QUIZ 1: Measurements and Vectors, Significant Figures, Vectors and 1D Kinematics Flashcards

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1
Q

Measurements that are based on human body dimensions or common movements. They are often used in informal contexts or historical settings.

E.g. handspan, cubit, arm span, pace, foot span.

These measurements are inaccurate due to variability among individuals, lack of universal standards, inconsistent application, and their practical rather than precise nature.

A

Non-standardized measurements

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2
Q

➔ Also referred to as imperial units
➔ Traditionally used in the US and some other countries
➔ E.g. inch, pound, yard, square foot, cup,

A

English measurements

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3
Q

➔ A measurement system acknowledged internationally.
➔ Decimal-based
➔ Originated in France

A

Metric Units

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4
Q

The difference between the measure/estimated value from the true value.

A

Error

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5
Q

this error refers to consistent, repeatable inaccuracies in measurements that occur due to flaws in the measurement process or equipment.

A

Systematic Error

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6
Q

How many sf? 33.2

A

3 sf
All non-zero numbers are significant.

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7
Q

Determining the weight using equipment with using your judgment as a second opinion

A

Judgement uncertainty

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8
Q

➔ the variability in measurements that arise from unpredictable fluctuations and uncertainties inherent in any measurement process.
➔ E.g. these errors on a weighing scale can occur due to air currents, such as from an air conditioner, which can cause fluctuations in the weight reading. These variations are unpredictable and can lead to inconsistent results.

A

Random error

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9
Q

Ensuring that the measurement instrument is correctly set to zero before taking readings.

A

Zeroing uncertainty

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10
Q

How many sf? 2051

A

4 sf
Zeros between two non-zero digits are significant.

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11
Q

How many sf? 0.0032

A

2 sf
Leading zeros are not significant.

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12
Q

How many sf? 92.00

A

4 sf
Trailing zeros to the right of the decimal
are significant.

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13
Q

How many sf? 540.

A

3sf
Trailing zeros in a whole number with the
decimal shown are significant.

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14
Q

How many sf? 540

A

2 sf
Trailing zeros in a whole number with no decimal shown are not significant.

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15
Q

How many sf? 1

A

infinite sf
Exact numbers have an infinite number of significant figures.

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16
Q

How many sf? 6.02 x 10^23

A

3 sf
For a number in scientific notation: N x 10x , all digits comprising N are significant by the first 6 rules; “10” and “x” are not significant. 23

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17
Q

➔ ____ quantities have magnitude but no
direction
➔ E.g. volume, area, energy, work, pressure

A

Scalar

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18
Q

indicates the direction in which the vector is pointing.

A

head of the arrow

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18
Q

➔ _____ quantities have both magnitude
and direction
➔ E.g. displacement, velocity, momentum,
force, lift, thrust
➔ Represented with the use of arrows

A

Vector

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19
Q

represents the starting point or origin of the vector.

A

tail of the arrow

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20
Q

represents the magnitude of the vector

A

length of the arrow

20
Q

Kelvin to Celsius

A

𝐶 = 𝐾 − 273. 15

21
Q

Fahrenheit to Celsius formula

A

TC = 5/9 (𝑇𝐹 − 32)

21
Q

Cardinal directions

A

North, South, East, West

22
Q

Celsius to Fahrenheit

A

( 9/5 𝑇𝐶) + 32

23
Q

● Resultant vector / resultant (FR)
➔ Vector sum of 2 or more vectors; produces the same combined effect
● Equilibrant vector (FE)
➔ Same magnitude compared to the resultant vector but in the opposite direction.

A

Vector Addition

23
Q

Celsius to Kelvin

A

K = C + 273.15

24
Q

The order in which you add
numbers does not change the
sum.

A+B=B+A

A

Commutative Property

25
Q

the way in which numbers are grouped when adding does not change the sum.

(A+B)+C=A+(B+C)

A

Associative Property

26
Q

Illustrating given vectors on a cartesian plane to visualize where the resultant vectors are located.

A

Graphical Method

27
Q

: Vectors are connected at the tail at the same point of origin
: You create a parallelogram by drawing imaginary lines parallel to each vector. Once these imaginary lines meet, a diagonal line from the same origin is drawn to the point of intersection of the imaginary lines. This diagonal line is the

A

Parallelogram method / tail to tail method

28
Q

: Because a polygon can really be formed when the resultant vector is drawn (from origin of the first vector to the tip of the final vector).
: Head-to-tail since the head of the first vector is connected to the tail of the second vector

A

Polygon method / head-to-tail method

29
Q

➔ Used when it is already confirmed that the given vectors form right angles which means they can also form right triangles
★ pythagorean theorem: used when there are right triangles present

A

Analytical method

30
Q

used to find the missing side or angle of a right triangle

A

SOHCAHTOA

31
Q

➔ Identifying the x and y component of each vector
➔ most convenient method because there is no need to draw vectors
★ rectangular resolution
★ vector addition

A

Component Method

32
Q

➔ The state of being stretched tight.
➔ The force that a string or rope exerts.
➔ Applies action-reaction repair.
➔ Ex: tug of war, hanging objects, pulleys.

A

Tension

33
Q

➔ Conducting of experiments
➔ Use of motion sensors, force tables, etc.

A

Experimental Method

34
Q

➔ Always the direct opposite of the weight of the object.
➔ The perpendicular contact force that a surface exerts on another surface.
➔ As we walk on the ground, we exert force unto it but the ground also exerts the same amount of force unto us; this is an example of normal force.

A

Normal force

35
Q

➔ The force that opposes the motion of an object
➔ Refers to the force resisting the relative motion of solid surfaces, fluid layers, material elements sliding against each other

A

Friction

36
Q

➔ The rotational equivalence of force.
➔ A force applied to a point on an object about the axis of rotation.

A

Torque

37
Q

The study of the motion of objects

A

Mechanics

38
Q

a branch of mechanics that describes the motion of objects using words, diagrams, numbers, graphs, and equations.

A

Kinematics

39
Q

Motion of an object
along a straight line.

A

Rectilinear motion

40
Q

in a vacuum space,
anything you drop will fall at the same time. But in reality, whatever has less resistance which may be through taking up less surface area will reach the ground first

A

Free fall motion

41
Q
A
42
Q
A
43
Q

Motion of an object along a curved path

A

Curvilinear motion

44
Q

When an object is
thrown at different angles, it can result to
different projections.

A

Projectile motion

45
Q

when you twirl something around, you have to maintain constant force for its path to be uniform.

A

Uniform circular motion

46
Q

➔ How much ground an object has covered
➔ How far you have traveled regardless of direction
➔ Total ground covered
➔ SI unit: meters (m)

A

Distance

47
Q

➔ How far out an object is.
➔ Where you are (direction) in relation to where you started.
➔ Total straight-line distance from the start to the end position.

A

Displacement