Psych Modules 20-22, 26 Flashcards

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1
Q

Learning

A

the process of acquiring through experience new and relatively enduring information or behaviors.

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2
Q

Associative Learning

A

learning that certain events occur together, and the events can be stimuli or a response and it’s own concequence

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3
Q

stimulus

A

any event or situation that evokes a response

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4
Q

respondent behavior

A

behavior that occurs as an automatic response to some stimulus

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5
Q

operant behaviors

A

behavior that operates on the environment, producing a consequence

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6
Q

classical conditioning

A

a type of learning in which we link two or more stimuli: the first stimulus comes to elicit behavior in anticipation of the second stimulus

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7
Q

neutral stimuli

A

a stimulus that elicits no response before conditioning

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8
Q

unconditioned response

A

an unlearned and naturally occurring response to an unconditioned stimulus

Example: the drooling (as a result of food) of Pavlov’s dogs.

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9
Q

unconditioned stimulus

A

a stimulus that naturally and automatically triggers an unconditioned response.

example: the food that made Pavlov’s dogs drool

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10
Q

conditioned response

A

a learned response to a previously neutral stimulus

Example: the salivation (in response to the tone)

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11
Q

conditioned stimulus

A

an originally neutral stimulus that triggers a conditioned response after association with an unconditioned stimulus

example: the tone (that used to be a regular tone but now triggers salivation)

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12
Q

pavlov’s 5 major conditioning processes

A

acquisition, extinction, spontaneous recovery, generalization, discrimination

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13
Q

acquisition

A

the initial stage of classical conditioning where one links a neutral stimulus (tone) and an unconditioned stimulus (food) so the neutral stimulus begins triggering the conditioned response

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14
Q

higher-order conditioning

A

a procedure where a conditioned stimulus (tone) in one conditioning experience is paired with a new neutral stimulus (light flashing), making the reaction to the original conditioned stimulus weaker

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15
Q

extinction

A

the diminishing of a conditioned response when an unconditioned stimulus does not follow a conditioned stimulus

example: when the food does not come after the tone sounds

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16
Q

spontaneous recovery

A

the reappearance of an extinguished conditioned response after a pause

example: after several hours’ delay of the tone sounding, the dogs will drool

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17
Q

generalization

A

the tendency for stimuli similar to the conditioned stimulus to elicit similar responses after a response has been conditioned

example: a dog being conditioned to drool for food when pat on the head drooling when rubbed on the back

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18
Q

discrimination

A

the ability to perceive and respond to differences among stimuli

example: acting differently at a party than at a church gathering.

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19
Q

operant conditioning

A

a type of learning where a behavior becomes more likely to recur if followed by a reinforcer or less likely to recur if followed by a punishment

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20
Q

operant behavior

A

behavior that operates on the environment, producing a consequence

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21
Q

law of effect

A

a principle of Thorndike that behaviors followed by favorable consequences becomes more likely and behaviors followed by unfavorable consequences become less likely

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22
Q

operant chamber

A

a chamber containing an object that an animal can manipulate to obtain a reward reinforcer

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23
Q

reinforcement

A

any event that strengthens the behavior it follows

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24
Q

shaping

A

an operant conditioning procedure where reinforcers guide behaviors toward closer approximations of the desired behaviors

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25
Q

positive reinforcement

A

increasing behaviors by presenting a pleasurable stimulus

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26
Q

negative reinforcement

A

increasing behaviors by stopping or reducing an aversive stimulus

27
Q

primary reinforcers

A

an innately reinforcing stimulus, such as one that satisfies a biological need, like getting food when hungry or having a headache go away

28
Q

conditioned reinforcers

A

a stimulus that gains its reinforcing power through its association with a primary reinforcer

example : a light in a skinner box

29
Q

variable-ratio schedules

A

a reinforcement schedule that reinforces a response after an unpredictable number of responses

Example: slot-machine players and fly fishers

30
Q

reinforcement schedules

A

a pattern that defines how often a desired response will be reinforced

31
Q

continuous reinforcement

A

reinforcing the desired response every time it occurs

32
Q

partial reinforcement schedules

A

reinforcing a response only part of the time. results in slower acquisition of a response but much less extinction than continuous reinforcement

33
Q

ratio-fixed schedules

A

a reinforcement schedule that reinforces a response only after a specified number of responses

Example: a coffee shop giving a free drink after customer buys 10 drinks

34
Q

fixed-interval schedules

A

a reinforcement schedule that reinforces a response only after a specified time has elapsed

example: checking for mail or packages as the delivery day approaches

35
Q

variable-interval schedule

A

a reinforcement schedule that reinforces a response at unpredictable intervals

example: a food pellet reward for pigeons pecking a key

36
Q

punishment

A

an event that tends to decrease the behavior that it follows

37
Q

note to study the different definitions for basically everything in classical and operant conditioning bc ill definitely use those as a teacher

A
38
Q

preparedness

A

a biological predisposition to learn associations, such as between taste and nausea, that have survival value

39
Q

instinctive drift

A

the tendency of learned behavior to gradually revert to biologically predisposed patterns

40
Q

cognitive map

A

a mental representation of the layout of one’s environment

41
Q

latent learning

A

learning that occurs but is not apparent until there is an incentive to demonstrate it

42
Q

observational learning

A

learning by observing others

43
Q

modeling

A

the process of observing and imitating a specific behavior

44
Q

mirror neurons

A

frontal lobe neurons that fire when we perform certain actions OR observe others doing so. it is the brain mirroring another’s action may enable imitation and empathy

45
Q

prosocial

A

positive, constructive, helpful behavior. the opposite of antisocial behavior

46
Q

cognition

A

all the mental activities associated with thinking, knowing, remembering, and communicating

47
Q

metacognition

A

thinking about thinking, keeping track of and evaluating our mental processes.

48
Q

concepts

A

mental groupings of similar objects, events, ideas, and people

49
Q

prototype

A

a mental image of a category, matching new items to a prototype provides a quick and easy method for sorting items into categories

50
Q

algorithm

A

a methodical and logical procedure that guarantees solving a particular problem.

51
Q

heuristics

A

a simple thinking strategy that allows us to make judgements and solve problems efficiently

52
Q

insight

A

a sudden realization of a problem’s solution. AHA moment

53
Q

confirmation bias

A

the tendency to search for information that supports our preconceptions and ignores contradictory evidence

54
Q

fixation

A

the inability to see a problem from a new fixation

55
Q

mental set

A

a tendency to approach a problem in one particular way, often a way that has been successful in the past

56
Q

intuition

A

an effortless and immediate feeling about something

57
Q

representativeness heuristic

A

judging the likelihood of events in terms of how well they seem to represent prototypes and it may lead us to ignore other relevant information

58
Q

availability heuristic

A

judging the likelihood of events based on their availability in memory

59
Q

overconfidence

A

the tendency to be more confident than correct and to overestimate the accuracy of our beliefs and judgements

60
Q

belief perseverance

A

clinging to one’s initial conceptions after the basis on which they were formed has been discredited

61
Q

framing

A

the way an issue is posed, how an issue is framed can significantly affect decisions and judgements

62
Q

nudge

A

framing choices in a way that encourages people to make beneficial decisions

example: saving for retirement, drinking less alcohol

63
Q

divergent thinking vs convergent thinking

A

DT is expanding the number of possible problem solutions, creative thinking that diverges in different decisions and CT is narrowing the available problem solutions to determine the best solution