Projections Flashcards
Map projection
Process of mapping from 3D to 2D
Types of developable surfaces
Plane, Cylinder, Cone
Secant case
Standard line touches along a parallel of latitude
Tangent case
Touches one point on the map
Types of aspects
Equatorial, polar, and oblique
UTM
Universal transverse Mercator
Cylindrical
Rectangle shaped maps with parallels and meridians that intersect at 90 degrees but scale distortion increases as you move away
Conic
Doesn’t show the whole world, suitable for areas of mid-latitude, angular extent of pie-wedges determine projections
Mathematical projections
Not developed by projective geometry, parallels are straight, non-intersecting lines but meridians converge to the poles
Tearing
Maps show an edge on the surface of Earth, every map suffers from tearing
Shearing
Bends or warps features without changing their area
Compression and exaggeration
Increases or decreases area
Equivalent
Areas in the map are identical to the areas on the curved reference surface
Conformal
Preserves angular relationships around a point by preserving scale relations about that point in all directions
Equidistant
Preserves great circle distance