Random Flashcards

1
Q

Steps of Intelligence Preparation of the Battlefield

A

Define the Operational Environment
Describe the Operational Environment’s Effects
Evaluate the Threat
Determine Threat Courses of Action

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2
Q

Principles of War

A
(MOOSEMUSS) 
Mass 
Offensive 
Objective 
Surprise 
Economy of Force 
Maneuver 
Unity of Command 
Simplicity 
Security
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3
Q

Characteristics of Offensive Operations

A

(SCAT)

Surprise – attacking the enemy in a time/place he does not expect or in a manner for which he is unprepared
Concentration – the massing of overwhelming combat power to achieve a single purpose
Audacity – a simple plan, boldly execute
Tempo – necessary to retain the initiative

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4
Q

Characteristics of Defensive Operations

A
Preparation 
Security 
Disruption 
Massing Effects 
Flexibility
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5
Q

Forms of Maneuver

A

(PETIF)
Penetration – an attacking force seeks to rupture enemy defenses on a narrow front to disrupt the defensive system
Envelopment – an attacking force seeks to avoid the principle enemy defenses by seizing objectives to the enemy rear to destroy the enemy in his current positions – focus on seizing terrain, destroying specific enemy forces, and interdicting enemy withdrawal routes
Turning Movements – an attacking force seeks to avoid the enemy’s principle defensive positions by seizing objectives to the enemy’s rear and causing the enemy to move out of his current positions or divert major forces to meet the threat
Infiltration – undetected movement into an area occupied by enemy forces to occupy a position of advantage in the enemy rear while exposing only small elements to enemy defensive fires
Frontal Attack – an attacking force seeks to destroy a weaker enemy force or fix a larger enemy force in place over a broad front

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6
Q

Tenets of Breaching Operations

A

Suppress – tactical task used to employ direct or indirect fires. Can also be an electronic attack.
Obscure – protects forces conducting obstacle reduction and the passage of assault forces by hampering enemy observation and target acquisition
Secure
Reduce – creation of lanes through or over an obstacle to allow an attacking force to pass
Assault – breaching complete when all enemy on the far side of the obstacle are destroyed and a battle handover (when necessary) with follow-on forces has occured

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7
Q

Elements of Combat Power

A
(LIMP-F) 
Leadership 
Information 
Maneuver 
Protection 
Firepower
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8
Q

The Levels of War

A

Strategic Level – the art and science of developing and employing armed forces and other instruments of national power in a synchronized fashion to secure national or multi-national objectives.
Operational Level – series of tactical actions (battles, engagements, strikes) conducted by various combat forces of a single or several services, coordinate in time and place, to accomplish operational and sometime strategic objectives in an operational area.
Tactical Level – employment of units in combat; includes the ordered arrangement and maneuver units in relation to each other, the terrain, and the enemy to translate potential combat power into victorious battles and engagements.

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9
Q

The Warfighting Functions

A
Intelligence 
Movement and Maneuver 
Fire Support 
Protection 
Sustainment 
Command and Control
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10
Q

OAKOC

A

Observation and Fields of Fire – the ability of both the company and the enemy to see the battlefield and to engage with direct fire
Cover and Concealment – the ability of both the company and the enemy to utilize the terrain to provide protection from fire and protection from observation
Obstacles – how the terrain will limit or enhance mobility, counter-mobility, and survivability for both the company and the enemy
Key Terrain – identify locations which the seizure, retention, or control affords a marked advantage to either combatant; must also determine if any terrain is decisive terrain, which the seizure, retention, or control of is necessary for mission accomplishment
Avenues of Approach – air/ground routes of an attacking force of a given size leading to the OBJ or key terrain; also mobility corridors are areas where a force will be canalized due to terrain restrictions

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11
Q

Weapons Control Status

A

Weapons Free – engage any targets not positively identified as friendly
Weapons Tight – engage only targets positively identified as enemy
Weapons Hold – engage only if engaged or ordered to engage

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12
Q

Actions on Contact

A

Deploy and Report
Evaluate and Develop the situation
Choose a Course of Action
Execute/Recommend a Course of Action

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13
Q

3 Dismount options with advantages and disadvantages

A

Short of the Objective
On the Objective
Beyond the Objective

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14
Q

Short of the Objective

A

5-203. The advantages of dismounting the infantry squads before reaching the objective include protection of the infantrymen during the dismount process, control at the dismount point, and the ability to continue suppression of the enemy by supporting indirect fires during the dismount.
Disadvantages include exposure of the infantry squads to indirect and small arms fires as they maneuver to the objective area and the possibility that suitable dismount points will be targeted for enemy indirect fires.

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15
Q

On the Objective

A

5-204. The primary advantages of this option are greater speed and enhanced protection of the infantry squads as the company team maneuvers to the objective area. There are several disadvantages in dismounting on the objective—difficulty in orienting the dismounted elements on specific
locations and objectives while they are riding in the BFVs; problems that may arise in establishing control at dismount points; and vulnerability of BFVs to short-range anti-armor weapons.

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16
Q

Beyond the Objective

A

5-205. This dismount option has several potential advantages—effective control at the dismount point; greater ease in orienting the dismounted elements to the terrain and the objectives of the assault; confusion or disorientation among enemy elements when they are forced to fight in an
unexpected direction. At the same time, there are significant disadvantages, including vulnerability of the company team to attack from enemy positions in depth or from enemy reserve forces; vulnerability of the BFVs to short range
anti-armor systems; and increased risk of fratricide.

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17
Q

Principles of Direct Fire Control

A
Mass the effects of fire.
 Destroy the greatest threat first.
 Avoid target overkill.
 Employ the best weapon for the target.
 Minimize friendly exposure.
 Prevent fratricide.
 Plan for extreme limited visibility conditions.
 Develop contingencies for diminished capabilities.
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18
Q

Fire Control Process

A

Identify probable enemy locations ,
determine the enemy scheme of maneuver.
Determine where and how to mass (focus and distribute) fire effects.
Orient forces to speed target acquisition.
Shift fires to refocus or redistribute their effects.

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19
Q

Terrain-based Fire Control Measures

A
Target reference point (TRP) 
· Engagement area 
· Sector of fire 
· Direction of fire 
· Terrain-based quadrant 
· Friendly-based quadrant 
· Maximum engagement line (MEL) 
· Restrictive fire line (RFL) 
· Final protective line (FPL)
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20
Q

Threat-based Fire Control Measures

A
· Fire patterns 
· Target array 
· Engagement priorities 
· Weapons ready posture 
· Trigger 
· Weapons control status 
· Rules of engagement (ROE) 
· Weapons safety posture 
· Engagement techniques
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21
Q

Three methods for resupply operations

A

Tailgate Resupply:
Service Station Resupply:
Emergency Resupply:

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22
Q

Tailgate Resupply:

A

Normally used only in assembly areas.
Combat vehicles remain in their vehicle positions or back out a short distance to allow trucks carrying Class III and Class V supplies to reach them. Individual crewmen rotate through the feeding area, pick up mail and sundries, and fill or exchange water cans. Any EPWs are centralized and guarded. KIAs, with their personal effects, are brought to the holding area, where the 1SG takes charge of them.

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23
Q

Service Station Resupply:

A

Vehicles move individually or in small groups to the designated resupply point. Vehicles enter the resupply point following a one-way traffic flow; only vehicles requiring immediate maintenance stop at the maintenance holding area. Vehicles move through each supply location, with crews rotation individually to eat, pick up mail and sundries, and refill or exchange water cans. Combination

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24
Q

Emergency Resupply:

A

Occasionally (normally during combat operations), the company team may have such an urgent need for resupply that it cannot wait for a routine LOGPAC. Emergency resupply can be conducted using either the service station or tailgate method, although procedures may have to be adjusted when the company team is in contact with the enemy. In the service station method, individual vehicles pull back during a lull in combat on order of the commander or platoon leader; they conduct resupply and then return to the fight. With tailgate resupply, the company team brings limited supplies forward to the closest concealed position behind each vehicle or element.

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25
Q

Forms of Maneuver

A
  1. envelopment,
  2. flank attack,
  3. frontal attack,
  4. infiltration,
  5. penetration,
  6. turning movement.
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26
Q

Employment Methods for Attack Aviation

A

Continuous Attack.
Phased Attack
Maximum Destruction.

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27
Q



Continuous Attack.

A

To exert constant pressure on the enemy force. This
method ensures that at least one company will be in the battle at all times. While one company is in the battle, the other two prepare to relieve the engaged company as they remain in HAs or the FARP or move between the FARP and the battle. Many times during a continuous attack the ATKHC commander on station may send only the attack helicopters to rearm and refuel. This allows the scouts to remain in enemy contact, coordinate with the relieving ATKHC commander, and reconnoiter successive BPs. Multiple BPs, ABF positions, or SBF positions selected during mission planning provide the flexibility needed for a coordinated battle handover between companies. The continuous attack method provides the most flexibility and the most efficient FARP operations. It also provides sustained fires over long periods.

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28
Q

Phased Attack.

A

A modification of the continuous attack method and is used to increase the initial firepower of the battalion. Using this method, the commander initially employs one company to begin the attack. He then quickly phases in the second company from a different BP. The third attack company is phased into the fight when either of the other companies is low on fuel or ammunition. The phased attack method may be reversed, or the commander may vary how the phased attack is conducted. For example, he may employ one company to set
up the fight and then exploit the attack with his other two companies. If the phased attack method is used, aircraft turnaround time in the FARP must be kept as short as possible. Because of FARP limitations, eventually the phased attack method reverts to the continuous attack method.

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29
Q

Maximum Destruction.

A

f the ATKHB commander wishes to place as much
combat power as possible into the battle, he uses the maximum destruction method. To overwhelm the enemy with massed fires, the battalion deploys with all three companies in contact from different positions. In this situation, the supported commander must realize that the ATKHB will be out of the fight for 20 to 90 minutes at the completion of its initial attack. The exact time depends upon the distance to the FARP and the time it takes to replenish fuel and ammunition after the initial engagement.

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30
Q

Company Trains Operations

A
  • Provide vehicle recovery, medical aid, and maintenance services.
  • The 1SG normally positions the trains and directly supervises CSS operations.
    -The trains normally operate 500 to 1,000 meters (or one terrain feature) to the rear of the company team.
    · The M88A1/2 recovery vehicle.
    · The maintenance M113.
    · The 1SG’s M113.
    · The armored ambulance (M113).
    · The command HMMWVs.
    · Maintenance tool truck or Forward Repair System-Heavy (FRSH)
    (normally located in the UMCP, but should repair forward
    when possible).
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31
Q

Mobility Assets available to Company/Team for mechanical proofing of a lane through an obstacle.

A

Mine Plow
Mine Roller
Armored Combat Earthmover (ACE)

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32
Q

Mine Plow

A

Also known as the mine-clearing blade, the mine plow is used to breach and proof minefields. The system affords good survivability. When fully operational, a tank equipped with a mine plow can quickly clear two 68-inch-wide lanes, one in front of each track. Does not work well on rocky or uneven ground. (NOTE: The plow’s dog bone assembly will detonate the tilt rods of mines in the area between the two plowed lanes; however, only plows equipped with the improved dog bone assembly (IDA), will defeat magnetically activated mines.)

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33
Q

Mine Roller

A

The mine roller is used to identify the forward edges of a minefield and to proof lanes. The roller sweeps a 44-inch path in front of each track and is also equipped with a dogbone assembly. It is also effective at breaching wire obstacles. The roller, however, is not effective on broken or uneven ground. The mine roller, like the mine plow, will not defeat magnetically fuzed mines unless equipped with the IDA. The main gun must be traversed to the side or rear when contact with a mine is possible or imminent; detonation can throw the roller (or pieces of it) violently upward, possibly damaging the tube.

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34
Q

Armored Combat Earthmover (ACE)

A

Using its blade, the ACE can defeat reduce berms and AT ditches. The ACE may also breach or proof a minefield with its blade. However, it is more vulnerable and slower in this role than a plow tank or roller. The vehicle is further limited by its one-man crew. This skim technique is described in FM 3-34.2 (FM 90-13-1).

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35
Q

Movement Techniques:

A

Traveling,
Traveling Overwatch,
Bounding Overwatch

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36
Q

Traveling:

A

Traveling is characterized by continuous movement by all company team elements. It is best suited to situations in which enemy contact is unlikely and speed is important.

37
Q

Traveling Overwatch

A

This is an extended form of traveling that provides additional security when speed is desirable but contact is possible. The lead element moves continuously. The trail element moves at various speeds and may halt periodically to overwatch movement of the lead element and scans
possible enemy locations.

38
Q

Bounding Overwatch:

A

Bounding overwatch is used when physical or visual contact is expected. It is the most secure, but slowest, movement technique. The purpose of bounding overwatch is to deploy prior to contact, giving the unit the ability to protect a bounding element by immediately suppressing an enemy force.

39
Q

Movement Formations:

A
Column:
 Wedge
 Vee 
Line 
Echelon 
Coil and Herringbone
40
Q

Column:

A

The column is used when speed is critical, when the company team is moving through restricted terrain on a specific route, and/or when enemy contact is not likely. Each platoon normally follows directly behind the platoon in front of it. If the situation dictates, however, vehicles can disperse laterally to enhance security. The column formation has the following characteristics:
· It provides excellent control and fires to the flanks.
· It permits only limited fires to the front and rear.
· It is easy to control.
· It provides extremely limited overall security.
· It is normally used for traveling only.

41
Q

Forms of Contact

A
  • Obstacles
  • Indirect
  • Direct (Physical)
  • Non-hostile
  • CBRN
  • Air
  • Visual
  • Electronic
42
Q

Wedge:

A

The wedge formation is often used when the enemy situation is unclear or contact is possible. In the company team wedge, the lead platoon is in the center of the formation with the remaining platoons located to the rear of and outside the lead platoon. The wedge has the following characteristics:
· It permits excellent fires to the front and good fires to the flanks.
· It is easy to control.
· It provides good security to the flanks.
· It can be used with the traveling and traveling overwatch techniques.
· It allows rapid transition to bounding overwatch.

43
Q



Vee:

A

The vee formation is used when enemy contact is possible. In the company team vee, the center platoon is located in the rear of the formation, while the remaining platoons are to the front of andoutside the center platoon. The vee has the following characteristics:
· It permits more firepower to the front than the wedge and affords good fires to the flanks.
· It is more difficult to control than the wedge and makes it more difficult for vehicles to maintain proper orientation.
· It allows one platoon in the formation to maintain freedom of maneuver when contact occurs.
· It facilitates rapid deployment into any other formation.
· It can be used with the traveling and traveling overwatch techniques.
· It allows rapid transition to bounding overwatch.

44
Q

Line:

A

The line formation is primarily used when a unit or element is crossing a danger area or needs to maximize firepower to the front. In the company team line, platoons move abreast of one another and are dispersed laterally. The line formation has the following characteristics:
· It permits maximum fires to the front or rear, but minimum fires to the flanks.
· It is difficult to control.
· It is less secure than other formations because of the lack of depth.
· It is the most difficult formation from which to make the transition to other formations.
· It may be used in the assault to maximize the firepower and/or shock effect of the heavy company team. This is normally done when there is no more intervening terrain between the unit and
the enemy, when AT systems are suppressed, and/or when the unit is exposed to artillery fire and must move rapidly.

45
Q

Echelon:

A

The echelon formation is used when the task force wants to maintain security and/or observation of one flank and enemy contact is not likely . The company team echelon formation (either echelon left or echelon right) has the lead platoon positioned farthest from the echeloned flank, with each subsequent platoon located to the rear of and outside the platoon in front of it. The echelon formation has the following
characteristics:
· It is difficult to control.
· It affords excellent security for the higher formation in the direction of the echelon.
· It facilitates deployment to the echeloned flank.

46
Q

Coil and Herringbone:

A

The coil and herringbone are platoon-level formations, employed when elements of the company team are stationary and must maintain 360- degree security.

47
Q

M1 Firepower

A
  • 120mm smooth bore cannon - 3000m (42 rounds)
  • 7.62mm M240 machinegun (coaxial) - 900m (5600 rounds)
  • 7.62mm M240 machinegun (loader) - 900m
  • .50 cal M2 machinegun (commander) - 1830m (900 rounds)
48
Q

M1 Vehicle Specifications

A
  • Crew: 4
  • Height: 93.5 in (7.8 ft)
  • Width: 144 in (12 ft)
  • Length (Gun Forward): 387 in (32.25 ft)
  • Weight: 69.5 tons
  • Crusing Range: 265 Miles
  • Fuel Capacity: 504 Gallons
  • Max Speed: 42MPH
49
Q

M2 Vehicle Specifications

A
Crew: 3 + 7 dismounts 
• Height: 117 in (9.75 ft) 
• Width: 126 in (10.5 ft) 
• Length: 254 in (21.1 ft) 
• Weight: 25 tons
50
Q

M2 Firepower

A
  • 25mm “Bushmaster” chain gun - 2000m (900 rounds)
  • 7.62mm M240 machinegun (coaxial) - 900m (2200 rounds)
  • 5.56mm port firing weapon (x2) - 800m
  • TOW missile launcher - 3750m (7 missiles)
51
Q

M1 Mobility

A

• 1500 horsepower turbine engine
• 42 miles per hour (mph) max speed - 30 mph cross-country
• 504 gallon fuel capacity (JP8)
- 265 mile cruising range
- A mine plow will increase the fuel consumption rate of a tank by 25 percent

52
Q

M2 Mobility

A
  • 600 horsepower diesel engine
  • 45 miles per hour (mph) max speed - 30 mph cross-country
  • 175 gallon fuel capacity (JP8) - 300 mile cruising range
53
Q

-Composition of ABCT and subordinate units

A

2x Combined Arms Battalions - 2x Mech Inf Companies (14 M2A1 or M2A2 BFVs) and 2x Armor Companies (14 M1A1 or M1A2 tanks)

1x Fires Battalion - 2x Batteries of 8x 155mm M109 Paladins

1x Recon Squadron (BN) - 3x Recon Troops (M3 Bradleys and up-armored HMMWVs)

1x Special Troops Battalion - MI, Signal, and Engineer Companies

1x Support Battalion - Maintenance, Medical, and Transportation Companies. Forward Support Companies for the CABs, Recon Squadron, and Fires Battalion

54
Q

TANK COMPANY HEADQUARTERS

A

Two tanks with full crews, commanded by the company
commander and the XO.
· An M113A3 armored personnel carrier (APC) with crew under
the command of the 1SG.
· Two M998 high mobility multipurpose wheeled vehicles
(HMMWV) with drivers. These vehicles carry the company
master gunner and the company nuclear, biological, chemical
(NBC) NCO.
· One cargo truck with 400-gallon water trailer. Manning this
vehicle is the company supply section, which comprises the
supply sergeant and the armorer.

55
Q

MECHANIZED INFANTRY COMPANY HEADQUARTERS

A

· Two BFVs with full crews under the command of the company commander and the XO.
· An M113A3 APC with crew under the command of the 1SG.
· Two M998 HMMWVs with drivers.
· Two cargo trucks with one 400-gallon water trailer and one
cargo trailer. The company supply section mans these
vehicles.

56
Q



tank platoon

A

the tank platoon comprises four tanks, normally M1-
series vehicles, organized in two sections. The platoon leader (Tank 1) and platoon sergeant (PSG) (Tank 4) are the section leaders. Tank 2 is the wingman in the platoon leader’s section, and Tank 3 is the wingman for the PSG’s tank. Each four-man crew consists of the tank commander (TC), gunner, loader, and driver

57
Q

mechanized infantry platoon

A

mechanized infantry platoon is equipped with four BFVs. Formounted operations, it is organized in two sections of two vehicles each. The dismounted element consists of three squads of nine soldiers each. The dismounted infantry squads ride in the BFVs, which serve as the base of fire during dismounted infantry operations.

58
Q

Full Spectrum Ops

A

• P 2-10 to 2-11:
o FSO requires continuous, simultaneous offensive, defensive, and stability ops
o Avoid civil instability
o Always plan for follow on

59
Q

What is an assumption ? What are 2 characteristics?

A

o An assumption is a supposition on the current situation or presupposition on the future of events, either or both assumed to be true in the absence of positive proof; also be an explanation of past behavior. Probably correct but can’t be verified. Have two characteristics: likely to be true; necessary (essential) to continue planning.
o Assumptions must be logical and reflect the reality of the situation; continually questioned

60
Q

Planning Description?

A

o Planning is continuous and time sensitive (1/3 2/3 rule). 1/3 for you, 2/3 for subordinates.

61
Q

What is MDMP (definition)?

A

o MDMP: an iterative planning methodology that integrates the activities of the commander, staff, subordinate HQ, and other partners to understand the situation and mission; develop and compare COA; decide on a COA that best accomplishes the mission; and produces and operation plan or order for execution.

62
Q

What are the steps of MDMP (outputs)?

A
  • 1) Receipt of Mission (initial guidance, initial allocation of time); WARNO 1 w/ type of op, general location, initial timeline, and movement/recon to start
  • 2) Mission Analysis (mission statement, cdr’s intent, planning guidance, CCIR/EEFI, updated IPB, assumptions, CRM); WARNO 2
  • 3) COA Dev (COA statements and sketches w/ task org & conop, revised planning guidance, updated assumptions) AGADAP
  • 4) COA Analysis (refined COAs, potential decision points, war game results, assessment measures, updated assumptions)
  • 5) COA Comparison (evaluated COAs, recommended COAs, updated running estimates, updated assumptions)
  • 6) COA Approval (selected COA & modifications, refined intent & CCIR/EEFI, updated assumptions)
  • 7) Orders Production (approved OPORD or plan)
63
Q

What are specified, implied, and essential tasks?

A

o Specified Task: a task specifically assigned to a unit by its higher HQ
o Implied Task: a task that must be performed to accomplish a specified task or mission but not stated in the higher HQ order.
o Essential Task: a specified or implied task that must be executed to accomplish the mission; always included in the unit’s mission statement.

64
Q

What is CCIR, and what does it consist of?

A

o CCIR: all information elements that the cdr and staff require to successfully conduct ops.
• PIR & FFIR

65
Q

What is EEFI?

A

o EEFI: IDs those elements of friendly force information that, if compromised would jeopardize mission success.

66
Q

What must COAs be? (5 characteristics)

A

o COAs must be:

• Feasible, Acceptable, Suitable, Distinguishable, Complete

67
Q

What does wargaming require?

A

o Wargaming requires the action, reaction, and counteraction of friendly and enemy.

68
Q

What is a Decision Point?

A

o Decision Point: a point in space and time when the cdr or staff anticipates making a key decision concerning a specific COA.

69
Q

What are 3 wargaming methods?

A

o War gaming methods:
• Belt (focus on specific areas along width of AO)
• Box (analyze a critical area or event, such as an EA)
• Avenue in depth (focus on specific AoA)

70
Q

What is a Synchronization Matrix?

A

o Syncronization matrix: a tool the staff uses to record the results of war-gaming and helps sync a COA across time, space, and purpose in relationship to potential enemy and civil actions.

71
Q

What is a Decision Matrix?

A

o Decision matrix: a tool to compare and evaluate COAs in a thorough and logical manner.

72
Q

What is the primary means of R&S?

A

What is the primary means of R&S?

Scout PLT

73
Q

SIGINT is driven from…

A

The Prophet System

74
Q

6 Steps of Intelligence Process

A
o Intelligence process:
 • 1) Plan
 • 2) Prepare
 • 3) Collect
 • 4) Process
 • 5) Produce
 • 6) Generate Knowledge
75
Q

What is ISR?

A

o ISR is a continuous feed of relevant information that facilitates the commander’s SU, and enables him to make better decisions.

76
Q

What are the ISR Process Steps? (6)

A

o The ISR Process Steps:
• 1) Develop Requirements (what NAIs, PIR)
• 2) Developt the Intelligence Synchronization Plan (what assets where, when) (ISR tasking matrix)
• 3) Develop the ISR Plan
• 4) Disseminate Information Gathered
• 5) Evaluate Reporting (are assets doing what’s needed/planned)
• 6) Update ISR Operations

77
Q

What are the reconnaissance fundamentals?

A
o Recon Fundamentals: (GOURDDE)
 • Gain and maintain contact
 • Orient on the recon objective
 • Do not keep recon assets in reserve (use max recon forward)
 • Retain FOM
 • Report all information rapidly and accurately
 • Develop the situation rapidly
 • Ensure Continuous reconnaissance
78
Q

Forms (types) of Recon?

A

o Forms of Recon (types):
• Route
• Zone (info about threat, society, infrastructure, terrain) (more vague)
• Area (info about threat, society, infrastructure, terrain) (more specific)
• Recon in force (deliberate combat op designed to discover or test the enemy’s strength, disposition, and reaction, or to obtain other information; enemy is known in area

79
Q

Recon focus?

A

o Reconnaissance Focus:
• Pull: enemy situation not well known or rapidly changing; use ISR for PIR prior to decision on COA, pulling CAB to a DP.
• Push: cdr committed to a COA, pushes ISR assets forward

80
Q

Recon Tempo?

A

o Reconnaissance Tempo
• Rapid and Forceful
• Stealthy and Deliberate

81
Q

Engagement Criteria

A

Aggressive vs. Discrete

82
Q

Recon Handover (6 steps)

A

o Recon handover:
• 1) Recon troops ID enemy elements within the AoA
• 2) CAB scouts receive report from Recon Troop and move in position
• 3) Recon Troops conduct RHO and continues zone recon
• 4) CAB scouts establish Ops and maintain enemy contact
• 5) CAB scouts conduct tgt handover with CAB main body
• 6) CAB MB conducts hasty attack on enemy

83
Q

Types of Defensive Operations

A

o Types of Defensive Operations:
• Area (hold terrain for a time) (defense in depth and forward defense)
• Mobile (defend large AO w/o well defined AoAs; focus on destruction or defeat of enemy by a striking force)
• Retrograde
• Delay (trade space for time)
• Withdrawal (planned, voluntary disengagement)
• Retirement (force not in contact with enemy moves to the rear in an organized manner)

84
Q

o Security Operations Requirements:

A

o Security Operations Requirements:
• Focus/depth (enemy, terrain, friendly, civil)
• Tempo (affects duration of Ops: short 12 hrs, long 12-24, extended 24+)
• Engagement/displacement criteria (when to fight, when to leave)

85
Q

o Forms of Security

A

o Forms of Security
• Screen
• Guard (must contain sufficient combat power to defeat, cause w/drawal, or fix threats, has the assets needed, direct and indirect)
• Cover (operates apart from MB, all organic assets)
• Area
• Local

86
Q



• Steps of IPB:

A

o 1) Define the Operational Environment (AO, AOI, AI)
o 2) Describe the Environmental Effects on Operations (OAKOC, WVTCP, ASCOPE)
o 3) Evaluate the Threat (Disposition, Composition, WFF capabilities) (THREATEMP, SITEMP)
o 4) Determine Threat COA

87
Q

• Event Template

A

• Event Template: That part of the battlefield which contains significant terrain features or enemy units and weapon systems that may affect your unit’s near or future battle

88
Q

• Area of Interest

A

• Area of Interest: That part of the battlefield which contains significant terrain features or enemy units and weapon systems that may affect your unit’s near or future battle