Quiz 2 Flashcards

0
Q

Examples of Aspect Ratio

A
Pillar Box
Letter Box
Window Box
Pan and Scan
 1:1
4:3
3:2
16:9
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1
Q

Aspect Ratio

A

The ratio of frame width to frame height

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2
Q

Perspective

A

The way in which objects appear to the eye based on their spatial attributes; or their dimensions and the position of the eye relative to the objects.

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3
Q

Composition

A
Framing 
Negative Space
Balance and Symmetry
Rule of Thirds
Leading Lines
Scale
Depth of Field
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4
Q

Framing (4)

A

Angle
Height
Level
Distance

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5
Q

Angle

A

Used as shorthand (camera angle) to encompass all four individual properties

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6
Q

Angle rotates around?

A

X-axis

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7
Q

Level is?

A

Normal/parallel (to horizon)

Canted

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8
Q

Level rotates around?

A

Z-axis

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9
Q

Distance

A
Extreme wide (long) shot
Wide (long) shot
Medium wide (long) shot 
Medium shot
Medium close-up

Close up
Extreme-close up

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10
Q

Close up and Extreme Close Up are?

A

Relative (not fixed distances)

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11
Q

Frame can also be?

A

Frame within a Frame

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12
Q

Negative Space

A

Space that surrounds an object

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13
Q

All symmetrical compositions are______, but not all compositions are_________

A

All Symmetrical compositions are balanced, but not all compositions are symmetrical

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14
Q

Rule of Thirds

A

Dividing lines into nine equal parts by two equally spaced horizontal and vertical lines.

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15
Q

Leading Lines

A

Formed lines that lead viewers eye around and through the image

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16
Q

Scale

A

Knowing how big an object is based on the human body. Manipulate for significance (Hitchcock Rule)

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17
Q

Open Frame

A

Head Room

Nose Room

18
Q

Close frame

A

Everything in one frame, not looking off screen

19
Q

Depth of field

A

Shallow focus=small depth of field=small space in focus

Deep Focus=large depth of field=large space in focus

20
Q

Why manipulate Depth of field?

A

Separate shapes (prevents visual confusion)
Draw attention to and away from subjects
Imitate behavior of the human eye

21
Q

Frame Rate (FPS)

A

The rate at which frames are acquired and/or played back

22
Q

Frame

A

A single image

23
Q

Shot

A

An uninterrupted series of frames

24
24fps-30fps
Normal playback motion
25
Traditional film standard FPS
24fps
26
Traditional video standard FPS
30fps
27
Time Lapse
Acquiring frames at a slow frame rate, but playing back at normal frame rate 30fps-1000fps
28
Slow Motion
Acquiring frames at a fast frame rate, but playing back at normal frame rate 1000fps-30fps
29
Secondary motion
Motion of the camera
30
Pan (orama)
Camera rotation around the y-axis
31
Tilt
Camera rotation around the x-axis
32
Tracking (dolly, steadycam)
Camera movement through space along an axis (x,y,z)
33
Zoom
Camera induced motion as a result of changing focal length within a shot
34
Change in focal length while tracking at the same rate on opposing direction
Tracking and Zoom
35
Rack focus
When change in point of interest of shot overtime
36
Functions of Secondary Motion (4)
Follow Reveal Relate Simulate
37
Objective P.O.V.
Camera approximates the position of head and line of sight of character No blurryness More direct
38
Subjective P.O.V.
Camera approx. the position of head and line of sight of character, while taking into account characters Anatomy, and State of mind.
39
Y axis rotation
Spinning around in circles
40
X-axis rotation
Pig getting cooked on grill
41
Z-axis rotation
Front to back of screen
42
Connotative Meaning
A suggested meaning
43
Denotative Meaning
A literal meaning