Quiz 2 Flashcards

1
Q

Motor Recovery

A

re-acquisition of movement skills lost through injury
the search for new solutions to specific tasks and environments given new constraints imposed by pathology

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2
Q

Motor Learning

A

set of processes associated with practice/experience leading to relatively permanent changes in the capability for producing skilled action

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3
Q

4 Concepts for Motor Learning

A
  • Process of aquiring capability for skilled action
  • Results from experience or practice
  • Cannot be measured directly (inferred from behavior)
  • Produces relatively permanent behavior change
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4
Q

T or F: Motor Learning is only motor processes

A

False! Motor learning includes motor processes AND learning new sensing strategies which emerge from the individual, task, and environment

learning to pay attention to the right bodily sensations

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5
Q

T or F: Both Motor Learning and Motor Recovery focus on how individuals solve functional tasks in specific environments

A

True!

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6
Q

T or F: Changes in motor performance that result from practice reflect motor learning

A

False!

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7
Q

Performance

A

temporary change in motor behavior seend during practice sessions

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8
Q

A relatively permanent change in behavior that is retained following improved performance

A

Motor Learning

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9
Q

T or F: We must observe changes in behavior to assume motor learning

A

True!

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10
Q

Attention

A

cognitive process by which people dectect, select, sustain, or shift awareness among a myriad of relevant information and stimuli

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11
Q

Internal Focus of Attention

A

Focus on the movement itself

ex: focusing on their feet when skateboarding

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12
Q

External Focus of Attention

A

Focus on the movement outcomes

ex: focusing on the wheels located directly under your feet when skateboarding

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13
Q

T or F: External focus enhances learning more than internal

A

True!

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14
Q

Exogenous Attention

A

Externally Driven
Bottom-Up Control
Driven by a salient stimulus

ex: sounds or fast-moving colorful objects (doom scroll)

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15
Q

Endogenous Attention

A

Internally Generated
Top-Down Control
Goal Oriented

ex: locking in to do my homework

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16
Q

Would a gait training program in a clinic environment or community enviornment require more endogenous attention?

A

Community Environment

The environment is more complex and highly variable. The patient will have to process relevant information and filter out distracting stimuli and work more intentionally to remember the goal of their task.

17
Q

Basic Forms of Long-Term Memory

A

Declarative
Non-Declarative

18
Q

Nonassociative Learning

A

reflex pathways

Occurs when given a single stimulus repeatedly

Habituation and Sensitization

19
Q

Habituation

A

Nonassociative Learning

Decreased responsiveness due to repeated exposure to stimulus

ex: used to treat some dizziness and tactile defensiveness

20
Q

Sensitization

A

Nonassociative Learning

Increased responsiveness following a threatening or noxious stimuli

ex: if painful stimulus followed by light touch, may react more stronly than usual to light touch

21
Q

Associative Learning

A

Learning to predict relationships

Classical and Operant Conditioning

22
Q

Classical Conditioning

A

associative

relationship of one stimulus to another

ex: Pavlov’s Dogs

23
Q

Operant Conditioning

A

associative

Relationship of one’s behavior to a consequence (trial & error learning)

Law of Effect

ex: learning new limits of stability following a stroke

24
Q

Law of Effect

A

rewarded behaviors are repeated at the cost of others behaviors followed by an aversive stimuli are not usually repeated

25
Q

Procedural Learning

A

learning how to perform a task

tasks can be performed automatically with no attention or conscious thought

develops slowly via repetition in varying contexts

Non-declaritive

26
Q

Declarative Learning

A

Recalling Facts and Events

Useful for helping patients reacquire functional skills

Repetition can transform declarative into nondeclaritive

27
Q

Schmidt’s Schema Theory

A

Motor Programs contain generalized Rules for specific classes of movements

The generalized set of rules can be applied to a variety of contexts

28
Q

Schema

A

an abstract representation stored in memory follwing multiple presentations of a class of objects

29
Q
A