RANGE OF MOTION Flashcards

1
Q
A
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2
Q

Head and Neck:

A

Pivotal joint

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3
Q

Flexion-

head and neck

A

Bend Forward

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4
Q

Extension-

head and neck

A

Straighten

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5
Q

Hyperflexion-

head and neck

A

bend back (open airway)

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6
Q

Lateral Flexion-

head and neck

A

bend to side (ear to shoulder) not twist and turn

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7
Q

Rotation-

head and neck

A

circle head to right and left

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8
Q

Shoulder:

A

Ball & Socket

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9
Q

Flexion-

SHOULDER

A

raise arm up in air

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10
Q

Extension-

SHOULDER

A

straighten head

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11
Q

Hyperextension-

SHOULDER

A

behind head (move arm behind body)

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12
Q

Abduction-

SHOULDER

A

away from midline (raise arm out and above head, palm away)

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13
Q

Adduction-

SHOULDER

A

to or toward midline (cross midline if possible)

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14
Q

Rotation/ circumduction-

SHOULDER

A

move around in circleInternal rotation- with elbow flexed, bring palm of had flat onto bed

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15
Q

External rotation-

SHOULDER

A

with elbow flexed, bring arm up so back of hand is on bed next to ear (Stop sign)

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16
Q

Elbow:

A

Hinge

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17
Q

Flexion-

elbow

A

bend

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18
Q

Extension-

elbow

A

straighten

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19
Q

Forearm:

A

Pivotal

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20
Q

supination-

forearm

A

hand cupped with palm up

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21
Q

Pronation-

forearm

A

hand with palm down towards bed

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22
Q

Wrist:

A

Condyloid

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23
Q

Flexion-

wrist

A

bend forward

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24
Q

Extension-

wrist

A

straighten

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25
Q

Hyperextension-

wrist

A

bend backwards

wrist

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26
Q

Radial flexion-

wrist

A

adduction- bend sideways toward thumb

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27
Q

Ulnar flexion-

wrist

A

abduction- bend sideways towards baby finger

28
Q

fingers:

A

Condyloid hinge

29
Q

Flexion-

finger

A

make a fist

30
Q

Extension-

finger

A

straighten

31
Q

Hyperextension-

finger

A

bend backwards

32
Q

Abduction-

finger

A

separate fingers

33
Q

Adduction-

finger

A

bring fingers together

34
Q

Thumb (saddle)-

finger

A

Opposition of the thumb (press thumb against each finger pad)Flex, Extend, Abduct, Adduct

35
Q

Hip:

A

Ball & Socket like shoulder

36
Q

Flexion-

hip

A

bring leg up with knee straight or bent

37
Q

Extension-

hip

A

straighten

38
Q

Hyperextension-

hip

A

bring leg behind body. Can’t do in supine position!

39
Q

Abduction-

hip

A

away from midline

40
Q

Adduction-

hip

A

to or toward midline

41
Q

Rotation/ circumduction-

hip

A

move around in circle

42
Q

Internal rotation-

hip

A

roll foot and knee inwards

43
Q

External rotation-

hip

A

roll knee and foot outwards

44
Q

Knee:

A

Hinge

45
Q

Flexion-

knee

A

bend with sole of foot flat on mattress

46
Q

Extension-

knee

A

straighten

47
Q

Foot:

A

Gliding

48
Q

Inversion-

foot

A

turn sole of foot inwards

49
Q

Eversion-

foot

A

turn sole of foot outwards

50
Q

Ankle:

A

Hinge

51
Q

Plantar flexion-

ankle

A

bend or curl toes and foot downward towards plantar surface/sole of foot

52
Q

Dorsal flexion-

ankle

A

pull foot upward towards knee

53
Q

Toes:

A

Condyloid

54
Q

Flexion-

toes

A

curl toes toward sole of foot

55
Q

Extension-

toes

A

straighten

56
Q

Hyperextension-

toes

A

pull toes upward and back

57
Q

Abduction-

toes

A

pull toes apart

58
Q

Adduction-

toes

A

bring toes together

59
Q

how is rom incorporated

A

OM is best incorporated into the regular daily care of the immobile patient

60
Q

when should rom be performed

A

should be performed atleast 3-4 times daily.

61
Q

why does incorporating rom into bathing work

A

because the warm water relaxes the muscles andjoints to get maximum motion.

62
Q

how often will the immobile patient need to be turned

A

minimum of every 2 hours

63
Q

what does performing rom on the side that the patient has been lying on do

A

will enhance mobility and circulation on thatside.

64
Q

back rubs in conjuction with rom

A

elp alleviate muscle and joint tension

65
Q

supporting joints

A

Support joints duringpassive ROM and do not perform to the point of pain

66
Q
A