Quiz 5 Flashcards

1
Q

Newton’s 1st law of motion

A

a body will maintain a state of rest or constant velocity unless acted on by an external force

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2
Q

example used to show Newton’s first law of motion

A
  • pushing a stalled car from rest
    -> changing the static to dynamic inertia
  • slowing an opposing player down
    -> retarding force is needed to slow down mass that is set in motion & moving at a constant velocity
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3
Q

Newton’s 2nd law of motion

A

the acceleration of a body is proportional to the applied force and takes place in the direction in which the force is applied. inversely proportional to the mass of body.

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4
Q

example used to show how 2nd law of motion is applied

A

pushing a car vs pushing a cart
- will accelerate in the direction that you push it
- need more force to push car than cart because it has more mass

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5
Q

Newton’s 3rd law of motion

A

for every action there is an equal and opposite attraction

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6
Q

example used to show how 3rd law of motion is applied

A
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7
Q

explain GRF

A
  • ground reaction force
  • reactive force experienced when pushing against the ground during all forms of gait
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8
Q

applications of GRF

A
  • high jump: object is to convert horizontal velocities at the time of take off by using GRF to change direction of component force
  • GRF increases with the height from which a person steps down or jumps
    -> increased step height = higher impact forces = joint stress & injury risk
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9
Q

friction formula

A

frictional force = mew x R
- mew = coefficient of friction and is dependent on nature of surfaces in contact with each other
- R = perpendicular or normal (N) reaction force
- mew of static friction is always greater than mew of kinetic fraction

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10
Q

pulling vs pushing

A
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11
Q

explain friction and stride length

A
  • changes in stride length are dependent on frictional forces
  • if there is sufficient frictional force: increase in stride length = increase in horizontal vector (pushing backwards), increasing retarding frictional force
  • if there is not enough frictional force: greater horizontal vector will result in loss of traction and the foot will slide forward
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12
Q

explain rolling friction

A

resistive force that slows down the motion of a rolling ball or wheel

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13
Q

example of rolling friction

A

under-inflated tires = more surface area in contact with road = increased rolling friction that is resisting the tire’s rolling motion

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14
Q

use of rosin on dance floors

A
  • static friction: prevents slipping when a dancer is stationary or initiating movement
  • kinetic fraction: acts during movement across the floor
  • rosin increases the coefficient of static friction and kinetic fraction
    > SF = more grip when needed, controlled traction, joint protection, enhanced performance
    > KF = better traction for controlled sliding, reduced slipping, more control, more effort needed to slide, safer stopping
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15
Q

use of artificial turf

A
  • SF: keeps from slipping when pivoting, pushing off
  • KF: helps slow down or stop when sliding
  • increases SF & KF
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16
Q

formula for conversation of momentum, as they relate to colliding bodies

A
  • when colliding, the bodies can either be moving in opposite directions or in same direction
  • total M before collision = M after collision
  • for 2 bodies that collide & then separate: m1v1 + m2v2 = m1v3 + m2v4
  • for 2 bodies that collide & stick together after collision: m1v1 + m2v2 = (m1 + m2)v3
17
Q

impulse formula

A

impulse = force x time

18
Q

how does impulse formula apply in sports

A

jumping: applying force over prolonged time is counterproductive
- applying forces over long period of time is distinct advantage (wrestling, throwing sports like baseball)
- small force applied for long time
- large force applied for brief or moderate time

19
Q

explain elasticity

20
Q

how is “e” the coefficient of restitution applied

A
  • index of elasticity for colliding bodies
  • capability of an object to rebound after being deformed at impact
  • between 0 and 1
  • ensuring balls used in different sports conform to specific values of e
    -> determines how much the ball bounces of ground or racket or …
21
Q

explain dissipation of kinetic energy

22
Q

explain instant axis of rotation

A

calculating the instant center of rotation of a joint during dynamic movements for a given joint angle
- imaginary point or line around which a body rotates at a given moment in time, even if axis is constantly moving

23
Q

explain screw-home mechanism

A

tibia externally rotates with extension

24
Q

explain how angular velocity relates to linear velocity

A

the linear velocity = angular velocity x radius of the circle
- V = rw

25
radian
- defined as size of subtended angle whose length on the circle = radius of circle - radian = degrees x (pi/180 deg)
26
if angular velocity (w) = 1...
V = 1 x r - V is directly proportional to r - serving in tennis: r is increased by extending arm & stretching body out maximally
27
when velocity = 1...
- 1 = r x w --> w = 1/r - w is inversely proportional to r --> we can change the rate of spin (w) when the radius of rotation is changed (smaller radius = faster spin) - difference in mechanics when vaulting with summersaults in gymnastics