
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8
Q

What are good moderating skills?

A
  • Proper screening an recruiting
  • Moderation with rapport
  • Curtailing non-verbal responses
  • Managing user interaction
  • Observation without hidden agendas
  • Usability Testing is not a clinical thing. When you show the user you are relaxed, they will also relax (and tell you more!)
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9
Q

Imagine you’re doing a think aloud test with a user who keeps forgetting to think aloud. What does Frank Spillers advice that you do in that situation?

A

Take ownership of the situation and gently remind the user to think aloud. You need the user to think aloud to be able to include him/her in your report, and you don’t want to waste both your and your users time.

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10
Q

What does Frank Spillers mention as the main advantage of having stakeholders observe your user tests?

A

If your stakeholders observe the test, it’s easier for them to develop empathy for the users.

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11
Q

Avoid User Emotion Traps

Trap:
Wants to know if they are doing a good job

Solution:

A

“Ok” or “You’re helping us identify what we are looking for”

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12
Q

Avoid User Emotion Traps

Trap:
Wants to get answers right

Solution:

A

“There are no right or wrong answers” or “You helped us identify what we were looking for”

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13
Q

Avoid User Emotion Traps

Trap:
Stubborn or Quiet

Solution:

A

Ask users to “Remember to Think Out Loud so I can follow along”

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14
Q

Avoid User Emotion Traps

Trap:
Waiting for permission to move on to next task

Solution:

A

Tell user to move at her own pace during test. Indicate before test instructions

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15
Q

Avoid User Emotion Traps

Trap:
Mumbles or speaks unclearly

Solution:

A

Ask user to speak louder

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16
Q

Avoid User Emotion Traps

Trap:
Panicking for help

Solution:

A

Let them struggle, within reason. Say nothing or just say “Ok”

17
Q

What are Frank Spillers reporting tips?

A
  • Prioritize findings
  • Report actual and observe behavior
  • Avoid micro-usability
  • Stay focused on business objectives/technology constraints
  • Suggest appropriate design recommendations

The more usability testing you do, the more confident you will be at interpreting findings and your analysis.

18
Q

What are Frank Spillers report writing advice?

A
  • Keep it short (10-15 pages)
  • User screen shots to communicate findings
  • Include positive findings in you reports.
  • Include an executive summary
  • Include user quotes - verbatim
  • Avoid harsh words or tones
  • Distinguish user opinion vs observer opinion
  • Keep descriptions relevant
  • Include analyst or competitive analysis where relevant
  • Try to report out immediately after the test - as an email then followed by a report
19
Q

Measuring satisfaction

A
  1. It helps me be more effective
  2. It is easy to use
  3. I easily remember how to use it
20
Q

What are the Politics of Usability

A
  1. Build Alliances
  2. Avoid confrontations
  3. Pick you battles
  4. Position yourself as an ally
  5. Build trust by being completely open
21
Q

Why is metric capture vital?

A
  1. Make usability recommendations concrete
  2. Ground teams in reality (probability-thinking)
  3. Help iterate and validate design concepts
  4. Provide objectivity to design debates
  5. Guide fact-based design decisions
22
Q

What are Franks Spillers communication advice?

A
  • Watch for the feelings of others
  • Be aware that some people might take the criticism personally (even, culturally avoided in Asia)
  • Be flexible with your recommendations. If there is another way to solve the problem- be open to that.
  • If you are not sure, say so.
  • Separate your observations from your thoughts
  • Be aware of your own bias and agenda (check agendas at the usability lab door)

Tip: Be careful with qualitative date- it is less understood than quantitative. Be sure to provide a balance of statistics (quantitative) and observation (qualitative) since many more people understand numbers over insights.

23
Q

When moderating, if a user is speaking softly, Frank Spiller advice that you:

A

Ask them to speak louder

24
Q

Frank Spiller’s advice to reporting your test results is:

A

Use metrics, video and quotes from users.

25
Q

In your test report you should:

A

Be truthful but be sensitive to stakeholder feelings

26
Q
A