Quiz 3 Flashcards
Flipbooks
Also known as the kineograph, circa 1886
Prototype invented in 1838
Louis-Jacques-Mandé Daguerre shares his daguerreotype, the earliest form of photography on a polished silver-plated sheet of copper.
1895: The Lumière brothers
The Lumière brothers are the first to show a projected film to a paying audience using their Cinématographe.
1906: The first animated film
J. Stuart Blackton made the first animated film; “Humorous Phases of Funny Faces.”
What is Stop Motion ?
Form of animation that relies on photographs of still objects to create movement
● Objects are manipulated and photographed sequentially
● When the photographs move together in a quick sequence (like in a film) it creates the illusion of movement
● Similar to the way a flip-book works
Stop Motion Trick
● The stop trick or “substitution splice” was an early special effect process used in cinema.
● The technique was perfected by French filmmaker Georges Méliès, but was likely first used in The Execution of Mary Stuart, a film produced by Thomas Edison in 1895.
● The camera was stopped, actors or props changed, and the camera was then restarted to capture a very similar scene with some important differences.
Gertie the Dinosaur
● 1914: Winsor McCay creates the first character-based cartoon ”Gertie the Dinosaur”
● Approximately 5 minutes long, contains 10,000 drawings
CGI (Computer Generated Imagery) History
● Late 70s/early 80s: introduction of Computer Generated Imagery (CGI) allows animators to combine live action with animation-generated fantasy/illusion.The first mainstream CGI movie is “The Last Starfighter” (1984)
● 1995: “Toy Story” premieres as first full-length motion picture created entirely by CGI
12 Principles of Animation
Squash and stretch
Timing and Motion
Anticipation
Staging
Follow Through and Overlapping Action
Straight Ahead and Pose to Pose Action
Slow In and Out
Arcs
Exaggeration
Secondary Action
Solid Drawing
Appeal
Onion Skins
Transparent layers that enable you to see what’s been drawn before
Keyframes
Major transition points in the action (beginning, middle, end)
Extremes
The most extreme position of any action (if it’s a jump then it’s the highest position of that jump, or an expression then the most extreme version of that expression)
In-betweens
The additional frames drawn between your extremes and keys
Motion Speed
Motion speed is determined by the number of frames for any action – more in-betweens (slower) or less (faster)
Animation Workflow
Concept/character sketch
● Storyboard
● Animatic
● Production
○ Outlines
○ Colors
○ Backgrounds
○ Sound
● Final Version
Types of Stop
Motion
● Claymation
● Pixilation
● Object Animation
● Lego Animation
● Paper Cutout
● Model/Puppet
● Sand
● Paint
Before Digital Production
Film and Video were two distinctly different terms
Film = analog, chemical process
Video = digital, magnetic tapes, broadcast or data (SD cards)
After Digital Production
Film or Video can be used interchangeably
Analog film is still used in cinema but not always
Usually,
Film = cinema, movemaking
Video = everything else !
Field of View
We refer to what the camera sees at any particular moment as the field of view.
- A photographer monitors the field of view using a viewfinder.
- Professional video cameras typically have two electronic viewfinders
Four Variables that Work to Determine Field of View
Four variables work in conjunction to determine a camera’s field of view:
1) camera location
2) camera angle
3) subject location
4) focal length
Point of View
Point of View
- Refers to the position of the camera in relation to the subject and is determined by location and angle
- Composition is affected by the placement of the camera and the subject in relation to the background.
Peripheral Vision
Peripheral vision is a term we use to describe the part of our vision that extends beyond the z-axis—to objects further to the left or right or up or down
Three Dimensional Space
Horizontal plane - is referred to as the x-axis
- it is described simply as width or length.
Vertical plane - is referred to as the y-axis
- Is called the dimension height
Depth - is referred to as the z-axis
High / Top - Angle Shot
Camera points from a position above the subject’s eye line
Low - Angle Shot
Camera is placed below the subject’s eye-line
Creates a sense that the viewer is looking up at the subject
Also known as a bird’s eye view or god’s eye view
Sound Bite
A sound bite is a short candid excerpt taken from a longer interview or speech that is inserted into a video program or news package during the postproduction process
B-Roll
Term used to describe individual shots that are intentionally acquired to enhance or illustrate the audio portion of a visual narrative
- Used in editing to fill holes in the timeline where synchronized video is not included—for example, over a voiceover—or as a cover shot during a portion of a video sound bite.
Ideal Camera Angle for Interviews
Television reporters and documentary filmmakers routinely shoot from an eye-level camera angle during interviews because this position offers the least biased view of the subject
Subject Placement
Try to position the subject at least six to eight feet away from walls or fixed backdrops.
- The greater the distance between the subject and background, the more opportunity you will have for composing a pleasing shot with shallow depth of field
- Avoid placing the subject in front of a window or other highly reflective surface. Backlight from a window can often overpower the scene, producing a darkened and featureless silhouette of subject
Frame
A single still image in the U.S. video is typically shot at 24 frames or 30 frames per second (fps)
Shot
A continuous live or recorded moving image taken from a single camera’s point of view. Think of a “shot” like a word in a written story
Take
A single recorded instance of a particular shot. A shooter may attempt a shot several times before the director is satisfied. These are takes.
Scene
A scene is an event within a film that takes place in a single location within a specific period of time. Think of a scene like a sentence in a written story.
Clapperboard / Slate
A clapperboard slate is used to synchronize picture and sound for each recorded scene and shot
- On a motion picture film set, the second assistant camera (2nd AC) is responsible for updating scene information on the film slate at the beginning of each take.
- Corresponds to continuity sheets, which helps the editor select the best takes of each scene
Extreme Close up (ECU)
Face : focus on the eyes / nearest eye
Details of emotional reaction or object for heightened effect
Considerations:
Focus : check for soft focus and point of focus
Fame : check for poor framing
Close Up (CU)
Forehead to chin “Choker shot”
Dialogue / reaction shots
Considerations:
Eye line / look : correct direction?
FIlm space : correlates with wider shots in the scene
Framing : Lower lip cut off?
Face : watch for skin, makeup issues
Medium Close up (MCU)
Head and shoulders
Dialogue / Interview shots
Considerations:
Eye line / look : correct direction?
Film space : correlates with wider shots in the scene?
Framing : Rule of thirds?
Focus : shallow depth of field to draw attention to subject