Quiz 8 Flashcards
editing
The process by which the editor combines and coordinates individual shots into a cinematic whole; the basic creative force of cinema.
cutting
In the process of pre-digital editing, the use of scissors to cut shots out of a roll of film before splicing them together with glue to form a continuous whole.
Splicing
In pre-digital editing, the act of gluing or taping together shots together to form a continuous whole.
Flashback
A device for presenting or reawakening the memory of the camera, a character, the audience – or all three – in which the action cuts from the narrative present to a past event, which may or may not have already appeared in the movie either directly or through inference.
Flash-forward
A device for presenting the anticipation of the camera, a character, the audience – or all three – in which the action cuts from the narrative present to a future time, one in which, for example, the omniscient camera reveals directly or a character imagines, from his or her point of view, what is going to happen.
Ellipis
In filmmaking, generally an omission of time – the time that separates one shot from another – to create dramatic or comedic impact.
Montage
- In France, the word for editing, from the verb monter, “to assemble or put together.”
- In the former Soviet Union in the1920s, the various forms of editing that expressed ideas developed by theorists and filmmakers such as Sergei Eisenstein.
- In Hollywood, beginning in the 1930s, a sequence of shots, often with superimpositions and optical effects, showing a condensed series of events.
Duration
A quantity of time. In any movie, we can identify three specific kinds of duration: story duration (the time that the entire narrative arc – whether explicitly presented on-screen or not – is implied to have taken), plot duration (the time that the events explicitly shown on-screen are implied to have taken), and screen duration (the actual time that has elapsed to present the movie’s plot, i.e., the movie’s running time).
Content curve
In terms of cinematic duration, the point at which we have absorbed all we need to know in a particular shot and are ready for seeing the next shot.
Continuity editing
A style of editing (now dominant throughout the world) that seeks to achieve logic, smoothness, sequential flow, and the temporal and spatial orientation of viewers to what they see on the screen. Continuity editing ensures the flow from shot to shot; creates a rhythm based on the relationship between cinematic space and cinematic time; creates filmic unity (beginning, middle, and end); and establishes and resolves a problem. In short, continuity editing tells a story as clearly and coherently as possible.
Discontinuity editing
A style of editing – less widely used than continuity editing, often but not exclusively in experimental films – that joins shots A and B in ways that upset the viewer’s expectations and cause momentary disorientation or confusion. The juxtaposition of shots in films edited for discontinuity can often seem abrupt and unmotivated, but the meanings that arise from such discordant editing often transcend the meanings of the individual shots that have been joined together.
Coverage
The use of a variety of shots of a scene – taken from multiple angles, distances, and perspectives – to provide the director and editor a greater choice of editing options during postproduction.
Master shot
Also known as a cover shot. A shot that covers the action of a scene in one continuous take. Master shots are usually composed as long shots so that all of the characters in the scene are on-screen during the action of the scene. Editors rely on the master shot to provide coverage so that, if other shots of the scene’s action (medium shots, close ups, etc.) fail to provide useable footage of certain portions of the scripted scene, the director won’t need to reshoot the scene.
Screen direction
The direction of a figure’s or object’s movement on the screen
180-degree rule or 180-degree system
The fundamental means by which filmmakers maintain consistent screen direction, orienting the viewer and ensuring a sense of the cinematic space in which the action occurs. The system depends on three factors working together in any scene: (1) the action in a scene must move along a hypothetical line that keeps the action on a single side of the camera; (2) the camera must shoot consistently on one side of that line; and (3) everyone on the production set – particularly the director, cinematographer, editor, and actors – must understand and adhere to this system.