Psychology Terms Flashcards

1
Q

sport psychology

A

seek to understand the influence of behavioral processes and cognitions on movement.
Goals:
- measuring psychological phenomena
- investigating the relationships between psychological variables and performance
- applying theoretical knowledge to improve athletic performance

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2
Q

task-relevant focus

A

not wasting attention on task-irrelevant processing such as worrying, catastrophizing, or thinking about other things such as a critical audience or coach

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3
Q

efficiency

A

skilled performance, when actions are fluid and graceful

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4
Q

ideal performance state

A

goal of every athlete, in the zone
characteristics:
- absence of fear, no fear of failure
- no thinking about or analysis of performance (related to the motor stage of automaticity)
- a narrow focus of attention concentrated on the activity itself
- a sense of effortlessness, an involuntary experience
- a sense of personal control
- a distortion of time and space, in which time seems slow
absence of negative self-talk, a strong feeling of efficacy, and an adaptive focus on task-relevant cues

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5
Q

energy management

A

athletes who deplete energy through worry, anger, frustration, or anxiety experience a greater likelihood of distraction and decreased self-confidence, and they have less physical energy for when they really need to perform - must maintain self-control

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6
Q

mental energy

A

generated, maintained, depleted, and refreshed via our emotions

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7
Q

emotions

A

temporary feeling state that occurs in response to events and that have both physiological and psychological components
can be both beneficial and detrimental

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8
Q

beneficial emotions

A

they get us excited, cause us to feel motivated, elevate confidence in ourselves, and reinforce our commitment level

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9
Q

detrimental emotions

A

either too much or too little (performer being too “amped up” or “too flat”) or when we lose control of our emotions and cease to function effectively in a performance environment

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10
Q

arousal

A

a blend of physiological and psychological activation in an individual and refers to the intensity of motivation at any given moment.
always present in an individual to some degree, on a continuum ranging from being deeply asleep, or comatose, to highly excited; but in and of itself it is not automatically associated with pleasant or unpleasant events
measurement index: heart rate, blood pressure, electroencephalography (EEG), electromyography (EMG), and catecholamine levels, or with self-report instruments such as the activation-deactivation checklist

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11
Q

anxiety

A

subcategory of arousal. negatively perceived emotional state characterized by nervousness, worry, apprehension, or fear and is associated with a physiological activation of the body

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12
Q

cognitive anxiety

A

mental / cognitive component

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13
Q

somatic anxiety

A

physical reaction. evidenced through physical symptoms such as tense muscles, tachycardia (fast HR), and upset stomach.

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14
Q

state anxiety

A

subjective experience of apprehension and uncertainty accompanied by elevated autonomic and voluntary neural outflow and increased endocrine activity. effects on athletic performance can be positive, negative, or indifferent
moment-to-moment changes in feelings of nervousness, worry, and apprehension associated with arousal of the body

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15
Q

trait anxiety

A

primer for the athlete to experience state anxiety.
a personally variable or disposition relating to the probability that one will perceive an environment as threatening. also affects the appropriate level of arousal for a given individual
an acquired disposition that predisposes a person to perceive a wide range of objectively non dangerous circumstances as threatening and to respond to these with disproportionate state anxiety levels

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16
Q

ineffective state anxiety

A

skeletal muscles are tense, the heart is racing, and negative thoughts intrude
factors present:
- a high degree of ego involvement, in which the athlete may perceive a threat to self-esteem
- a perceived discrepancy between one’s ability and the demands for athletic success
- a fear of the consequences of failure (such as a loss of approval from teammates, coach, family, or peers)

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17
Q

stress

A

substantial imbalance between demand (physical, psychological, or both) and response capability, under conditions in which failure to meet that demand has important consequences

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18
Q

stressor

A

environment or cognitive event that precipitates stress

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19
Q

distress

A

negative stressor

compromises cognitive and somatic anxiety

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20
Q

eustress

A

positive stressor

compromises positive mental energy and physiological arousal

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21
Q

drive theory

A

individual’s arousal or state anxiety increases, so too does performance. true for relatively low levels of arousal to somewhat higher amounts BUT more arousal is not always better, as performers can clearly be too “pumped up” to perform well

when athletes perform well-learned or simple skills, a higher level of arousal can benefit performance.
BUT the more complex a given skill becomes, or the less experience an athlete has with that skill, the more arousal can produce catastrophic performance outcomes.

can be influenced by skill level and/or task complexity

optimal arousal point = lower for less skilled athletes than for more advanced players

coaches should lower arousal and decision making responsibilities of developing or novice athletes, and have them focus on simple assignments to prevent attentional overload

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22
Q

inverted-U theory

A

arousal-performance relationship
arousal facilitates performance up to an optimal level, beyond which further increases in arousal are associated with reduced performance

helps to explain why arousal affects performance and how to gain greater control over the appropriate level of arousal for a given athlete

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23
Q

individual zone of optimal functioning

A

Dr. Hanin looked at individual factors that affect optimal arousal for performance
ie) different people, in different types of performances, perform best with very different levels of arousal

(1) ideal performance does not seem to always occur at the midpoint of the arousal continuum, and (2) rather than there being a single defined arousal point at which optimal performance occurs, this best performance can occur within a small range, or bandwidth, of arousal level

positive and negative emotions can either generate enhanced performance OR debilitate performance

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24
Q

catastrophe theory

A

Hardy assessed the cognitive and somatic dimensions of arousal can sharpen the ability to predict (control) their impact on performance. believe / see that there is more of a dramatic decline in performance after optimal level is reached

somatic arousal has a curvilinear, inverted-U relationship to athletic performance, whereas cognitive anxiety shows a steady negative relationship to performance.
practical implication of this theory is that the arousal constructs need to be more clearly delineated as cognitive anxiety, physiological arousal, somatic anxiety, or some combination of these.

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25
Q

reversal theory

A

Kerr states that it is the way in which arousal and anxiety affect performance depends on the individual’s interpretation of that arousal

implies that athletes have within their power the ability to reverse their interpretation of their own arousal. controlling not just the amount of arousal but also its significance, whether it is beneficial or detrimental to performance is within the individuals control

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26
Q

motivation

A

intensity and direction of effort

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27
Q

intrinsic motivation

A

the desire to be competent and self-determining

athletes are driven because of their love of the game and inherent reward they feel from participation. motivation comes from within the athlete and is exhibited regardless of the existence of material reward or punishment
focus on the enjoyment or fun they experience in the activity and generally desire to learn and improve because of this love for the behavior in and of itself

athletes continue with the sport because of process or performance goals AND voice in decision making

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28
Q

extrinsic motivation

A

motivation that comes from some external source. motivators are based on an individualized reward construct
ex) trophies, awards, praise from coaches and teammates, social approval, and fear of punishment

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29
Q

achievement motivation

A

person’s effort to master a task, achieve excellence, overcome obstacle’s, and engage in competition or social comparison
between two athletes, whoever is higher in achievement motivation will be the better athlete because he or she has a greater appetite for competition

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30
Q

motive to achieve success (MAS)

A

capacity to experience pride in one’s accomplishments and is characterized by a desire to challenge oneself and evaluate one’s ability

MAS-dominated athletes are most intrigued by situations that are either uncertain or challenging, with an approximate 50% probability of success

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31
Q

motive to avoid failure (MAF)

A

desire to protect one’s ego and self-esteem. avoiding the perception of shame that accompanies the failure

MAF-dominated players are more comfortable in situations in which it is either very easy to achieve success (avoiding shame) or so extremely difficult that there would be no expectation of winning (eliminating likelihood of feeling shame)

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32
Q

self-controlled practice

A

involves athlete in decisions related to the practice structure, including when to receive feedback or which skill to practice, it also involves simply asking athletes how they believe they are doing.
promotes more active involvement in the practice session and can enhance feelings of competence and autonomy, results in heightened motivation, performance and learning improvement.

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33
Q

positive reinforcement

A

act of increasing the probability of occurrence of a given behavior by following it with a positive action, object, or event
ex) praise, decals on the helmet, or prizes and awards

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34
Q

operant

A

target behavior

ex) correct footwork in basketball

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35
Q

negative reinforcement

A

increases the probability of occurrence of a given operant, but it is accomplished through the removal of an act, object, or event that is typically aversive
ex) removal of wind sprints at the end of practice

36
Q

positive punishment

A

presentation of an act, object, or event following a behavior that could decrease the behavior’s occurrence
ex) reprimanding a player after a mistake or making an athlete do push-ups or sprints after a fumble

37
Q

negative punishment

A

removal of something valued

ex) revoking privileges or playing time, as in benching

38
Q

reinforcement

A

focuses on what the athlete is doing correctly

increases task-relevant focus rather than worry focus

39
Q

punishment

A

designed to decrease that occurrence of a given operate, negative behaviors or mistakes / lack of effort

40
Q

attention

A

processing of both environmental and internal cues that come to awareness

41
Q

selective attention

A

ability to inhibit awareness of some stimuli in order to process others. suppresses task-irrelevant cues in order to process the task-relevant cues in the limited attentional space.
“level of focus”

42
Q

routine

A

adopting a ritual or a mental checklist, that consciously directs thoughts to task-relevant and controllable concerns
ex) breathing, checking the turf, and stretching

43
Q

attentional style quadrants

A

broad external - athlete assesses the situation by looking at the environment and various elements within it
broad internal - athlete processes information and develops a strategy
narrow internal - athlete mentally rehearses the upcoming action
narrow external - athlete specifically focuses on one or two external cues to generate action

44
Q

diaphragmatic breathing

A

technique for reaching a higher level of physical and mental relaxation. it focuses attention on the process of breathing to clear the mind and therefor increase concentration
belly breathing - for of breathing is a basic stress management technique and a precursor to virtually all other mental training technique

45
Q

progressive muscle relaxation

A

athletes employ PMR to achieve an appropriate level of cognitive and somatic activation before performance
technique by which psychological and physical arousal are self-regulated through the control of skeletal muscle tension.
going through series of alternating muscular tensing and relaxing phases, the athlete learns to become aware of somatic tension and thereby control it. hope is that a relaxed body will promote a relaxed mind.

46
Q

autogenic training

A

alternative form of PMR cycle. difference is attentional state that simply focuses on the sense of warmth and heaviness for a particular limb or muscle group
consists of a series of exercises designed to produce physical sensations in the body - generally warmth and heaviness
it eliminates the need for uncomfortable levels of muscle tension in the contraction-relaxation cycles, older athletes or athletes in rehabilitation from injury may find this an attractive alternative to PMR.

47
Q

systematic desensitization

A

SD - one technique that helps an athlete initially confront or reduce fear
combines mental and physical techniques that allow an athlete to replace a fear response to various cues with a relaxation response

48
Q

counter-conditioning

A

adaptive, learned replacement process, the principle behind SD
like cognitive-affective stress management training (SMT) and stress inoculation training (SIT), systematic desensitization teaches the athlete to use a specific relaxation skill-based coping response to control for cognitive arousal

49
Q

imagery

A

cognitive skill in which the athlete creates or recreates an experience in his or her mind. for athletes it uses all the senses to create mental experiences of an athletic performance
mentally rehearsing a movement, imagining visual, auditory, kinesthetic, olfactory, and even gustatory (taste) cues.

50
Q

mental imagery

A

allows the athlete to get used to this certain environment over longer periods of time despite minimal real-world competitive opportunity

51
Q

self-confidence

A

the belief that one can successfully perform a desired behavior

52
Q

self-efficacy

A

situationally specific form of self-confidence
the perception of one’s ability to perform a given task in a specific situation
highly self-efficacious does not doubt his or her ability to succeed at a given task, even when failure is experienced

53
Q

person’s self efficacy derives

A

performance accomplishments - past experiences of success or failure
vicarious experience - watching others (modeling)
verbal persuasion - encouragement from self or others
imaginal experience - using imagery to see one-self perform
physiological states - perception of arousal as facilitative or debilitative
emotional states - affect or mood

54
Q

self-talk

A

a technique frequently used to enhance self-efficacy, aid in directing proper focus, assist in regulating arousal levels, and reinforce motivation
self-talk or interpersonal communication - inner dialogue we have with ourselves, either out loud or in our heads, provides the “sound track’ our behaviors and performances

55
Q

positive self-talk

A

includes utterances or statements that are encouraging (come on!), motivational (I can do this!), or reinforcing (I am ready!) and generally reflects favorable emotions or feelings

56
Q

negative self-talk

A

reflects anger, discouragement, doubt, or negative judgement (you suck!, you can’t do this, what were you thinking?)

57
Q

instructional self-talk

A

provides specific direction or focus on necessary performance cues for a particular skill or strategy (feet shoulder-width apart, keep your torso erect)

58
Q

goal setting

A

characterized as a process whereby progressively challenging standards of performance are pursued with a defined criterion of task performance that increases the likelihood of perceived success.
those with higher confidence and efficacy generally envision, create, and strive to accomplish more challenging goals

59
Q

process goals

A

those over whose achievement the athlete has control. they focus on the actions the individual must engage in during performance to execute the skill well.

success is strongly contingent on effort

60
Q

outcome goals

A

ones over which the athlete has little control. in sport generally focus on the competitive result of an event, so earning a medal, scoring points, and generating a high ranking would all fall in this category.

winning is the primary goal

61
Q

short-term goal

A

directly related to current training or competition and are guidelines that can be attained in a relatively short time frame.
increase likelihood of success because, although challenging, they are relatively close to the athlete’s present ability level. also increase confidence, self-efficacy, and motivation because of likelihood to succeed.

62
Q

long-term goal

A

overarch the series of linked short-term goals. the attainment of those short-term goals should lead to the accomplishment of the related long-term goals.
relevance in everyday practice goals if it is apparent how they help attain the ultimate level of performance.

63
Q

learning-performance distinction

A
learning = process that results in a relatively permanent change in the capability for motor skill 
performance = execution of the skill in the current environment
64
Q

practice

A

essential for motor skill learning. challenging practice enables motor skill acquisition; mere reps are not enough to change behavior

65
Q

whole practice

A

addresses the skill in its entirety

whole practice would tend to be favored for a task with subcomponents that are highly interrelated

66
Q

part practice

A

separates the skill into a series of subcomponents
tasks that are challenging but have low interrelatedness of the subcomponents learned better with part practice
part practice can inhibit the effective regrouping of the subcomponents

67
Q

segmentation

A

breaks down the task into a series of subcomponents that have clear breaks between them

68
Q

fractionalization

A

breaks the tasks into subcomponents that occur simultaneously

69
Q

simplification

A

adjusts the difficulty of the tasks by changing task characteristics such as the execution speed or the equipment used

70
Q

pure-part training

A

part-whole method
has the athlete practice each subcomponent of the skill multiple times independently. after all components have been practiced, the skill is practiced in its entirety

71
Q

progressive-part training

A

has the athlete practice the first two parts in isolation before practicing these parts together. the athlete then practices the third subcomponent before practicing all three parts together

72
Q

repetitive part training

A

has the athlete practice only the first part in isolation; then each subsequent part is added until the whole task is reintegrated

73
Q

random practice

A

multiple skills are practiced in a random order during a given practice session

74
Q

variable practice

A

includes variations of the same skill within a single practice session as opposed to specific practice in which a specific skill is repeated multiple times

75
Q

observational practice

A

action observation
practice through observation of the task or skill to be performed, has important implications for motor skill learning, through prerecorded videos or live demonstrations

76
Q

instructions

A

amount of information / detail athletes are given about a task

77
Q

explicit instruction

A

prescriptive information that gives the athlete the “rules” for effectively executing the given task

78
Q

guided discovery

A

provides the athlete with instructions about the overall movement goal and important prompts for task accomplishment without explicitly telling the athlete how to accomplish the task

79
Q

discovery

A

instructs the athlete on the overarching goal of the task and the athlete receives little to no direction

80
Q

feedback

A

provide the athlete with information about the movement pattern and the associated goal. this information can then be used to make appropriate adjustments to achieve the desired movement pattern and goal

81
Q

intrinsic feedback

A

feedback provided to the athlete by the athlete from the senses

82
Q

augmented feedback

A

feedback provided to the athlete by either an observer, such as a coach, or technology, such as video or lab equipment
knowledge of results and knowledge of performance

83
Q

knowledge of results

A

provides the athlete with information about the execution of the task goal

84
Q

knowledge of performance

A

provides the athlete with information about his or her movement pattern

85
Q

how should positive and negative reinforcement be applied?

A

coaches should generally subscribe to a reinforcement strategy to assist athletes in focusing on what they do correct
punishment should be used sparingly, as it increases the likelihood that athletes will focus on what they are doing incorrectly
under conditions that promote a narrow focus of attention, positive reinforcement aids a focus on task relevant cues, while punishment floods attentional capacity with a predominance of task-irrelevant cues

86
Q

how should athletes use arousal control techniques?

A

an athlete should employ arousal reduction techniques when performing a new skill or one that is complex, or when performing in high-pressure situation
athletes should employ arousal enhancement techniques when executing simple skills, ones that are well learned, or in situations of minimal pressure
the purpose of employing such techniques is to allow the athlete to perform with an unburdened mind while matching his or her mental and physical intensity to the demands of the task

87
Q

guidelines for using goal setting

A

long-term goals and short-term goals are interdependent
long-term goals provide a sense of meaningfulness and direction for pursuing short-term goals
the attainment of short-term goals provides a hierarchical sense of mastery and success that builds self-confidence
athletes should define process goals to focus on elements of their performance over which they have control