PSYC 361 MT2: DECISION MAKING & GAMBLING (3) Flashcards
What is Decision Making?
Process of selecting particular option among set of alternatives with different expected outcomes, typically carried out to maximize certain desirable outcomes
- extremely broad range of behaviours: taxes to political behaviour
- goal-ducted at core, prediction-experience involved
Reason vs Passion
- Normative Approach: optimal decision based on utility maximization; use economic principles (ie. expected utility theory & game theory) to predict logical decision
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Empirical Studies: actual animal behaviours more often than not violate predictions— suggests decision making influenced by other factors
—> Prospect Theory (Kahneman, Tversky): concerning decision making under risk:
———> Certainty Effect: underweight merely probably outcomes compared to certain ones
———> Isolation Effect: inconsistent preferences for same choice presented in different forms
———> Loss Aversion: prioritize minimizing losses over maximizing gains
Neuroeconomics
Developed from behavioural economics, combined with neuroscience & other disciplines of psychology
Interdisciplinary field to explain human decision making; ability to process multiple alternatives & follow through on plan of action
To investigate how brain processing info for optimal decision making
Decision Making has Different Stages
1) Perceptual Decision Making: analyze sensory info to recognize objects
2) Cognitive Decision Making: compare alternatives & make plan of action
3) Motor Decision Making: carry out action with proper motor program
PFC in Decision Making
Phineas Cage: PFC critical for decision making
- brain damage led to dramatic changes in personality: capable, efficient, smart to irreverent, profane, socially inappropriate, poor decision-making— unable to work; still had normal motor & language skills
Brain Areas Involved in Decision Making
- PFC, Nucleus Accumbens, VTA
DAergic Pathway connects them all
- Decision making altered in patients with neuropsychiatric/neurodegenerative disorders
Impulsivity: tendency to respond prematurely in risky fashion (SCZ, ADHD, OCD)
- Waiting & risky choice impulsivities: DA & 5-HT in NAcc + PFC-NAcc projections
- Stopping Impulsivity: dorsal striatum, orbitofrontal cortex, dorsal prelimbic cortex
- NE reputable blocker ameliorates waiting impulsivity in NAcc shell & stops impulsivity in PFC
Reward Encoding
- DA system: substantia nigra, VTA, basal ganglia (striatum)
- Parkinson’s patients sometimes develop iatrogenic gambling problems with L-dopa
Brain Areas Involved in Decision Making- CORTICAL
Cortical Contribution: perception-action cycle
- 3 Levels:
1) Hypothalamus/ANS (physiological)
2) Limbic (emotional & value)
3) PFC (executive)
- continuous processing of internal & external info to guide decision making
Social Decision Making
Group-living animals need to make decisions with other members in consideration— reflects social values of behaviours
Influenced by environment, context:
- Theory of Mind: knowing others’ intentions &/ ideas
- Cultural/Societal Norms: knowledge regarding acceptable & unacceptable behaviours
- Social Relationship: artificially increasing oxytocin level biases trust behaviour
- Social Status: dominant, subordinate
Procrastination
Represents decision-making problem: choosing between getting task done & relaxing/having fun— decision making results in delay in task completion:
- Arousal Seekers: some report procrastination motivated by need for deadline-triggered arousal (to enhance performance) (Simpson, Pychyl)
- Emotional regulation difficulties contribute to procrastination (Bytamar)
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Attention: people tend to pay more attention to interesting stimuli & avoid less interesting/repulsive stimuli
—> ADHD population has stronger tendency to procrastinate -
Learning Effect: reinforcement by satisfactory performance from previous procrastination (Magnus)
—> conditioned reinforcement may play role
Gambling Requires Decision Making
Gambling: wagering something of value (stakes) on random event with intent of winning something of value; instances of strategy discounted
- Consideration: wagered amount (cost)
- Risk: probability of win/lose
- Prize: expected outcomes (benefit)
Somatic Marker Hypothesis (1)
Motivated behaviour influenced by emotions; emotional responses involuntary & often hard to fake— useful predictive indicators of behaviour
Somatic Marker Hypothesis (Damasio)
- We use emotion-based signals to guide decision-making
- When considering particular +/- outcome, emotional state is generated which helps to incentivize/suppress certain options in decision making process
- Hypothesized to indicate value, boost attention/WM & reduce problem space by marking options with emotional signal
- Failure to generate/appreciate meaning can lead to deficits in affective learning & goal-directed behaviour
Somatic Marker Hypothesis (2)
Arise from periphery/central representation of periphery— critical neural substrates postulated to be in PFC:
- Receives projections from sensory & somatosensory areas
- Receives projections from bioregulatory systems: hypothalamus & neuromodulator inputs (DA, 5-HT, ME, Ach)
- Heavy projections to & from amygdala
- Involved in learning about contingencies
- Affects motor system through activating premotor cortex & basal ganglia
- Influences ANS via thalamus & hypothalamus
Iowa Gambling Task (IGT) (Bechara)
To represent real life decision making situations involving uncertainty, reward & punishment
- participants to choose card for 100 trials, must forego ST benefit for LT profit
- value/goal: win as much money
- reward/punishment: not obvious
- “intuitive” decision making relied on
- learning occurs over trials
- somatic markers?
NORMAL IGT PERFORMANCE:
- healthy controls learned to avoid disadvantageous decks & choose advantageous more; skin conductance responses (SCRs), somatic marker associated with successful learning
BRAIN LESIONS DISRUPT PERFORMANCE:
- amygdala & VMPFC implicated in emotion processing; showed impaired IGT performance
IGT: Failing to Generate Somatic Markers Impairs Performance
Anticipatory SCRs: measured in time period before card is turned over (~5s)
Reward & Punishment SCRs: measured in 5s after card is turned over
VMPFC LESION ALSO IMPAIRS LEARNING EFFECT ON IGT:
- healthy controls learn to optimize card choices over repeated testing
- VMPFC patients still fail to learn after 6. Months if not worse
IGT Performance Supports the Somatic Marker Hypothesis
Poor decision making associated with impaired ability to generate somatic markers
Performance of lesioned patients aligns with predictions form hypothesis
Limitations of the Somatic Marker Hypothesis
1) Healthy volunteers show similar SCRs regardless of IGT performance:
- Ps bad at IGT still developed aSCRs, suggests aSCRs not sufficient for optimal decision making
—> P’s anecdotally “risk seekers”— at risk population?
- Individual differences in IGT performance in healthy volunteers:
—> only good performers showed elevated HR & SCR before making risky choice
—> some Ps learned task did not develop aSCRs; suggests not necessary for optimal decision making
2) Hard to determine causal relationship:
- SCRs may be corresponding to greater variance in outcome (bigger differences between gains & losses in disadvantageous decks)
- reward-elicited SCRs in monkeys not modulated by reward size & peaked after target stimulus selected
—> SCRs may be associated with reward anticipation & occur after excision has been made than drive decision itself
3) Spinal cord injury patients show similar IGT performance
- “body loop” disconnected, but “as-if loop” may still function to mediate effect?