QUIZ 1 Flashcards
What is Technology?
“techne” and “logos”
It is a body of knowledge devoted to creating tools, processing actions and extracting of materials.
Technology
defined as the organized application
of knowledge to practical tasks by ordered
systems of people and machines.
according to
Technology
Ian Barbour
According to him, by technology we typically mean the knowledge and instruments that humans use to accomplish the purposes of life.
Robert Friedel
Technology in Education
Learning and interactivity of students increases using modern technology.
Transfer of knowledge becomes very easy and convenient, as well as effective.
Provides students with access to countless
online resources, encouraging them to
carry out research and therefore become
more independent.
Learning and interactivity of students
increases using ________
modern technology
It is based on the idea that all behaviors are acquired through conditioning, which is a process of reinforcement and punishment.
Behaviorism
In behaviorism, the following are the
relevant educational technology which can
be used.
Drill-and-practice software
Gamified learning platforms with rewards for correct answers
Automated grading systems that provide instant feedback
Drill-and-practice software
Behaviorism
Gamified learning platforms with rewards for correct answers
Behaviorism
asserts that learners play an active
role in information processing, and so there is a focus on developing areas such as knowledge, memory, thinking, and problem solving.
Cognitivism
The best way for a teacher to approach using ________ in the classroom is to ask questions to help students refine their thinking and recognize where they may be wrong.
cognitivism
Some great examples of
_________ in educational technology can be found in online games and reinforcement activities, such as sorting games, puzzles, and flashcards
cognitivism
Cognitivism Applications in Educational Technology
Mind mapping tools
Interactive multimedia for visual, auditory, and textual engagement
Simulations and virtual labs to enhance understanding of complex concepts
focuses on the active role of the learner in the process of learning.
Constructivism
a derivative of cognitivism
Constructivism
Learning is an active and “constructive process.” Learning in the classroom is evident when students are building knowledge by doing hands-on learning
Constructivism
New information is link to prior knowledge; self-relevant education; making connections to their own experiences
Constructivism
Examples include mind mapping, KWL charts, research projects, field trips, and collaborative class activities including discussion, peer critiquing, and sharing.
Constructivism Applications in Educational Technology
using ________ enables a classroom to use online student-led collaborative opportunities without cost
Google Apps for Education
Constructivism Applications in Educational Technology
People learn through observation, imitation, and modeling.
Social Learning Theory
Providing video tutorials and demonstrations
Encouraging peer collaboration through social media and online communities
Creating role-playing simulations or virtual environments where learners observe and practice skills
Social Learning Theory Applications in Educational Technology
those resources what teachers use to assist learners to meet the expectations for learning defined by curriculum.
TEACHING AND LEARNING RESOURCES
TYPES OF TEACHING AND LEARNING RESOURCES
AUDIO TEACHING LEARNING RESOURCES
VISUAL TEACHING LEARNING RESOURCES
AUDIO-VISUAL TEACHING LEARNING RESOURCES