Quiz 2 Flashcards

1
Q

Elements of Project Planning

A
  • describing the project scope, alternatives, and feasibility
  • dividing the project into manageable tasks
  • estimating resources and creating a resource plan
  • developing a preliminary schedule
  • developing a communication plan
  • determining project standards and procedures
  • identifying and assessing risk
  • creating a preliminary budget
  • developing project scope statement
  • setting a baseline project plan
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2
Q

Baseline project plan

A

a major outcome and deliverable from the project initiation and planning phase that contains the best estimate of a project’s scope, benefits, costs, risks, and resource requirements

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3
Q

Categories of feasibility and their definitions

A

Economic: a process of identifying the financial benefits and costs associated with a development project

Technical: a process of assessing the development organization’s ability to construct a proposed system

Operational: the process of assessing the degree to which a proposed system solves business problems or takes advantage of business opportunities

Scheduling: the process of assessing the degree to which the potential time frame and completion dates for all major activities within a project meet organizational deadlines and constraints for affecting change

Legal and Contractual: the process of assessing potential legal and contractual ramifications due to the construction of a system

Political: the process of evaluating how key stakeholders within the organization view the proposed system

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4
Q

Tangible Benefit

A

A benefit derived from the creation of an information system that can be measured in dollars and with certainty

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5
Q

Examples of tangible benefits

A

o Cost reduction and avoidance
o Error reduction
o Increased flexibility
o Increased speed of activity
o Improvement of management planning and control
o Opening new markets and increasing sales opportunities

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6
Q

Intangible Benefit

A

a benefit derived from the creation of an information system that cannot be easily measured in dollars or with certainty

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7
Q

Examples of intangible benefits

A

o Improvement of employee morale
o broader societal implications

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8
Q

tangible cost

A

a cost associated with an information system that can be measured in dollars with certainty

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9
Q

Examples of tangible cost

A

o Hardware costs
o Labor costs
o Operational costs (employee training and building renovations

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10
Q

Intangible Cost

A

a cost associated with an information system that cannot be easily measured in terms of dollars or with certainty

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11
Q

Examples of intangible cost

A

o Loss of customer goodwill
o Employee morale
o Operational inefficiency

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12
Q

one-time cost

A

a cost associated with project start-up and development or system start-up

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13
Q

Examples of One-time cost

A

o Systems development
o New hardware and software purchases
o User training
o Site preparation
o Data or system conversion

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14
Q

Recurring Cost

A

a cost resulting from the ongoing evolution and use of a system

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15
Q

Examples of recurring costs

A

o Application software maintenance
o Incremental data storage expenses
o Incremental communications
o New software and hardware leases
o Supplies and other expenses

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16
Q

Cost-benefit analysis

A

a decision-making tool used to compare the costs and benefits of a particular action, project, or decision. It helps determine whether the benefits outweigh the costs and by how much

17
Q

Methods of Cost-benefit analysis and their definitions

A

o Net Present value (NPV): uses a discount rate determined from the company’s cost of capital to establish the present value of a project. Used to determine the present value of both cash receipts and outlays
o Return on Investment (ROI): ratio of the net cash receipts of the project divided by the cash outlays of the project. Trade-off analysis can be made among projects competing for investment by comparing their representative ROI ratios
o Break-even Analysis (BEA): finds the amount of time required for the cumulative cash flow from a project to equal its initial and ongoing investment

18
Q

Included in the baseline project plan

A
  • introduction
  • system description
  • feasibility assessment
  • management issues
19
Q

Ways to gather information from users for the system

A
  • interviewing and listening
  • directly observing users
  • analyzing procedures and other documents
  • JAD
  • questionnaires
20
Q

JAD session

A

conducted at a location other than the place where the people involved normally work to keep participants away from as many distractions as possible so that they can concentrate on systems analysis

21
Q

Prototyping

A

an iterative process of systems development in which requirements are converted to a working system that is continually revised through close collaboration between an analyst and users

22
Q

Pros of Prototyping

A

 User requirements are not clear or well understood
 One or a few users and other stakeholders are involved with the system
 Possible designs are complex and require concrete form to fully evaluate
 Communication problems have existed in the past between users and analysts
 Tools and data are readily available to rapidly build working systems

23
Q

Cons of Prototyping

A

 Prototypes have a tendency to avoid creating formal documentation of system requirements
 Prototypes can become very idiosyncratic to the initial user and difficult to diffuse or adapt to other potential users
 Prototypes are often built as stand-alone systems, thus ignoring issues of sharing data and interactions with other existing systems
 Checks in the SDLC are bypassed so that some more subtle, but still important, system requirements might be forgotten

24
Q

Business Process Reengineering

A

the search for, and implementation of, radical change in business processes to achieve breakthrough improvements in products and services