Quiz 5 Flashcards
Newton’s 1st law of motion
a body will maintain a state of rest or constant velocity unless acted on by an external force
example used to show Newton’s first law of motion
- pushing a stalled car from rest
-> changing the static to dynamic inertia - slowing an opposing player down
-> retarding force is needed to slow down mass that is set in motion & moving at a constant velocity
Newton’s 2nd law of motion
the acceleration of a body is proportional to the applied force and takes place in the direction in which the force is applied. inversely proportional to the mass of body.
example used to show how 2nd law of motion is applied
pushing a car vs pushing a cart
- will accelerate in the direction that you push it
- need more force to push car than cart because it has more mass
Newton’s 3rd law of motion
for every action there is an equal and opposite attraction
example used to show how 3rd law of motion is applied
explain GRF
- ground reaction force
- reactive force experienced when pushing against the ground during all forms of gait
applications of GRF
- high jump: object is to convert horizontal velocities at the time of take off by using GRF to change direction of component force
- GRF increases with the height from which a person steps down or jumps
-> increased step height = higher impact forces = joint stress & injury risk
friction formula
frictional force = mew x R
- mew = coefficient of friction and is dependent on nature of surfaces in contact with each other
- R = perpendicular or normal (N) reaction force
- mew of static friction is always greater than mew of kinetic fraction
pulling vs pushing
explain friction and stride length
- changes in stride length are dependent on frictional forces
- if there is sufficient frictional force: increase in stride length = increase in horizontal vector (pushing backwards), increasing retarding frictional force
- if there is not enough frictional force: greater horizontal vector will result in loss of traction and the foot will slide forward
explain rolling friction
resistive force that slows down the motion of a rolling ball or wheel
example of rolling friction
under-inflated tires = more surface area in contact with road = increased rolling friction that is resisting the tire’s rolling motion
use of rosin on dance floors
- static friction: prevents slipping when a dancer is stationary or initiating movement
- kinetic fraction: acts during movement across the floor
- rosin increases the coefficient of static friction and kinetic fraction
> SF = more grip when needed, controlled traction, joint protection, enhanced performance
> KF = better traction for controlled sliding, reduced slipping, more control, more effort needed to slide, safer stopping
use of artificial turf
- SF: keeps from slipping when pivoting, pushing off
- KF: helps slow down or stop when sliding
- increases SF & KF
formula for conversation of momentum, as they relate to colliding bodies
- when colliding, the bodies can either be moving in opposite directions or in same direction
- total M before collision = M after collision
- for 2 bodies that collide & then separate: m1v1 + m2v2 = m1v3 + m2v4
- for 2 bodies that collide & stick together after collision: m1v1 + m2v2 = (m1 + m2)v3
impulse formula
impulse = force x time
how does impulse formula apply in sports
jumping: applying force over prolonged time is counterproductive
- applying forces over long period of time is distinct advantage (wrestling, throwing sports like baseball)
- small force applied for long time
- large force applied for brief or moderate time
explain elasticity
how is “e” the coefficient of restitution applied
- index of elasticity for colliding bodies
- capability of an object to rebound after being deformed at impact
- between 0 and 1
- ensuring balls used in different sports conform to specific values of e
-> determines how much the ball bounces of ground or racket or …
explain dissipation of kinetic energy
explain instant axis of rotation
calculating the instant center of rotation of a joint during dynamic movements for a given joint angle
- imaginary point or line around which a body rotates at a given moment in time, even if axis is constantly moving
explain screw-home mechanism
tibia externally rotates with extension
explain how angular velocity relates to linear velocity
the linear velocity = angular velocity x radius of the circle
- V = rw