Quizzes 5-8 Flashcards

1
Q

Adding an element of humanity or humor in UI design:
A) Is recommended in all situations
B) Should never be done
C) Can be helpful, especially in error messaging, but caution is advised
D) Only applies to button design

A

C
Can be helpful, especially in error messaging, but caution is advised

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2
Q

Best practices for better user experience with buttons include consideration of:
A) Size, colour, shape, placement, and microcopy
B) Font only
C) Number of buttons only
D) The colour green for all buttons

A

A

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3
Q

In card sorting, qualitative data collection includes:
A) Asking participants why they group cards in certain ways
B) Measuring the time it takes to sort the cards
C) Counting how many cards are in each group
D) Evaluating the aesthetic appeal of the card design

A

A)

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4
Q

Card sorting is used to:
A) Measure the loading time of a webpage
B) Organize information based on user’s understanding
C) Evaluate the security of a system
D) Analyze the performance of database queries

A

B

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5
Q

Closed card sorting involves:
A) Sorting cards into arbitrary categories
B) Sorting cards into groups without any guidance
C) Sorting cards into pre-defined categories by the researcher
D) Ignoring the user’s input on card organization

A

C

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6
Q

Eye tracking in usability testing is useful for understanding:
A) User’s programming skills
B) Visual attention and focus
C) User’s typing speed
D) The efficiency of database queries

A

B) Attention and focus

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7
Q

How can card sorting data be analyzed?
A) Through similarity matrices and cluster analyses
B) By counting the number of cards only
C) Using only qualitative feedback from participants
D) By assessing the colour scheme of the cards

A

A) Through similarity matrices and cluster analyses

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8
Q

In card sorting, qualitative data collection includes:
A) Asking participants why they group cards in certain ways
B) Measuring the time it takes to sort the cards
C) Counting how many cards are in each group
D) Evaluating the aesthetic appeal of the card design

A

ANSWER A

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9
Q

In terms of colour selection for buttons, it’s advised that actions like “Cancel” or “Exit” should:
A) Use the brightest colours
B) Have the ‘weakest’ colours of the design
C) Always be in black and white
D) Not be included in the interface

A

B)
B the weakest colours of the design

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10
Q

Open card sorting allows users to:
A) Choose from pre-defined categories only
B) Organize cards into groups they create themselves
C) Participate without any interaction
D) Use cards provided by the designers without modification

A

B B B

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11
Q

The main difference between open and closed card sorting is:
A) The number of cards used
B) Whether the categories are pre-defined or created by the participants
C) The use of digital versus physical cards
D) The time required to complete the sorting

A

B AGAIN

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12
Q

Visual feedback in a user interface is crucial because:
A) It informs the user about the result of their actions
B) It results in a more aesthetic design for an interface
C) It informs users about their errors
D) It replaces the need for text

A

A

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13
Q

Usability testing is essential for evaluating:
A) System performance under stress
B) User interface design
C) Database efficiency
D) Network security

A

USer interface Design

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14
Q

What is a mental model in the context of user interface design?
A) A psychological state of the user
B) A detailed statistical analysis
C) A representation of a user’s thought process for how something works
D) A programming paradigm for developing applications

A

C!

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15
Q

: What is the primary goal of information architecture in user interface design?
A) To make the interface aesthetically pleasing
B) To ensure the fastest performance of the website or application
C) To organize and structure information for ease of user access
D) To use the latest technology in web development

A

C) Organize for ease of user access

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16
Q

When considering typography in UI design, it is important to:
A) Use complex fonts to stand out
B) Use as many font styles as possible
C) Focus on aesthetic appeal only
D) Prioritize legibility and readability

A

D) Legibility and readability

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17
Q

When designing with colours, it’s important to remember that:
A) colours are perceived the same way around the world
B) Red always represents danger, hot, or stop, universally
C) colours can have different meanings in different cultures
D) Only primary colours should be used

A

C

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18
Q

Which of the following is NOT a direct outcome of card sorting?
A) Understanding user preferences for website navigation
B) Identifying the most logical grouping of items
C) Gaining insights into user’s mental models
D) Helping to organize content in a user-friendly manner

A

B

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19
Q

: Which of the following is NOT a method of usability testing?
A) Moderated in-person testing
B) Remote moderated testing
C) Code debugging
D) Unmoderated remote testing

A

C : Code debugging

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20
Q

Why is testing on real devices important for mobile design?
A) It isn’t. Simulators and emulators provide a complete testing environment.
B) Real devices do not offer accurate testing scenarios.
C) To ensure the design performs well in real-world conditions.
D) It is only necessary for advanced applications.

A

C

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21
Q

Why is participatory design considered valuable in remote and underserved communities?
A) It emphasizes the designer’s vision over the community’s needs.
B) It disregards local customs and knowledge.
C) It fosters ownership and acceptance of solutions by involving the community.
D) It prioritizes speed over quality and relevance.

A

C

22
Q

Why is designing for mobile devices special?
A) It isn’t. Designing for mobile devices requires the same care and consideration as designing for a laptop or desktop.
B) Screen size is unlimited.
C) It requires special considerations such as screen size, touch targets, and loading times.
D) Mobile devices do not support responsive design.

A

C

23
Q

Why is content prioritization important in mobile design?
A) Because all content should be displayed equally on all devices.
B) It helps to display the most relevant content based on the user’s context.
C) It’s needed to determine the Information Architecture.
D) It’s only a trend with no real value.

A

B

24
Q

Which of the following is NOT a component of participatory design?
A) Reverse Trick-or-Treating to engage with community members.
B) Engaging with students to understand their perspectives.
C) Solely focusing on the final product without feedback.
D) Conducting open houses to gather broad community input.

A

ANSWER: C

25
Q

Which of the following is an inclusive approach to designing for a community at the “last mile” of the internet?
A) Ignoring the digital divide.
B) Designing without considering internet speed and bandwidth.
C) Understanding and quantifying internet access to design effective solutions.
D) Assuming high-speed internet is available everywhere.

A

ANSWER: C

26
Q

Which of the following is a key consideration for mobile design?
A) Ignoring touch targets for better aesthetics.
B) Designing for a single device orientation.
C) Consistent and adaptive design across devices and orientations.
D) Prioritizing high-resolution images regardless of loading times.

A

C CC CC CC C C CCC C C

27
Q

What role does gesture navigation play in mobile design?
A) It’s an inaccessible navigation method and should be avoided.
B) Offers new ways to interact, such as swiping and pinching, important for intuitive design.
C) Is less important than traditional navigation methods.
D) Should be avoided for simplicity.

A

B B

28
Q

What leads to more sustainable, inclusive, and successful solutions in design?
A) Ignoring user feedback.
B) Participatory design.
C) Limited user testing.
D) Designing based on assumptions rather than user input.

A

B

29
Q

What is responsive design?
A) A design that looks the same on all devices.
B) A design approach that adapts to the device it’s viewed on.
C) A static design method.
D) Design exclusive to desktop computers.

A

ITS MF B AGAIN BEACHES!

30
Q

What is participatory design?
A) A method that excludes end users from the design process.
B) A design approach that solely relies on designer intuition.
C) An approach that actively involves many people, including end users, in the design process.
D) A traditional approach where only the design team makes decisions.

A

C!

31
Q

What does participatory design often require from computer scientists?
A) Developing the ability to work on interdisciplinary teams and listen effectively.
B) Strictly coding and technical tasks.
C) Working in isolation from end users and stakeholders.
D) Nothing, designers usually handle the process of setting up and executing participatory design
E) Focusing solely on technical solutions without considering user feedback.

A

A

32
Q

What challenge might arise in participatory design?
A) Too few opinions.
B) Simplified facilitation.
C) Managing diverse opinions and experiences.
D) Decreased resource requirement.

A

C

33
Q

During a paper-prototyping session, what do you do if the user gets stuck?
A) Provide them a series of hints
B) Provide them the answer
C) Create a new screen on the fly to give them more information
D) Nothing initially, then ask them to explain what they are thinking or looking for

A

ANSWER: D

34
Q

High fidelity prototypes are:
A) Not as cheap and not as quick to create compared to low fidelity prototypes
B) Always preferred over low fidelity prototypes
C) Mainly used for initial design stages
D) Limited in testing usability

A

A

35
Q

Is a use case a prototype?

A

A) YES, a use case can be considered as a prototype

36
Q

One of the differences between a storyboard and a paper prototype is:
A) A storyboard is a much smaller version of a paper prototype
B) A storyboard is typically used to communicate within the team, whereas a paper prototype is used to communicate with the user/client
C) A storyboard requires significantly less time to develop than any paper prototype
D) A storyboard is a precursor to a wireframe

A

B

37
Q

What does the Greek word “Eikōn” relate to in UI/UX design?

A

Icon(s)

38
Q

What is an icon supposed to communicate to the user?
A) The complexity of the system
B) The artistic value of the interface
C) Functionality in the simplest way possible
D) The branding of the product

A

C - Functionality simply

39
Q

What is one of the primary benefits of storyboarding?
A) Reducing the cost of development
B) Understanding basic navigation and process flow
C) Eliminating the need for user testing
D) Finalizing the visual design

A

B - Basic nav and process flow

40
Q

What is one of the primary uses for animation and motion?
A) Entertain the user
B) Provide subtle feedback based on user interactions
C) Slow down the interface
D) Complicate the user experience

A

B) Provide subtle feedback based on user interactions

41
Q

What is one of the purposes of negative space?
A) To fill the empty areas
B) To distract the user
C) To create balance and focus attention
D) To decrease readability

A

C) To create balance and focus attention

42
Q

When designing a traditional wireframe, how are images represented?
A) Full-color photos
B) Detailed illustrations
C) Transparent overlays
D) X’d out frames

A

D) X’d out frames

43
Q

Which prototyping method involves using paper, pencils, pens, sticky notes, and markers?
A) Wireframing
B) Digital prototyping
C) 3D modeling
D) Paper prototyping

A

D) Paper prototyping

44
Q

ccessible design is specifically designed to support people with what?
A) Only long-term accessibility issues
B) Only temporary disabilities
C) Both short-term and long-term accessibility issues
D) Only cognitive disabilities

A

C) Both short-term and long-term accessibility issues

45
Q

According to the World Health Organization, how many people experience significant disability?
A) 1 in 6
B) 1 in 10
C) 1 in 8
D) 1 in 4

A

A) 1/6

46
Q

How might “land as kin” affect the design of a community tool?
A) It would make the tool less culturally relevant to every user
B) As a cultural concept, it would require sensitivity in design such that the user would see themselves reflected in the design
C) It would only affect the aesthetics of the design
D) It would discourage community involvement

A

B

47
Q

How should designers approach the creation of tools for communities with specific cultural values?
A) By imposing their own values
B) Through community-based participatory design
C) By following only international standards
D) Ignoring cultural values

A

B) Through community-based participatory design

48
Q

What does inclusive design aim to support?
A) Only physical disabilities
B) Ability, language, culture, diversity, gender, age, and human difference
C) Only web accessibility standards
D) Only digital product design

A

B

49
Q

What is a key difference between accessible design and inclusive design?
A) Accessible design and inclusive design are the same
B) Accessible design costs more to implement
C) Inclusive design is less important than accessible design
D) Inclusive design is a broader concept than accessible design

A

D) Inclusive design is a broader concept than accessible design

50
Q

Which approach can enhance inclusive design?
A) Using images without alt-text
B) Using images with helpful alt-text
C) Ignoring keyboard navigation
D) Designing for a single user type

A

B) Using images with helpful alt-text

51
Q

Which is considered good practice for accessible design?
A) Aspiring to meet WCAG guidelines
B) Ignoring device accessibility options
C) Assuming all users have the same abilities
D) Using complicated language
E) Only relying on accessibility options provided by a user’s device

A

A) Aspiring to meet WCAG guidelines

52
Q

Which of the following is NOT an example of an inclusive design approach?
A) Simplified language
B) Person-first language
C) Researching with ChatGPT or another large language model only
D) Inclusive language

A

C, duh,