Rendering and Plasters Flashcards

1
Q

Plaster

A

A wet mixed material usually applied on internal walls as a finish to provide a smooth, continious surface suited for direct decoration

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2
Q

Types of Plaster

A
  1. Lime
  2. Cement
  3. Casting
  4. Gypsum
  5. One Coat Gypsum
  6. Machine Applied Gypsum
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3
Q

Plaster Undercoats

A
  1. Retarded Hemihydrate
  2. Pre-mix Gypsum
  3. Bonding
  4. High Impact Undercoat
  5. Anhydrous gypsum
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4
Q

Rendering

A

Mix of a binder and fine aggregate with water and lime/plasticiser, applied to the external surface of walls

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5
Q

Render Requirements

A
  • Strong key to the wall to avoid cracking during shrinkage
  • A good render mix
  • Well prepared surface of the wall before applying
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6
Q

Rendering Mix

A

Sand + cement + water

5:2:1

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7
Q

Steps to appplying rendering

A
  1. Clean and prepare surface wall
  2. Prepare walls that have openings
  3. Lay out tarpulin sheet for dust
  4. Fix guiding battens into place
  5. Apply first coat of rendering (5mm)
  6. Score the first coat before it drys
  7. Apply second coat (10mm)
  8. Float the layer and apply final finishes
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8
Q

Types of Rendering

A
  • Cement
  • Lime
  • Clay
  • Acrylic
  • Silicone
  • Single Coat
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9
Q

Surface Keys

Render Surface Preparations

A
  • Masonry – Wall keyed12-15mm after first layer
  • Wood – Metal lathing, wire mesh or expanded metal
  • Concrete and other Denser materials – Hacked or use spatterdash
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10
Q

Rendering Finishes

A
  1. Spatter Dash
  2. Smooth float finish
  3. Scraped
  4. Textured finish
  5. Pebble dash/dry dash
  6. Rough cast/wet dash
  7. Tyrolean/machine applied finish
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11
Q

Machine Applied Finish

A
  • Texture of the finish is determined by the gauge of the aggregate uused in the wet dash finish
  • Colour may be introduced to produce a tyrolean finish
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12
Q

Roughcast/Wet Dash Finish

A
  • Wet rendering finish is thrown ontop of undercoat by hand
  • Gauge of the agtregate determines the texture
  • Produces a rough texture for finish
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13
Q

Pebble Dash/Dry dash Finish

A
  • Throwing dry pebbles, crushed stones or shingles into fresh rendering
  • Lightly pressing the drydash into the rendering to ensure it sticks
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14
Q

Textured Finish

A
  • Two coats applied normally
  • 2nd Coat is scored by hand with wood comb, brushes, wire mesh, saw blades to create a texture

11mm, 8mm

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15
Q

Scraped Finish

A
  • Two coats are applied and smooth finished
  • The top coat is scraped away of 2mm with a straight edge saw or a saw blade
  • Produces a course texture
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16
Q

Spatterdash

A
  • Usually applied to denser walls
  • Cement + Sand 1:2
  • Shot onto the surface and left to harden
  • Provides a suitable surface for noemal rendering

Brick, in-situ cast concrete

17
Q

Smooth/Float Finish

A
  • First coat is applied at 6mm/5mm
  • 2nd Coat is applied at 8mm/10mm with trowel
  • Finished by a wood float and sponged smooth
18
Q

Density of Materials Affecting Rendering

A
  • Soft, pourus require lean mix of lime and cement
  • Denser ones require thicker/richer mix of lime and cement
19
Q

Rendering Fucntional Purpose

A

Buildings on Coast and High Altitudes are ususally rendered to provide exrernal weatherproofing