Relif Representation Flashcards
Visual methods
- spot heights
- isolines (contours)
- layers contours (hypos metric layers)
- hill shading
Spot heights
Limits how many points we can show. Value maybe printed at location. Very accurate for specific points. Normally has dot to indicate position
Isolines (contours)
Line of equal value above datum. Normally have equal vertical interval and determine how we want to represent the slope, plus determines how much detail we can include.
Spacing of lines indicate slope closer the lines the steeper the slope. Finest line = 0.1mm. 2mm is standard, 3 is the highest.
Irregular intervals sometimes used is there is a skewed data set. This is harder to interpret. Best avoided
Supplementary contours
Used when contour interval is too large. Fine line or dashed
Three types of contours
- index
- supplementary
- numbered
Improving visualisation
Certain key contours are made thicker. No difference in colour. 50, 100, 150 ect are normally made thicker but depends on interval and go in nice round steps. This make it easier for the user as the can see the information standing out. Should read correctly up slope.
Contour legibility
Contours must never touch so sometimes get broken when computer generated. Top and bottom slope maintained
Layers colours/ hypos metric layers
Colour area between two contours - relatively small number of slopes. May blend colours but there has to be a clear distinction so users can see patterns
Surface hill shading
Based on the concept of light reflected from surface. The more light reaching a surface = lighter. Therefore less light reaching the surface is darker. DOESNT INVOLVE SHADOWS. Light source generally assumed to be above and to the NorthWest. Gives best perceptual impression
Shading models
The simplest model = verticals illum
The steeper the slope the greater the shading = darkest. Horizontal = white. This is to convey the impression of a slope. Shading models are very abstract.
Analytical hill shading
Position of light source can help us create a grey scale. Compute slope and aspect of facet.
Digital doesn’t have the flexibility of manual shading. Can combine 2 or 3 shadings with different parameters and weighing a. Can get a sharper impression when it is done manually. Has improve tremendously more recently