Relif Representation Flashcards

1
Q

Visual methods

A
  • spot heights
  • isolines (contours)
  • layers contours (hypos metric layers)
  • hill shading
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2
Q

Spot heights

A

Limits how many points we can show. Value maybe printed at location. Very accurate for specific points. Normally has dot to indicate position

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3
Q

Isolines (contours)

A

Line of equal value above datum. Normally have equal vertical interval and determine how we want to represent the slope, plus determines how much detail we can include.

Spacing of lines indicate slope closer the lines the steeper the slope. Finest line = 0.1mm. 2mm is standard, 3 is the highest.

Irregular intervals sometimes used is there is a skewed data set. This is harder to interpret. Best avoided

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4
Q

Supplementary contours

A

Used when contour interval is too large. Fine line or dashed

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5
Q

Three types of contours

A
  • index
  • supplementary
  • numbered
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6
Q

Improving visualisation

A

Certain key contours are made thicker. No difference in colour. 50, 100, 150 ect are normally made thicker but depends on interval and go in nice round steps. This make it easier for the user as the can see the information standing out. Should read correctly up slope.

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7
Q

Contour legibility

A

Contours must never touch so sometimes get broken when computer generated. Top and bottom slope maintained

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8
Q

Layers colours/ hypos metric layers

A

Colour area between two contours - relatively small number of slopes. May blend colours but there has to be a clear distinction so users can see patterns

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9
Q

Surface hill shading

A

Based on the concept of light reflected from surface. The more light reaching a surface = lighter. Therefore less light reaching the surface is darker. DOESNT INVOLVE SHADOWS. Light source generally assumed to be above and to the NorthWest. Gives best perceptual impression

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10
Q

Shading models

A

The simplest model = verticals illum
The steeper the slope the greater the shading = darkest. Horizontal = white. This is to convey the impression of a slope. Shading models are very abstract.

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11
Q

Analytical hill shading

A

Position of light source can help us create a grey scale. Compute slope and aspect of facet.

Digital doesn’t have the flexibility of manual shading. Can combine 2 or 3 shadings with different parameters and weighing a. Can get a sharper impression when it is done manually. Has improve tremendously more recently

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