PSYC 361 MT2: AROUSAL & GOAL-DIRECTED BEHAVIOUR (2) Theories & Experimental Evidence Flashcards
Activation Theory of Motivation
Activation (Arousal) = part of emotion
- as physiological response that accompanies emotional experience
- as dimension of emotions (dimensional theory of emotion)
Arousal (like drive) hypothesized to energize behaviour
- Duffy: energy mobilization, emphasizing autonomic system arousal
- provided physiological account of drive (drive as “state”)—> diverges from drive theory
Reticular Activation System in the Brain
**Reticular Formation* in midbrain
- receives all sensory inputs except olfactory (limbic)
- integrating & coordinating activities in CNS & PNS
Reticular Activating System (RAS)
- Ascending: cortical “preparation”
- Descending: motor/muscular tone-up
Highly neuromodulatory: DA, NE, 5-HT, HIS, acetylcholine, neuropeptides
Some brain stimulation & lesion studies support role for attention/consciousness/arousal
Pharmacological modulation of RAS activity also lends support
Reticular Activating System in the Brain- EEG ACTIVITY
Correlates with arousal states
- Alpha wave: awake, relaxed
- Beta wave: awake, activated
Optimal Arousal Level
Motivational POV: needs to be optimal level of arousal for behaviour
Inverted-U function of arousal; optimum stress = area of best performance
The Yerkes-Dodson Law
Brightness discrimination tasks (BvsW) + levels of shock as punishment
- Easy task: large contrast, best performance with high level of shocks (high arousal)
- Medium task: intermediate contrast, best performance with medium level of shocks
- Hard task: minimal contrast, best performance with low level of shocks (low arousal)
Cognitively difficult/intellectually demanding tasks, may require lower level of arousal for optimal performance to facilitate concentration; tasks demanding stamina/persistence may be performed better with high levels of arousal, presumably to increase & maintain motivation for “boring” tasks
Caffeine Increases Arousal & Affects Performance
Activates adenosine receptors (GPCRs) in NS
Anderson: gave undergrads different levels of caffeine & observed performance on easy & difficult language tasks
- found performance of easy task enhanced by higher levels of caffeine & higher caffeine levels impaired performance of difficult task
Support inverted-u function
The Easterbrook Hypothesis
Hypothesized arousal levels alter attentional/perceptual processes & affect performance
- attention works like “spotlight”; increased arousal decreases range of attention
- relevant (R) & irrelevant (IR) cues coexist & are simultaneously processed
Performance modulated by arousal levels but also relative to task itself
Research into eyewitness reporting in criminology/forensics
Evidence for the Easterbrook Hypothesis
(Anderson & Revelle): undergrads asked to proof-read articles while provided varying caffeine amounts
- 2 types of errors: intra-word (typo/misspell) & inter-word (wrong syntax/grammar)
- test sensitivity to different types of errors with different arousal levels
Aroused individuals = lower detection rate of inter-word errors, required wider range of cue utilization
- detection rate of intra-word errors unaffected by caffeine
Drive Theory vs Activation Theory
Both theories attempt to address an intensity dimension of motivation but
Drive Theory: argues that it is optimal to maintain minimal level of drive, since deviation from homeostasis is smallest
Activation Theory: argues that it is optimal to maintain a somewhat intermediate level of arousal, since performance is more reliable at this optimal level & is affected at lower/higher arousal levels
Drive Reduction focuses on meetings biological need; however, arousal may not always be relevant to biological need
Suggests animals under certain circumstances will seek out stimulation to maintain such an optimal level of arousal
Environmental Stimulation & Arousal
Lucid Behaviour: activates that we call “recreation, entertainment/idle curiosity—art, philosophy, pure science”; does not have biological function we can clearly recognize
Seeking the following quilting’s in stimuli:
1) Novelty: surprise, incongruity, unfulfilled expectations
2) Uncertainty: amount of info carried by stimulus, ambiguity
3) Conflict: multiple responses aroused at same time
4) Complexity: # of distinguishable elements, dissimilarity of elements
Environmental Load: high vs low; amount of qualities present in these environments
Individual Differences: screeners vs non-screeners
Motivated Behaviour & Reinforcement by Arousal
Berlyne: hypothesized different arousal levels due different affects
- Positive affect aroused by stimuli that produce medium level of arousal
- Animals seek out medium arousal stimuli
- Stimuli too far above/below optimal level are aversive
- Motivated approach & avoidance behaviour to stimuli that do not restore homeostasis
- Positive affect also reinforces behaviour without having to restore homeostasis
Aesthetics & Arousal
Smith & Dorfman: complexity of visual patterns leads to different dynamic changes in the liking upon repeated exposure (shifts in arousal levels of stimuli produced)
Vitz: aesthetic appreciation of different tone sequences changes with raters’ expertise
Humour & comedy have pleasant arousal-eliciting qualities—why we enjoy them
Instrumental Behaviour & Neural Representations
Instrumental behaviour more sophisticated & flexible than SR learning would allow
Goal-Directed Action involved Multiple Processes
Purpose of goal-directed behaviour is to achieve desired outcome through performing chosen behaviour, animals must be able to:
- form direct SR associations (instrumental conditioning through reinforcement)
- evaluate value of outcome as an instrumental goal (incentive motivation)
- evaluate hedonic value of outcome (dissociable from incentive motivation)
- decipher & encode action-outcome contingency
- process physiological & environmental cues
2 Value-Processing Systems
Hedonic Value System: how much animal is willing to consume the reward
- Hedonic value can be changed by satiation/devaluation etc.
- Changes in hedonic value directly affect consumption of reward
- Reflects how much animal likes reward
Instrumental Incentive Value System: how much animal is willing to work for reward (ie. to what extent outcome of action is a desirable goal)
- Reflects how much animal wants reward
- Animals must learn through experience that a change in hedonic value of food changes its incentive value (ie. food is not worth working for when they are not hungry)