Psychology Flashcards

1
Q

What’s vicarious reinforcement?

A

Learning from someone from the things they have done right or wrong?

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2
Q

What’s a role model?

A

Someone we look up too

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3
Q

What’s the amygdala?

A

The amygdala is a structure in the brain that recognises emotion

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4
Q

The amygdala is a part of the brain that’s likely to be responsible for

A

Aggression

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5
Q

Who inspired Anderson and Dills study?

A

Eric Harris and Dylan Klebold

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6
Q

What’s an independent variable?

A

The factor which is changed by the researcher in an experiment to make two or more conditions.

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7
Q

What’s the dependent variable?

A

The factor which is measured in an experiment

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8
Q

In Anderson and Dills study, what was the non- violent game used?

A

Myst- a 3D interactive non violent nature game

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9
Q

In Anderson and Dills study, what was the violent game used?

A

Wolfenstien 3D- selected because of its violent content, realism and human characters

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10
Q

During Anderson’s and Dills study what was the cover story?

A

“The learning curve”

-they told them they were studying how people learn and do motor tasks and cognitive tasks

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11
Q

In Anderson and Dills study the participants were selected by?

A

Their trait irritability score

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12
Q

In Anderson and Dills study what happened after 15 minuets of playing?

A

They played a competitor reaction test game against the ‘opponent’

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13
Q

In Anderson and Dills theory, what could the Person who pressed the button fastest do?

A

Inflict a blast of white noise volume and duration decided by winner

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14
Q

In Anderson and Dills study what were 2 of the results?

A
The loudest and longest blasts were given by the people who played 
Wolfenstien 3D (the violent game) 

Women gave greater punishments than men

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15
Q

What was the conclusion in Anderson and Dills study?

A

Playing violent video games increase levels of aggression, particularly in women

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16
Q

Name 3 strengths of Anderson and Dills study.

A

Laboratory experiment means that researchers had a lot of contort over variables results are reliable and test can be repeated exactly.

There was a large sample

Findings have useful applications in the real world (video game age restrictions)

17
Q

What part of the eye detect light?

A

Rods

18
Q

What part of the eye works in dim light?

A

Rods

19
Q

What part of the eye only work in bright light?

A

Cones

20
Q

What is sent along the optic nerve?

A

Nerve impulses

21
Q

Rods and cones make up the what?

A

Retina

22
Q

What do comes make up?

A

Colour

23
Q

Rods do what?

A

Light and shade

24
Q

Where is the blind spot?

A

The retina

25
Q

What’s superimposition?

A

Something in front of something else

26
Q

What’s linear perspective?

A

Parallel lines in the distance spear to come together.

Ponzo illusion

27
Q

What’s texture gradient?

A

We see a lot of detail at the front and as we go further back the less detail we see

28
Q

What’s the Height of the plane?

A

The higher something is in the plane away from the horizon the closer it seems

29
Q

What’s relative size?

A

The further away something is the smaller it looks

30
Q

Who explained illusions?

A

Gregory, we’re fooled by illusions.

31
Q

What are ponzo?

A

A distortion

32
Q

What is content analysis

A

A research method used to measure the number of times a behaviour or even occurs within media

33
Q

What was Charlton et al study aim

A

To investigate the effects of television on children’s behaviour

34
Q

Conclusion of Charlton et al’s study

A

Tv doesn’t have a significant effect on children’s behaviour even if violence was watch it wasn’t copied