Quiz #2 Flashcards

1
Q

According to Spinollo, there are three elements to privacy:

A

Solitude
Secrecy
Anonymity

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2
Q

What are the challenges of addressing legal issues in new media?

A

Anonymity
Non transparency of activities
Local laws but a global internet
Lack of internet law

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3
Q

According to Lawrence Lessig, what is regulation?

A

Law
Markets
Norms
Architecture

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4
Q

Copyright

A

Original forms of creative expression can belong to the individuals who made them. If somebody uses your work you should benefit from it.

Ownership vs the public good

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5
Q

Why is it difficult to enforce digital copyright?

A

Hard to define
Hard to police
Anonymity

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6
Q

Digital rights management technologies attempt to control the ___, ____, and _____ of copyrighted works.

A

Digital rights management technologies attempt to control the use, modification, and distribution of copyrighted works.

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7
Q

Communia

A

As much material as possible belongs to the public domain.

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8
Q

“Rests on the shoulders of giants”

A

All culture/innovation builds on heritage.

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9
Q

Net Neutrality

A

Refers to the idea that the network is unbiased in relation to the content transmitted. COMMON CARRIAGE.

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10
Q

What are the threats facing the public if net neutrality is abolished?

A

Traffic shaping/throttling and usage based billing.

Differential pricing/”zero rating”

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11
Q

Cambridge Analytica

A

Used private and personal data to create political profiles to target people with political profiles to work on their particular psychological make up. Data was mobilized to influence Brexit and 2016 presidential election.

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12
Q

What are the critiques of online political activism?

A

“slacktivism” is too easy. It’s low stakes and it only preaches to the converted.

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13
Q

How is online activism useful?

A

Generates awareness of issues that may not be covered in traditional press. It’s accessible, safe and affordable.

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14
Q

Cute Cat Theory

A

Most people use online platforms for very mundane purposes, thus activists must use popular tools in order to engage citizens who will not seek out a specialized platform dedicated to political activism.

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15
Q

Gamification of life

A

Game logic is applied to a range of activities.

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16
Q

Gaming industry trends

A

Shift to online distribution
Games as franchise tie-ins
Pervasive gaming across platforms and devices
Players as developers

17
Q

Games are an indication of a ___ culture whereby ___ culture is increasingly central to the games industry and culture.

A

Games are an indication of a convergence culture whereby participatory culture is increasingly central to the games industry and culture.