Psych 100 - Cognition - Final exam Flashcards

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1
Q

Cognition

A

The process of acquiring and using knowledge

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2
Q

Cognitive psychology

A

The study of mental processes, and how they relate to our feelings and behaviour.

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3
Q

Category and concepts

A

Category - A set of objects that can be treated as equivalent in some way.

Concept - the mental representation we form of categories.

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4
Q

Nature of categories - necessary features

A

What objects must have in order to be in it for category membership.

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5
Q

Joint sufficient (category)

A

If an object has those features, then it is in that category.

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6
Q

Typicality in categories

A

Some members of categories are better members than others. Ie. robins and sparrows are typical members of the bird category.

Likely have an image of a smallish bird when someone says that there is a bird in their yard. Not an image of a hummingbird or a turkey.

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7
Q

Prototype

A

The most typical category member.

Items that are less and less similar to the prototype become less and less typical.

Changes in typicality usually lead to borderline members.

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8
Q

Family resemblance theory

A

Proposes that items are likely to be typical if they have the features that are frequent in the category, and do not have features frequent in other categories.

Eg. robins have the shape, size, body parts, and behaviours that are very common among most birds.

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9
Q

Heirarchies

A

Where more concrete categories are nested inside larger, abstract categories.

Eg. Desk chair, chair, furniture, artifact, and object.

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10
Q

Basic level of categorization

A

The preference to label objects with a single, consistent name instead of a more complicated category.

Eg. Move that chair, instead of move that desk chair, or piece of furniture.

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11
Q

Prototype theory

A

Suggests that people have a summary representation of the category.

A mental description that is meant to apply to the category as a whole.

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12
Q

Weighted features

A

Features are weighted by their frequency in the category.

For category of birds, having wings and feathers would have a very high weight. Living in the Antarctica would have a lower weight.

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13
Q

Exemplar theory

A

Theory claims that your concept of vegetables is remembered examples of vegetables you have seen. Could be hundreds or thousands of exemplars over the course of your life.

When you see an object, you unconsciously compare it to the exemplars in your memory and you judge how similar it is to exemplars in different categories.

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14
Q

Knowledge approach

A

Concepts are meant to tell us about real things in the world.

Our knowledge of the world is used in learning and thinking about concepts.

Can lead to errors - reliance on past knowledge can lead to errors.

Eg. when people don’t learn about features of their new tablet that weren’t present in their phone, or expect the phone to do something that it can’t based on the previous phone.

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15
Q

Schemas

A

A way to cognitively organize the knowledge that we have on specific things: people, activities, categories, events…

Cognitive, but interact with feelings and behaviour.

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16
Q

Heuristics

A

Information-processing strategies that are useful in many cases, but lead to errors when misapplied.

Cognitive shortcut

17
Q

Heuristic - representativeness

A

A judgement that something that is more representative of its category is more likely to occur.

We overestimate the likelihood that a person belongs to a particular category because they resemble our prototype of that category.

Expect something to happen, while ignoring the more relevant statistical information.

18
Q

Heuristic - Availability

A

A judgement that what comes easily to mind.

Eg. overestimate crime statistics in our own area because these crimes are so easy to recall.

Eg. refuting airplane travel because of catastrophic plane crashes.

19
Q

Heuristic - anchoring and adjustment

A

A tendency to use a given starting point as the basis for a subsequent judgement.

We may be swayed towards or away from decisions based on the starting point, which may be inaccurate.

Keywords - anchor as starting point

20
Q

Gambler’s fallacy

A

Likelihood of any single coin flip being tails is always 50%, regardless of how many times it has come up heads in the past.

In relation to decision-making, just because something happened six times in a row, doesn’t mean that you can predict that it will happen again. Results in poor judgements.

21
Q

Base rates - in relation to group categorization

A

The actual frequency with which these groups exist.

Eg. if we met our neighbour and he has long hair, lots of tattoos, rides a motorcycle, we make a judgement about his occupation. In this case, the lowest base rate is probably drug dealer for an occupation.

22
Q

Algorithms

A

Problem-solving strategies that are rules. A logical set of steps that should be accurate if applied correctly.

Eg. a recipe

23
Q

Cognitive biases

A

Errors in memory or judgement that are caused by the inappropriate use of cognitive processes.

Can help us improve our decision-making skills by being aware of errors in judgement and perception.

24
Q

Functional fixedness

A

Occurs when people’s schemas prevent them from using an object in new and nontraditional ways.

Eg. only viewing that a thumbtack has one use in a cork board.

25
Q

Framing effect

A

The tendency for judgements to be affected by the framing, or wording of the problem.

Eg. the probability of recovery from an illness is 90% is more reassuring than being told that the mortality rate of the illness is 10%

26
Q

Counterfactual thinking

A

The tendency to think about and experience events according to what might have been.

Silver medal finishers wish they had received gold (what might have been thinking)